Class: DynamicFaceRenderer
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:5
Extends
MeshRenderer
Extended by
Constructors
Constructor
new DynamicFaceRenderer():
DynamicFaceRenderer
Defined in: src/components/renderer/MeshRenderer.ts:26
Returns
DynamicFaceRenderer
Inherited from
MeshRenderer.constructor
Properties
object3D
object3D:
Object3D=null
Defined in: src/components/ComponentBase.ts:29
owner object3D
Inherited from
MeshRenderer.object3D
isDestroyed
isDestroyed:
boolean=false
Defined in: src/components/ComponentBase.ts:77
Inherited from
MeshRenderer.isDestroyed
receiveShadow
receiveShadow:
boolean
Defined in: src/components/renderer/MeshRenderer.ts:23
Enabling this option allows the grid to display any shadows cast on the grid.
Inherited from
MeshRenderer.receiveShadow
morphData
morphData:
MorphTargetData
Defined in: src/components/renderer/MeshRenderer.ts:24
Inherited from
MeshRenderer.morphData
instanceCount
instanceCount:
number=0
Defined in: src/components/renderer/RenderNode.ts:35
Inherited from
MeshRenderer.instanceCount
lodLevel
lodLevel:
number=0
Defined in: src/components/renderer/RenderNode.ts:36
Inherited from
MeshRenderer.lodLevel
alwaysRender
alwaysRender:
boolean=false
Defined in: src/components/renderer/RenderNode.ts:37
Inherited from
MeshRenderer.alwaysRender
instanceID
instanceID:
string
Defined in: src/components/renderer/RenderNode.ts:38
Inherited from
MeshRenderer.instanceID
drawType
drawType:
number=0
Defined in: src/components/renderer/RenderNode.ts:39
Inherited from
MeshRenderer.drawType
isRenderOrderChange?
optionalisRenderOrderChange?:boolean
Defined in: src/components/renderer/RenderNode.ts:55
Inherited from
MeshRenderer.isRenderOrderChange
needSortOnCameraZ?
optionalneedSortOnCameraZ?:boolean
Defined in: src/components/renderer/RenderNode.ts:56
Inherited from
MeshRenderer.needSortOnCameraZ
shadowCacheMode
shadowCacheMode:
"auto"|"static"|"dynamic"='auto'
Defined in: src/components/renderer/RenderNode.ts:437
Shadow cache classification.
'auto'(default): renderer is drawn to the shadow map every frame as part of the single-pass render — matches historical behaviour.'static': renderer is drawn only to the cached static depth layer, rebuilt lazily when the light moves or the scene explicitly marks the static cache dirty. Use for buildings, terrain, prop meshes that don't move.'dynamic': renderer is drawn every frame on top of the copied-in static layer. Use for characters, physics objects, anything that moves.
Only consulted when engine.setting.shadow.enableStaticCache === true; otherwise all renderers behave as 'auto'.
Inherited from
MeshRenderer.shadowCacheMode
texture
texture:
BitmapTexture2DArray
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:6
transformBuffer
transformBuffer:
StorageGPUBuffer
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:7
nodeStructBuffer
nodeStructBuffer:
StructStorageGPUBuffer<DynamicDrawStruct>
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:8
drawAtomicBuffer
drawAtomicBuffer:
StorageGPUBuffer
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:9
nodes
nodes:
DynamicDrawStruct[]
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:12
Accessors
visibleLayer
Get Signature
get visibleLayer():
number
Defined in: src/components/ComponentBase.ts:46
Composition-layer membership bitmask. The pass / camera / collector filters via
(component.visibleLayer & pass.layerMask & camera.cullingMask) !== 0
Defaults to VisibleLayer.Default (bit 0) so a fresh subclass is visible to passes whose layerMask is VisibleLayer.All (which includes bit 0). Application code can assign project-specific bits (1..31) to organise the scene into composition layers.
Returns
number
Set Signature
set visibleLayer(
value):void
Defined in: src/components/ComponentBase.ts:50
Parameters
value
number
Returns
void
Inherited from
MeshRenderer.visibleLayer
eventDispatcher
Get Signature
get eventDispatcher():
CEventDispatcher
Defined in: src/components/ComponentBase.ts:63
Returns
CEventDispatcher
Set Signature
set eventDispatcher(
value):void
Defined in: src/components/ComponentBase.ts:68
Parameters
value
CEventDispatcher
Returns
void
Inherited from
MeshRenderer.eventDispatcher
isStart
Get Signature
get isStart():
boolean
Defined in: src/components/ComponentBase.ts:79
Returns
boolean
Inherited from
MeshRenderer.isStart
transform
Get Signature
get transform():
Transform
Defined in: src/components/ComponentBase.ts:89
Return the Transform component attached to the Object3D. Null before the component is attached — addComponent assigns object3D only after construction — so constructor-time callers can probe safely via this.transform?..
