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@orillusion/physics


Class: SliderConstraint

Defined in: packages/physics/constraint/SliderConstraint.ts:8

Slider joint constraint

Extends

Constructors

Constructor

new SliderConstraint(): SliderConstraint

Returns

SliderConstraint

Inherited from

ConstraintBase<Ammo.btSliderConstraint>.constructor

Properties

object3D

object3D: Object3D = null

Defined in: src/components/ComponentBase.ts:29

owner object3D

Inherited from

ConstraintBase.object3D


isDestroyed

isDestroyed: boolean = false

Defined in: src/components/ComponentBase.ts:77

Inherited from

ConstraintBase.isDestroyed


pivotSelf

pivotSelf: Vector3

Defined in: packages/physics/constraint/ConstraintBase.ts:19

The pivot point for the self body FrameInA Origin

Inherited from

ConstraintBase.pivotSelf


pivotTarget

pivotTarget: Vector3

Defined in: packages/physics/constraint/ConstraintBase.ts:24

The pivot point for the target body FrameInB Origin

Inherited from

ConstraintBase.pivotTarget


rotationSelf

rotationSelf: Quaternion

Defined in: packages/physics/constraint/ConstraintBase.ts:29

The rotation for the self body FrameInA Rotation

Inherited from

ConstraintBase.rotationSelf


rotationTarget

rotationTarget: Quaternion

Defined in: packages/physics/constraint/ConstraintBase.ts:34

The rotation for the target body FrameInB Rotation

Inherited from

ConstraintBase.rotationTarget


disableCollisionsBetweenLinkedBodies

disableCollisionsBetweenLinkedBodies: boolean = true

Defined in: packages/physics/constraint/ConstraintBase.ts:36

Inherited from

ConstraintBase.disableCollisionsBetweenLinkedBodies


useLinearReferenceFrame

useLinearReferenceFrame: boolean = true

Defined in: packages/physics/constraint/SliderConstraint.ts:21

Whether to use the linear reference frame. Default value true

Accessors

visibleLayer

Get Signature

get visibleLayer(): number

Defined in: src/components/ComponentBase.ts:46

Composition-layer membership bitmask. The pass / camera / collector filters via

(component.visibleLayer & pass.layerMask & camera.cullingMask) !== 0

Defaults to VisibleLayer.Default (bit 0) so a fresh subclass is visible to passes whose layerMask is VisibleLayer.All (which includes bit 0). Application code can assign project-specific bits (1..31) to organise the scene into composition layers.

Returns

number

Set Signature

set visibleLayer(value): void

Defined in: src/components/ComponentBase.ts:50

Parameters
value

number

Returns

void

Inherited from

ConstraintBase.visibleLayer


eventDispatcher

Get Signature

get eventDispatcher(): CEventDispatcher

Defined in: src/components/ComponentBase.ts:63

Returns

CEventDispatcher

Set Signature

set eventDispatcher(value): void

Defined in: src/components/ComponentBase.ts:68

Parameters
value

CEventDispatcher

Returns

void

Inherited from

ConstraintBase.eventDispatcher


isStart

Get Signature

get isStart(): boolean

Defined in: src/components/ComponentBase.ts:79

Returns

boolean

Inherited from

ConstraintBase.isStart


transform

Get Signature

get transform(): Transform

Defined in: src/components/ComponentBase.ts:89

Return the Transform component attached to the Object3D. Null before the component is attached — addComponent assigns object3D only after construction — so constructor-time callers can probe safely via this.transform?..

Returns

Transform

Inherited from

ConstraintBase.transform


enable

Get Signature

get enable(): boolean

Defined in: src/components/ComponentBase.ts:113

Enable/disable components. The enabled components can be updated, while the disabled components cannot be updated.

Returns

boolean

Set Signature

set enable(value): void

Defined in: src/components/ComponentBase.ts:96

Enable/disable components. The enabled components can be updated, while the disabled components cannot be updated.

