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@orillusion/physics-rapier


Class: VehicleController ​

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:39

Vehicle controller — Rapier-only. Replaces the bare btRaycastVehicle usage in the ammo plugin's car sample.

This component must be added to the same Object3D as a Rigidbody (the chassis); it auto-discovers the chassis body via wait().

Extends ​

  • ComponentBase

Constructors ​

Constructor ​

new VehicleController(): VehicleController

Returns ​

VehicleController

Inherited from ​

ComponentBase.constructor

Properties ​

object3D ​

object3D: Object3D = null

Defined in: src/components/ComponentBase.ts:29

owner object3D

Inherited from ​

ComponentBase.object3D


isDestroyed ​

isDestroyed: boolean = false

Defined in: src/components/ComponentBase.ts:77

Inherited from ​

ComponentBase.isDestroyed


indexUpAxis ​

indexUpAxis: number = 1

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:48

Up axis index (0=X, 1=Y, 2=Z). Default 1 (+Y).


indexForwardAxis ​

indexForwardAxis: number = 2

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:50

Forward axis index (0=X, 1=Y, 2=Z). Default 2 (+Z).

Accessors ​

visibleLayer ​

Get Signature ​

get visibleLayer(): number

Defined in: src/components/ComponentBase.ts:46

Composition-layer membership bitmask. The pass / camera / collector filters via

(component.visibleLayer & pass.layerMask & camera.cullingMask) !== 0

Defaults to VisibleLayer.Default (bit 0) so a fresh subclass is visible to passes whose layerMask is VisibleLayer.All (which includes bit 0). Application code can assign project-specific bits (1..31) to organise the scene into composition layers.

Returns ​

number

Set Signature ​

set visibleLayer(value): void

Defined in: src/components/ComponentBase.ts:50

Parameters ​
value ​

number

Returns ​

void

Inherited from ​

ComponentBase.visibleLayer


eventDispatcher ​

Get Signature ​

get eventDispatcher(): CEventDispatcher

Defined in: src/components/ComponentBase.ts:63

Returns ​

CEventDispatcher

Set Signature ​

set eventDispatcher(value): void

Defined in: src/components/ComponentBase.ts:68

Parameters ​
value ​

CEventDispatcher

Returns ​

void

Inherited from ​

ComponentBase.eventDispatcher


isStart ​

Get Signature ​

get isStart(): boolean

Defined in: src/components/ComponentBase.ts:79

Returns ​

boolean

Inherited from ​

ComponentBase.isStart


transform ​

Get Signature ​

get transform(): Transform

Defined in: src/components/ComponentBase.ts:89

Return the Transform component attached to the Object3D. Null before the component is attached — addComponent assigns object3D only after construction — so constructor-time callers can probe safely via this.transform?..

Returns ​

Transform

Inherited from ​

ComponentBase.transform


enable ​

Get Signature ​

get enable(): boolean

Defined in: src/components/ComponentBase.ts:113

Enable/disable components. The enabled components can be updated, while the disabled components cannot be updated.

Returns ​

boolean

Set Signature ​

set enable(value): void

Defined in: src/components/ComponentBase.ts:96

Enable/disable components. The enabled components can be updated, while the disabled components cannot be updated.

