@orillusion/core
@orillusion/core
Enumerations
- BillboardType
- LayerBlendMode
- MorphTargetTransformKey
- ColliderShapeType
- CameraType
- GeometryVertexType
- GPUBufferType
- UniformType
- ParserFormat
- GeoType
- ValueEnumType
- WrapTimeMode
Classes
- PropertyAnimationClipState
- BoneMask
- PropertyAnimTag
- AnimationLayer
- BlendTree1D
- StateMachine
- CCDIK
- TwoBoneIK
- MorphTargetData
- MorphTargetFrame
- MorphTarget_shader
- Retargeter
- JointPose
- IESProfiles
- IESProfilesPool
- WasmMatrix
- InstanceDrawComponent
- View3D
- CSM
- FrustumCSM
- GeometryIndicesBuffer
- GeometryVertexBuffer
- VertexBufferLayout
- VertexAttribute
- PoolNode
- MatrixDO
- Octree
- OctreeEntity
- QuadAABB
- QuadRoot
- QuadTree
- QuadTreeCell
- TextureScaleCompute
- PipelinePool
- RenderShaderCompute
- GlobalBindGroupLayout
- RTDescriptor
- RenderShaderPass
- Shader
- ShaderPassBase
- SpriteShader
- MorePassShader
- PassShader
- MorePassParser
- ShaderUtil
- GPUContextInstance
- ComponentCollect
- RenderShaderCollect
- RTResourceConfig
- GBufferFrame
- ProbeGBufferFrame
- RTFrame
- RenderContext
- ClusterConfig
- ClusterLightingBuffer
- GodRayPost
- OutlinePostSlot
- OutlinePostData
- AtlasParser
- B3DMParser
- GLTFBinaryExtension
- B3DMParseUtil
- I3DMParser
- B3DMLoader
- B3DMLoaderBase
- FeatureTable
- BatchTable
- GeoJsonParser
- GeoJsonUtil
- GLTFMaterial
- GLTFSubParserConverter
- GLTFSubParserSkeleton
- GLTFSubParserSkin
- GLTFType
- KHR_materials_emissive_strength
- I3DMLoader
- I3DMLoaderBase
- PrefabAvatarParser
- PrefabMaterialParser
- PrefabMeshParser
- PrefabParser
- PrefabStringUtil
- PrefabTextureParser
- MaterialUtilities
- LitHairShader
- LitSSSShader
- LitShader
- QuadShader
- ReflectionShader
- SkyShader
- StandShader
- UnLitShader
- UnLitTexArrayShader
- BlendShapeData
- BlendShapeFrameData
- BlendShapePropertyData
- KV
- PrefabAvatarData
- PrefabBoneData
- PrefabMeshData
- ComData
- PrefabNode
- PrefabTextureData
- ValueParser
- TileSet
- TileSetRoot
- TileSetChild
- TileSetChildContent
- TileSetChildContentMetaData
- TilesRenderer
- GIProbeMaterial
- LitMaterial
- Material
- BiMap
- ColorGradient
- HaltonSeq
- OrderMap
- Plane3D
- PlaneClassification
- ValueOp
- DoubleArray
- Navi3DAstar
- Navi3DConst
- Navi3DEdge
- Navi3DFunnel
- Navi3DMaskType
- Navi3DMergeVertex
- Navi3DMesh
- Navi3DPoint2D
- Navi3DRouter
- TextureCubeFaceData
- Object3DUtil
- ProfilerUtil
- Reference
- StorageUtil
- Struct
- f32
- i32
- u32
Interfaces
- IComponent
- MotionPoint
- AnimatorParams
- TransitionDef
- StateDef
- CCDIKLink
- CCDIKConfig
- TwoBoneIKConfig
- RetargeterConfig
- ILight
- IObject3DForPropertyAnim
- IQuadNode
- ITexture
- ClearDepthPassConfig
- DrawNodesOptions
- GeoJsonGeometryStruct
- GeoJsonPropertiesStruct
- GeoJsonNodeStruct
- GeoJsonStruct
Type Aliases
- EngineSettingInit
- SpriteChangeListener
- Condition
- CCDIKEulerOrder