Parameters
value

boolean

Returns

void

Inherited from

ConstraintBase.enable


breakingThreshold

Get Signature

get breakingThreshold(): number

Defined in: packages/physics/constraint/ConstraintBase.ts:41

Breaking impulse threshold. The larger the value, the harder the constraint is to break.

Returns

number

Set Signature

set breakingThreshold(value): void

Defined in: packages/physics/constraint/ConstraintBase.ts:45

Parameters
value

number

Returns

void

Inherited from

ConstraintBase.breakingThreshold


constraint

Get Signature

get constraint(): T

Defined in: packages/physics/constraint/ConstraintBase.ts:87

Get the constraint instance

Returns

T

Inherited from

ConstraintBase.constraint


targetRigidbody

Get Signature

get targetRigidbody(): Rigidbody

Defined in: packages/physics/constraint/ConstraintBase.ts:119

Target rigid body component

Returns

Rigidbody

Set Signature

set targetRigidbody(value): void

Defined in: packages/physics/constraint/ConstraintBase.ts:123

Parameters
value

Rigidbody

Returns

void

Inherited from

ConstraintBase.targetRigidbody


lowerLinLimit

Get Signature

get lowerLinLimit(): number

Defined in: packages/physics/constraint/SliderConstraint.ts:59

Lower limit of linear motion. Default value -1e30 means no limit

Returns

number

Set Signature

set lowerLinLimit(value): void

Defined in: packages/physics/constraint/SliderConstraint.ts:62

Parameters
value

number

Returns

void


upperLinLimit

Get Signature

get upperLinLimit(): number

Defined in: packages/physics/constraint/SliderConstraint.ts:71

Upper limit of linear motion. Default value 1e30 means no limit

Returns

number

Set Signature

set upperLinLimit(value): void

Defined in: packages/physics/constraint/SliderConstraint.ts:74

Parameters
value

number

Returns

void


lowerAngLimit

Get Signature

get lowerAngLimit(): number

Defined in: packages/physics/constraint/SliderConstraint.ts:83

Lower limit of angular motion. Default value -Math.PI

Returns

number

Set Signature

set lowerAngLimit(value): void

Defined in: packages/physics/constraint/SliderConstraint.ts:86

Parameters
value

number

Returns

void


upperAngLimit

Get Signature

get upperAngLimit(): number

Defined in: packages/physics/constraint/SliderConstraint.ts:95

Upper limit of angular motion. Default value Math.PI

Returns

number

Set Signature

set upperAngLimit(value): void

Defined in: packages/physics/constraint/SliderConstraint.ts:98

Parameters
value

number

Returns

void


poweredLinMotor

Get Signature

get poweredLinMotor(): boolean

Defined in: packages/physics/constraint/SliderConstraint.ts:107

Whether to enable the linear motor. Default value false

Returns

boolean

Set Signature

set poweredLinMotor(value): void

Defined in: packages/physics/constraint/SliderConstraint.ts:110

Parameters
value

boolean

Returns

void


maxLinMotorForce

Get Signature

get maxLinMotorForce(): number

Defined in: packages/physics/constraint/SliderConstraint.ts:119

Maximum force of the linear motor. Default value 0

Returns

number

Set Signature

set maxLinMotorForce(value): void

Defined in: packages/physics/constraint/SliderConstraint.ts:122

Parameters
value

number

Returns

void


targetLinMotorVelocity

Get Signature

get targetLinMotorVelocity(): number

Defined in: packages/physics/constraint/SliderConstraint.ts:131

Target velocity of the linear motor. Default value 0

Returns

number

Set Signature

set targetLinMotorVelocity(value): void

Defined in: packages/physics/constraint/SliderConstraint.ts:134

Parameters
value

number

Returns

void

Methods

init()

init(param?): void

Defined in: src/components/ComponentBase.ts:161

Parameters

param?

any

Returns

void

Inherited from

ConstraintBase.init


stop()

stop(): void

Defined in: src/components/ComponentBase.ts:163

Returns

void

Inherited from

ConstraintBase.stop


onEnable()?

optional onEnable(view?): any

Defined in: src/components/ComponentBase.ts:164

Parameters

view?