Parameters ​
value ​

boolean

Returns ​

void

Inherited from ​

ComponentBase.enable


native ​

Get Signature ​

get native(): DynamicRayCastVehicleController

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:144

Returns ​

DynamicRayCastVehicleController

Methods ​

init() ​

init(param?): void

Defined in: src/components/ComponentBase.ts:161

Parameters ​

param? ​

any

Returns ​

void

Inherited from ​

ComponentBase.init


stop() ​

stop(): void

Defined in: src/components/ComponentBase.ts:163

Returns ​

void

Inherited from ​

ComponentBase.stop


onEnable()? ​

optional onEnable(view?): any

Defined in: src/components/ComponentBase.ts:164

Parameters ​

view? ​

View3D

Returns ​

any

Inherited from ​

ComponentBase.onEnable


onDisable()? ​

optional onDisable(view?): any

Defined in: src/components/ComponentBase.ts:165

Parameters ​

view? ​

View3D

Returns ​

any

Inherited from ​

ComponentBase.onDisable


onUpdate()? ​

optional onUpdate(view?): any

Defined in: src/components/ComponentBase.ts:166

Parameters ​

view? ​

View3D

Returns ​

any

Inherited from ​

ComponentBase.onUpdate


onLateUpdate()? ​

optional onLateUpdate(view?): any

Defined in: src/components/ComponentBase.ts:167

Parameters ​

view? ​

View3D

Returns ​

any

Inherited from ​

ComponentBase.onLateUpdate


onBeforeUpdate()? ​

optional onBeforeUpdate(view?): any

Defined in: src/components/ComponentBase.ts:168

Parameters ​

view? ​

View3D

Returns ​

any

Inherited from ​

ComponentBase.onBeforeUpdate


onCompute()? ​

optional onCompute(view?, command?): any

Defined in: src/components/ComponentBase.ts:169

Parameters ​

view? ​

View3D

command? ​

GPUCommandEncoder

Returns ​

any

Inherited from ​

ComponentBase.onCompute


onGraphic()? ​

optional onGraphic(view?): any

Defined in: src/components/ComponentBase.ts:170

Parameters ​

view? ​

View3D

Returns ​

any

Inherited from ​

ComponentBase.onGraphic


onParentChange()? ​

optional onParentChange(lastParent?, currentParent?): any

Defined in: src/components/ComponentBase.ts:171

Parameters ​

lastParent? ​

Object3D

currentParent? ​

Object3D

Returns ​

any

Inherited from ​

ComponentBase.onParentChange


onAddChild()? ​

optional onAddChild(child): any

Defined in: src/components/ComponentBase.ts:172

Parameters ​

child ​

Object3D

Returns ​

any

Inherited from ​

ComponentBase.onAddChild


onRemoveChild()? ​

optional onRemoveChild(child): any

Defined in: src/components/ComponentBase.ts:173

Parameters ​

child ​

Object3D

Returns ​

any

Inherited from ​

ComponentBase.onRemoveChild


cloneTo() ​

cloneTo(obj): void

Defined in: src/components/ComponentBase.ts:180

clone component data to target object3D

Parameters ​

obj ​

Object3D

target object3D

Returns ​

void

Inherited from ​

ComponentBase.cloneTo


copyComponent() ​

copyComponent(from): this

Defined in: src/components/ComponentBase.ts:182

Parameters ​

from ​

this

Returns ​

this

Inherited from ​

ComponentBase.copyComponent


beforeDestroy() ​

beforeDestroy(force?): void

Defined in: src/components/ComponentBase.ts:249

before release this component, object refrences are not be set null now.

Parameters ​

force? ​

boolean

Returns ​

void

Inherited from ​

ComponentBase.beforeDestroy


start() ​

start(): Promise<void>

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:52

Returns ​

Promise<void>

Overrides ​

ComponentBase.start


destroy() ​

destroy(force?): void

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:73

release this component

Parameters ​

force? ​

boolean

Returns ​

void

Overrides ​

ComponentBase.destroy


addWheel() ​

addWheel(opts): void

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:86

Append a wheel. Can be called pre- or post-start.

Parameters ​

opts ​

WheelOptions

Returns ​

void


setEngineForce() ​

setEngineForce(force, wheelIdx): void

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:112

Parameters ​

force ​

number

wheelIdx ​

number

Returns ​

void


setBrake() ​

setBrake(brake, wheelIdx): void

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:116

Parameters ​

brake ​

number

wheelIdx ​

number

Returns ​

void


setSteering() ​

setSteering(angle, wheelIdx): void

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:120

Parameters ​

angle ​

number

wheelIdx ​

number

Returns ​

void


numWheels() ​

numWheels(): number

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:124

Returns ​

number


wheelInContact() ​

wheelInContact(i): boolean

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:128

Parameters ​

i ​

number

Returns ​

boolean


wheelChassisConnectionPoint() ​

wheelChassisConnectionPoint(i): Vector3

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:132

Parameters ​

i ​

number

Returns ​

Vector3


currentSpeedKmHour() ​

currentSpeedKmHour(): number

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:138

Current vehicle speed in km/h. Mirrors ammo's getCurrentSpeedKmHour.

Returns ​

number


wait() ​

wait(): Promise<void>

Defined in: packages/physics-rapier/vehicle/VehicleController.ts:142

Returns ​

Promise<void>

Released under the MIT License