Returns
Transform
Inherited from
MeshRenderer.transform
enable
Get Signature
get enable():
boolean
Defined in: src/components/ComponentBase.ts:113
Enable/disable components. The enabled components can be updated, while the disabled components cannot be updated.
Returns
boolean
Set Signature
set enable(
value):void
Defined in: src/components/ComponentBase.ts:96
Enable/disable components. The enabled components can be updated, while the disabled components cannot be updated.
Parameters
value
boolean
Returns
void
Inherited from
MeshRenderer.enable
geometry
Get Signature
get geometry():
GeometryBase
Defined in: src/components/renderer/MeshRenderer.ts:53
The geometry of the mesh determines its shape
Returns
GeometryBase
Set Signature
set geometry(
value):void
Defined in: src/components/renderer/MeshRenderer.ts:57
Parameters
value
GeometryBase
Returns
void
Inherited from
MeshRenderer.geometry
material
Get Signature
get material():
Material
Defined in: src/components/renderer/MeshRenderer.ts:99
material
Returns
Material
Set Signature
set material(
value):void
Defined in: src/components/renderer/MeshRenderer.ts:103
Parameters
value
Material
Returns
void
Inherited from
MeshRenderer.material
batchMode
Get Signature
get batchMode():
BatchMode
Defined in: src/components/renderer/RenderNode.ts:118
Returns
BatchMode
Set Signature
set batchMode(
value):void
Defined in: src/components/renderer/RenderNode.ts:122
Parameters
value
BatchMode
Returns
void
Inherited from
MeshRenderer.batchMode
rendererMask
Get Signature
get rendererMask():
number
Defined in: src/components/renderer/RenderNode.ts:156
Returns
number
Set Signature
set rendererMask(
value):void
Defined in: src/components/renderer/RenderNode.ts:160
Parameters
value
number
Returns
void
Inherited from
MeshRenderer.rendererMask
renderOrder
Get Signature
get renderOrder():
number
Defined in: src/components/renderer/RenderNode.ts:164
Returns
number
Set Signature
set renderOrder(
value):void
Defined in: src/components/renderer/RenderNode.ts:168
Parameters
value
number
Returns
void
Inherited from
MeshRenderer.renderOrder
materials
Get Signature
get materials():
Material[]
Defined in: src/components/renderer/RenderNode.ts:177
Returns
Material[]
Set Signature
set materials(
value):void
Defined in: src/components/renderer/RenderNode.ts:181
Parameters
value
Material[]
Returns
void
Inherited from
MeshRenderer.materials
castShadow
Get Signature
get castShadow():
boolean
Defined in: src/components/renderer/RenderNode.ts:413
Returns
boolean
Set Signature
set castShadow(
value):void
Defined in: src/components/renderer/RenderNode.ts:417
Parameters
value
boolean
Returns
void
Inherited from
MeshRenderer.castShadow
castGI
Get Signature
get castGI():
boolean
Defined in: src/components/renderer/RenderNode.ts:440
Returns
boolean
Set Signature
set castGI(
value):void
Defined in: src/components/renderer/RenderNode.ts:444
Parameters
value
boolean
Returns
void
Inherited from
MeshRenderer.castGI
castReflection
Get Signature
get castReflection():
boolean
Defined in: src/components/renderer/RenderNode.ts:448
Returns
boolean
Set Signature
set castReflection(
value):void
Defined in: src/components/renderer/RenderNode.ts:452
Parameters
value
boolean
Returns
void
Inherited from
MeshRenderer.castReflection
Methods
start()
start():
void
Defined in: src/components/ComponentBase.ts:162
Returns
void
Inherited from
MeshRenderer.start
stop()
stop():
void
Defined in: src/components/ComponentBase.ts:163
Returns
void
Inherited from
MeshRenderer.stop
onLateUpdate()?
optionalonLateUpdate(view?):any
Defined in: src/components/ComponentBase.ts:167
Parameters
view?