- MorphTargetMapper
- MorphTargetStandardKey
- FloatArray
- HitInfo
- LODDescriptor
- VertexAttributeData
- ArrayBufferData
- VertexPart
- FragmentPart
- RenderShaderList
- GlobalIrradianceStatus
- SortedTransparentFilter
- OitFilter
- TransmissionFilter
- CurveValueType
- AlphaMode
- CurveValueT
- EngineSetting
- MaterialSetting
- ReflectionSetting
- RenderSetting
- VolumetricFogSetting
- Ctor
- Parser
- ProfilerLabel2
- ProfilerLabel
- ProfilerDraw
- SerializeTag
- TextOptions
Variables
- HiZ_Reduce_cs
- ReflectionCG
- GPUStencilOperation
- NORMAL_BUFFER
- DDGI_DEPTH_MAP
- GIRenderCompleteEvent
- VISIBILITY_BUFFER
- DRAW_CMDS_BUFFER
- DRAW_COUNT_BUFFER
- HIZ_PYRAMID
- MOTION_VECTOR
- Z_BUFFER_TEXTURE
- DDP_FRONT_TEX
- DDP_FRONT_DEPTH_TEX
- DDP_DEPTH_TEX_0
- DDP_DEPTH_TEX_1
- DDP_FRONT_TEX_0
- DDP_FRONT_TEX_1
- DDP_BACK_TEX
- DDP_TEX_NAMES
- DDP_DEFAULT_PASS_COUNT
- OIT_ACCUM_TEX
- OIT_REVEAL_TEX
- IrradianceDataReaderCompleteEvent
- irradianceDataReader
- outlinePostData
- RADIANS_TO_DEGREES
- DEGREES_TO_RADIANS
- zSorterUtil
Functions
- textureCompress
- getLightData
- makeAnimatorParams
- CreateFloatArray
- _registerDefaultCtxResolver
- _registerGpuContextFactory
- evalCondition
- expand
- renderGroupBundleKey
- arrayToString
- readMagicBytes
- registerMaterial
- splitDouble
- splitDouble_Vector3
- subtractSplitDoubles
- setTimeDelay
- setFrameDelay
- GetCountInstanceID
- ArrayHas
- ArrayItemIndex
- mergeFunctions
- NonSerialize
- IsNonSerialize
- EditorInspector
- IsEditorInspector
- RegisterComponent
- GetComponentClass
- RegisterShader
- GetShader
Animation
Assets
CameraController
Collider
Components
- AtmosphericComponent
- BillboardComponent
- ColliderComponent
- ComponentBase
- DecalComponent
- MirrorComponent
- SceneCaptureUpdateMode
- SceneCaptureCameraComponent
- Transform
- AnimatorComponent
- MorphTargetBlender
- PostProcessingComponent
- EarthAtmRenderer
- EarthSkyRenderer
- GlobalIlluminationComponent
- MeshFilter
- MeshRenderer
- Reflection
- SkinnedMeshRenderer
- SkinnedMeshRenderer2
- SkyRenderer
- SphereReflection
- SpriteBatchEntry
- SpriteBatch
- SpriteRenderer
- Camera3D
- APatch
- RotationControlComponents
- ScaleControlComponents
- TransformControllerBaseComponent
- TranslationControlComponents
Controller
Entity
Events
GFX
- Context3D
- ComputeGPUBuffer
- IndicesGPUBuffer
- MaterialDataUniformGPUBuffer
- MatrixGPUBuffer
- StorageGPUBuffer
- StructStorageGPUBuffer
- UniformGPUBuffer
- VertexGPUBuffer
- BatchMode
- VisibleLayer
- GPUCullSystem
- RendererMask
GI
Geometry
- ExtrudeGeometry
- SubGeometry
- GeometryBase
- BoxGeometry
- CylinderGeometry
- PlaneGeometry
- SphereGeometry
- StripeGeometry
- TorusGeometry
- TrailGeometry
- TriGeometry
Graph
- GraphCompileError
- CyclicDependencyError
- UnresolvedResourceError
- MissingCreatorError
- WrongResourceKindError
- DuplicateCreatorError
- GraphValidator
