Enumeration: ActivationState
Defined in: packages/physics/rigidbody/RigidbodyEnum.ts:58
Activation states
Enumeration Members
ACTIVE_TAG
ACTIVE_TAG:
1
Defined in: packages/physics/rigidbody/RigidbodyEnum.ts:62
The object is active and will be processed by the simulation.
ISLAND_SLEEPING
ISLAND_SLEEPING:
2
Defined in: packages/physics/rigidbody/RigidbodyEnum.ts:66
The object is inactive but may be activated if other active objects collide with it.
WANTS_DEACTIVATION
WANTS_DEACTIVATION:
3
Defined in: packages/physics/rigidbody/RigidbodyEnum.ts:70
The object is requesting to be deactivated in the next simulation step. If there is no further interaction, the object will enter a sleeping state.
DISABLE_DEACTIVATION
DISABLE_DEACTIVATION:
4
Defined in: packages/physics/rigidbody/RigidbodyEnum.ts:74
Disables automatic sleeping. The object will continue to be simulated even if it is stationary.
DISABLE_SIMULATION
DISABLE_SIMULATION:
5
Defined in: packages/physics/rigidbody/RigidbodyEnum.ts:78
The object will not be simulated by the physics engine, whether dynamic or colliding, but can be moved or manipulated programmatically.