View3D
Returns
any
Inherited from
MeshRenderer.onLateUpdate
onBeforeUpdate()?
optionalonBeforeUpdate(view?):any
Defined in: src/components/ComponentBase.ts:168
Parameters
view?
View3D
Returns
any
Inherited from
MeshRenderer.onBeforeUpdate
onGraphic()?
optionalonGraphic(view?):any
Defined in: src/components/ComponentBase.ts:170
Parameters
view?
View3D
Returns
any
Inherited from
MeshRenderer.onGraphic
onParentChange()?
optionalonParentChange(lastParent?,currentParent?):any
Defined in: src/components/ComponentBase.ts:171
Parameters
lastParent?
Object3D
currentParent?
Object3D
Returns
any
Inherited from
MeshRenderer.onParentChange
onAddChild()?
optionalonAddChild(child):any
Defined in: src/components/ComponentBase.ts:172
Parameters
child
Object3D
Returns
any
Inherited from
MeshRenderer.onAddChild
onRemoveChild()?
optionalonRemoveChild(child):any
Defined in: src/components/ComponentBase.ts:173
Parameters
child
Object3D
Returns
any
Inherited from
MeshRenderer.onRemoveChild
onEnable()
onEnable():
void
Defined in: src/components/renderer/MeshRenderer.ts:30
Returns
void
Inherited from
MeshRenderer.onEnable
onDisable()
onDisable():
void
Defined in: src/components/renderer/MeshRenderer.ts:34
Returns
void
Inherited from
MeshRenderer.onDisable
cloneTo()
cloneTo(
obj):void
Defined in: src/components/renderer/MeshRenderer.ts:38
clone component data to target object3D
Parameters
obj
Object3D
target object3D
Returns
void
Inherited from
MeshRenderer.cloneTo
copyComponent()
copyComponent(
from):this
Defined in: src/components/renderer/MeshRenderer.ts:43
Parameters
from
this
Returns
this
Inherited from
MeshRenderer.copyComponent
setMorphInfluence()
setMorphInfluence(
key,value):void
Defined in: src/components/renderer/MeshRenderer.ts:110
Set deformation animation parameters
Parameters
key
string
value
number
Returns
void
Inherited from
MeshRenderer.setMorphInfluence
setMorphInfluenceIndex()
setMorphInfluenceIndex(
index,value):void
Defined in: src/components/renderer/MeshRenderer.ts:119
Parameters
index
number
value
number
Returns
void
Inherited from
MeshRenderer.setMorphInfluenceIndex
destroy()
destroy(
force?):void
Defined in: src/components/renderer/MeshRenderer.ts:157
Parameters
force?
boolean
Returns
void
Inherited from
MeshRenderer.destroy
attachSceneOctree()
attachSceneOctree(
octree):void
Defined in: src/components/renderer/RenderNode.ts:87
Parameters
octree
Octree
Returns
void
Inherited from
MeshRenderer.attachSceneOctree
detachSceneOctree()
detachSceneOctree():
void
Defined in: src/components/renderer/RenderNode.ts:92
Returns
void
Inherited from
MeshRenderer.detachSceneOctree
addMask()
addMask(
mask):void
Defined in: src/components/renderer/RenderNode.ts:144
Parameters
mask
RendererMask
Returns
void
Inherited from
MeshRenderer.addMask
removeMask()
removeMask(
mask):void
Defined in: src/components/renderer/RenderNode.ts:148
Parameters
mask
RendererMask
Returns
void
Inherited from
MeshRenderer.removeMask
hasMask()
hasMask(
mask):boolean
Defined in: src/components/renderer/RenderNode.ts:152
Parameters
mask
RendererMask
Returns
boolean
Inherited from
MeshRenderer.hasMask
addRendererMask()
addRendererMask(
tag):void
Defined in: src/components/renderer/RenderNode.ts:232
Parameters
tag
RendererMask
Returns
void
Inherited from
MeshRenderer.addRendererMask
removeRendererMask()
removeRendererMask(
tag):void
Defined in: src/components/renderer/RenderNode.ts:236
Parameters
tag
RendererMask
Returns
void
Inherited from
MeshRenderer.removeRendererMask
refreshRenderClassification()
refreshRenderClassification():
void
Defined in: src/components/renderer/RenderNode.ts:270
Recompute renderOrder from current pass states and re-bucket this renderer in EntityCollect (opaque vs transparent map).