View3D

Returns

any

Inherited from

ConstraintBase.onEnable


onDisable()?

optional onDisable(view?): any

Defined in: src/components/ComponentBase.ts:165

Parameters

view?

View3D

Returns

any

Inherited from

ConstraintBase.onDisable


onUpdate()?

optional onUpdate(view?): any

Defined in: src/components/ComponentBase.ts:166

Parameters

view?

View3D

Returns

any

Inherited from

ConstraintBase.onUpdate


onLateUpdate()?

optional onLateUpdate(view?): any

Defined in: src/components/ComponentBase.ts:167

Parameters

view?

View3D

Returns

any

Inherited from

ConstraintBase.onLateUpdate


onBeforeUpdate()?

optional onBeforeUpdate(view?): any

Defined in: src/components/ComponentBase.ts:168

Parameters

view?

View3D

Returns

any

Inherited from

ConstraintBase.onBeforeUpdate


onCompute()?

optional onCompute(view?, command?): any

Defined in: src/components/ComponentBase.ts:169

Parameters

view?

View3D

command?

GPUCommandEncoder

Returns

any

Inherited from

ConstraintBase.onCompute


onGraphic()?

optional onGraphic(view?): any

Defined in: src/components/ComponentBase.ts:170

Parameters

view?

View3D

Returns

any

Inherited from

ConstraintBase.onGraphic


onParentChange()?

optional onParentChange(lastParent?, currentParent?): any

Defined in: src/components/ComponentBase.ts:171

Parameters

lastParent?

Object3D

currentParent?

Object3D

Returns

any

Inherited from

ConstraintBase.onParentChange


onAddChild()?

optional onAddChild(child): any

Defined in: src/components/ComponentBase.ts:172

Parameters

child

Object3D

Returns

any

Inherited from

ConstraintBase.onAddChild


onRemoveChild()?

optional onRemoveChild(child): any

Defined in: src/components/ComponentBase.ts:173

Parameters

child

Object3D

Returns

any

Inherited from

ConstraintBase.onRemoveChild


cloneTo()

cloneTo(obj): void

Defined in: src/components/ComponentBase.ts:180

clone component data to target object3D

Parameters

obj

Object3D

target object3D

Returns

void

Inherited from

ConstraintBase.cloneTo


copyComponent()

copyComponent(from): this

Defined in: src/components/ComponentBase.ts:182

Parameters

from

this

Returns

this

Inherited from

ConstraintBase.copyComponent


beforeDestroy()

beforeDestroy(force?): void

Defined in: src/components/ComponentBase.ts:249

before release this component, object refrences are not be set null now.

Parameters

force?

boolean

Returns

void

Inherited from

ConstraintBase.beforeDestroy


start()

start(): Promise<void>

Defined in: packages/physics/constraint/ConstraintBase.ts:50

Returns

Promise<void>

Inherited from

ConstraintBase.start


wait()

wait(): Promise<btSliderConstraint>

Defined in: packages/physics/constraint/ConstraintBase.ts:97

Asynchronously retrieve the fully initialized constraint instance

Returns

Promise<btSliderConstraint>

Inherited from

ConstraintBase.wait


resetConstraint()

resetConstraint(): Promise<btSliderConstraint>

Defined in: packages/physics/constraint/ConstraintBase.ts:105

Reset the constraint: destroy the current constraint instance, recreate it, and return the new constraint instance

Returns

Promise<btSliderConstraint>

Inherited from

ConstraintBase.resetConstraint


destroy()

destroy(force?): void

Defined in: packages/physics/constraint/ConstraintBase.ts:127

release this component

Parameters

force?

boolean

Returns

void

Inherited from

ConstraintBase.destroy