- topoSort
- RenderGraph
- ComputePipelineDesc
- ComputeDispatchCall
- RenderGraphComputePass
- RenderGraphBuilder
- RenderGraphPassContext
- RenderGraphPass
- RenderPipelineDesc
- RenderDrawCall
- RenderGraphRenderPass
- BeginPassOptions
- OpenedRenderPass
- RTColorAttachmentDesc
- RTDepthAttachmentDesc
- RenderGraphRenderTargetDesc
- RenderGraphRenderTarget
- ResourceKind
- RenderGraphResourcePool
- ClearDepthPass
- CLUSTER_LIGHTING_BUFFER
- ClusterLightingPass
- COLOR_BUFFER
- ColorPass
- DecalShadowVolumePass
- MAIN_COLOR_RT
- GBufferResourcePass
- DDGI_IRRADIANCE_MAP
- GIRenderStartEvent
- GIPass
- GPUCullPass
- CANVAS_TEXTURE
- GUIPass
- HiZPass
- MotionVectorPass
- POINT_SHADOW_CUBE_ARRAY
- PointShadowPass
- FINAL_COLOR
- PostPass
- MAIN_DEPTH_TEXTURE
- PRE_DEPTH_RT
- PreDepthPass
- REFLECTION_CUBE_MAP
- ReflectionPass
- SceneCapturePass
- SCENE_COLOR_PYRAMID
- SceneColorPyramidPass
- MAIN_SHADOW_MAP
- ShadowPass
- SkyPass
- SortedTransparentPass
- TransmissionOpaquePass
- TransparentDualDepthPeelingPass
- TransparentDualDepthPeelingResolvePass
- TransparentOITPass
- TransparentResolvePass
- TRANSPARENT_DRAW_CTX
- TransparentDrawContext
- drawNodes
- drawTransmissionContinuation
- drawSortedTransparent
- ResourceLifetime
- LifetimeAnalyzer
- SizeSpec
- AccessHint
- TextureDesc
- BufferDesc
- TextureHandle
- BufferHandle
- WatchedTexture
- TextureIdentityWatcher
- TransientBufferAssignment
- TransientBufferPool
- TransientResourceKind
- TransientResourceRegistry
- TransientTextureAssignment
- TransientTexturePool
IO
Lights
Material
- BlendMode
- ColorLitMaterial
- EarthAtmMaterial
- EarthSkyMaterial
- GlassMaterial
- HairMaterial
- LambertMaterial
- MirrorMaterial
- ReflectionMaterial
- SkinMaterial
- SoftParticleMaterial
- SpriteMaterial
- UnLitMaterial
- UnLitTexArrayMaterial
Math
- AnimationCurve
- PropertyAnimationClip
- AnimationCurveT
- Bezier2D
- Bezier3D
- Color
- CubicBezierCurve
- CubicBezierType
- CubicBezierPath
- MathUtil
- Matrix3
- Matrix4
- Plane
- Quaternion
- Rand
- Ray
- Rect
- Vector2
- Vector3
- Keyframe
- KeyframeT
- Navi3DPoint
- Navi3DPointFat
- Navi3DTriangle
Particle
Plugin
Post
Post Effects
- BloomPost
- ContactShadowPost
- DepthOfFieldPost
- FXAAPost
- GBufferPost
- GTAOPost
- GlobalFog
- OutlinePost
- SSGIPost
- SSGIPost2
- SSRPost
- SkylinePost
- TAAPost
- TonemapPost
- VolumetricFogPost
Setting
- GlobalIlluminationSetting
- LightSetting
- LoaderSetting
- PickSetting
- ShadowSetting
- SkySetting
- BloomSetting
- DepthOfViewSetting
- GTAOSetting
- GlobalFogSetting
- GodRaySetting
- OutlineSetting
- SSGISetting
- SSRSetting
- SkylineSetting
- TAASetting
- TonemapSetting
Texture
- Texture
- AtmosphericScatteringSkySetting
- AtmosphericScatteringSky
- TextureColorSpace
- BitmapTexture2D
- BitmapTextureCube
- HDRTexture
- HDRTextureCube
- LDRTextureCube
- SolidColorSky
- Uint8ArrayTexture