Called when a material's alphaMode flips at runtime — the pass.renderOrder changes (3000 ↔ 0), but EntityCollect classifies once at addRenderNode time. Without this nudge the renderer stays in its old list and gets drawn through the wrong pipeline (e.g. WBOIT continues drawing a HASH-toggled material).
Materials hop into this via Reference.getReference(material) to find every renderer holding them; sample code can also call it directly after manual state changes.
Returns
void
Inherited from
MeshRenderer.refreshRenderClassification
selfCloneMaterials()
selfCloneMaterials(
key):this
Defined in: src/components/renderer/RenderNode.ts:295
Parameters
key
string
Returns
this
Inherited from
MeshRenderer.selfCloneMaterials
renderPass()
renderPass(
view,passType,renderContext):void
Defined in: src/components/renderer/RenderNode.ts:456
Parameters
view
View3D
passType
PassType
renderContext
RenderContext
Returns
void
Inherited from
MeshRenderer.renderPass
renderPass2()
renderPass2(
view,passType,rendererPassState,clusterLightingBuffer,encoder,useBundle?):void
Defined in: src/components/renderer/RenderNode.ts:528
render pass at passType
Parameters
view
View3D
passType
PassType
rendererPassState
RendererPassState
clusterLightingBuffer
ClusterLightingBuffer
encoder
GPURenderPassEncoder
useBundle?
boolean = false
Returns
void
Inherited from
MeshRenderer.renderPass2
recordRenderPass2()
recordRenderPass2(
view,passType,rendererPassState,clusterLightingBuffer,encoder,useBundle?):void
Defined in: src/components/renderer/RenderNode.ts:586
Parameters
view
View3D
passType
PassType
rendererPassState
RendererPassState
clusterLightingBuffer
ClusterLightingBuffer
encoder
GPURenderPassEncoder
useBundle?
boolean = false
Returns
void
Inherited from
MeshRenderer.recordRenderPass2
preInit()
preInit(
_rendererType):boolean
Defined in: src/components/renderer/RenderNode.ts:624
Parameters
_rendererType
PassType
Returns
boolean
Inherited from
MeshRenderer.preInit
beforeDestroy()
beforeDestroy(
force?):void
Defined in: src/components/renderer/RenderNode.ts:741
before release this component, object refrences are not be set null now.
Parameters
force?
boolean
Returns
void
Inherited from
MeshRenderer.beforeDestroy
init()
init(
param?):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:26
Parameters
param?
any
Returns
void
Overrides
MeshRenderer.init
set()
set<
T>(nodeStruct,tex,standAloneMatrix?):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:66
Type Parameters
T
T extends DynamicDrawStruct
Parameters
nodeStruct
Ctor<T>
tex
BitmapTexture2DArray
standAloneMatrix?
boolean
Returns
void
setNodeStruct()
setNodeStruct(
index,shape):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:134
Parameters
index
number
shape
Returns
void
updateShape()
updateShape():
void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:141
Returns
void
setTextureID()
setTextureID(
i,id):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:150
Parameters
i
number
id
number
Returns
void
setLineTextureID()
setLineTextureID(
i,id):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:155
Parameters
i
number
id
number
Returns
void
setBaseColor()
setBaseColor(
i,color):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:160
Parameters
i
number
color
Color
Returns
void
setLineColor()
setLineColor(
index,color):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:165
Parameters
index
number
color
Color
Returns
void
setEmissiveColor()
setEmissiveColor(
i,color):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:170
Parameters
i
number
color
Color
Returns
void
setFillRotation()
setFillRotation(
i,radians):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:175
Parameters
i
number
radians
number
Returns
void
setUVRect()
setUVRect(
i,v):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:180
Parameters
i
number
v
Vector4
Returns
void
setUVRect2()
setUVRect2(
i,v):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:185
Parameters
i
number
v
Vector4
Returns
void
setUVSpeed()
setUVSpeed(
i,v):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:196
Parameters
i
number
index
v
Vector4
{x:fill speed u, y: fill speed v, z:line speed u, w: line speed v}
Returns
void
Memberof
DynamicFaceRenderer
onUpdate()
onUpdate(
view?):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:201
Parameters
view?
View3D
Returns
void
Overrides
MeshRenderer.onUpdate
onCompute()
onCompute(
view,command):void
Defined in: packages/graphic/renderer/graphic3d/DynamicFaceRenderer.ts:227
Parameters
view
View3D
command
GPUCommandEncoder
Returns
void
Overrides
MeshRenderer.onCompute

