POI
ts
import { Scene3D, PropertyAnimation, Engine3D, Object3D, Object3DUtil, PropertyAnimClip, WrapMode, WorldPanel, BillboardType, TextAnchor, UIImage, UIShadow, UITextField, Vector3, Color, Time, HoverCameraController, AtmosphericComponent, CameraUtil, View3D, DirectLight, KelvinUtil, GPUCullMode } from '@orillusion/core';
import { Stats } from '@orillusion/stats';
import dat from 'dat.gui';
class Sample_POI {
scene: Scene3D;
panel: WorldPanel;
position: Vector3;
private modelContainer: Object3D;
async run() {
Engine3D.setting.shadow.autoUpdate = true;
Engine3D.setting.shadow.updateFrameRate = 1;
Engine3D.setting.shadow.shadowBound = 30;
Engine3D.setting.shadow.shadowBias = 0.002;
Engine3D.setting.shadow.csmScatteringExp = 1;
await Engine3D.init({
renderLoop: () => {
this.loop();
}
});
// init Scene3D
this.scene = new Scene3D();
this.scene.exposure = 1;
this.scene.addComponent(Stats);
// init sky
let atmosphericSky: AtmosphericComponent;
atmosphericSky = this.scene.addComponent(AtmosphericComponent);
// init Camera3D
let camera = CameraUtil.createCamera3DObject(this.scene);
camera.perspective(60, Engine3D.aspect, 1, 5000);
// init Camera Controller
let hoverCtrl = camera.object3D.addComponent(HoverCameraController);
hoverCtrl.setCamera(-30, -15, 16);
// init View3D
let view = new View3D();
view.scene = this.scene;
view.camera = camera;
// create direction light
let lightObj3D = new Object3D();
lightObj3D.x = 0;
lightObj3D.y = 30;
lightObj3D.z = -40;
lightObj3D.rotationX = 20;
lightObj3D.rotationY = 160;
lightObj3D.rotationZ = 0;
let light = lightObj3D.addComponent(DirectLight);
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
light.castShadow = true;
light.intensity = 3;
this.scene.addChild(light.object3D);
// relative light to sky
atmosphericSky.relativeTransform = light.transform;
Engine3D.startRenderView(view);
await this.initScene();
this.initDuckPOI();
this.initScenePOI();
}
async initScene() {
// floor
let floor: Object3D = Object3DUtil.GetSingleCube(16, 0.1, 16, 1, 1, 1);
this.scene.addChild(floor);
await Engine3D.res.loadFont('https://cdn.orillusion.com/fnt/0.fnt');
// load external model
let model = (await Engine3D.res.loadGltf('https://cdn.orillusion.com/PBR/Duck/Duck.gltf')) as Object3D;
model.rotationY = 180;
this.modelContainer = new Object3D();
this.modelContainer.addChild(model);
this.scene.addChild(this.modelContainer);
model.scaleX = model.scaleY = model.scaleZ = 0.01;
await this.initPropertyAnim(this.modelContainer);
let chair = (await Engine3D.res.loadGltf('https://cdn.orillusion.com/PBR/SheenChair/SheenChair.gltf')) as Object3D;
chair.scaleX = chair.scaleY = chair.scaleZ = 8;
this.scene.addChild(chair);
}
private async initPropertyAnim(owner: Object3D) {
// add PropertyAnimation
let animation = owner.addComponent(PropertyAnimation);
//load a animation clip
let json: any = await Engine3D.res.loadJSON('https://cdn.orillusion.com/json/anim_0.json');
let animClip = new PropertyAnimClip();
animClip.parse(json);
animClip.wrapMode = WrapMode.Loop;
animation.defaultClip = animClip.name;
animation.autoPlay = true;
// register clip to animation
animation.appendClip(animClip);
animation.play(animation.defaultClip);
return animation;
}
private initDuckPOI() {
let canvas = this.scene.view.enableUICanvas();
//panel
this.panel = new Object3D().addComponent(WorldPanel);
this.panel.billboard = BillboardType.BillboardXYZ;
//add to canvas
canvas.addChild(this.panel.object3D);
this.panel.object3D.localScale = new Vector3(0.1, 0.1, 0.1);
//poi
let panelRoot = new Object3D();
this.panel.object3D.addChild(panelRoot);
let image = panelRoot.addComponent(UIImage);
image.uiTransform.resize(32, 6);
image.uiTransform.setXY(20, 20);
image.color = new Color(1, 1, 1, 0.5);
image.isShadowless = true;
let text = panelRoot.addComponent(UITextField);
text.text = 'Happy Duck';
text.fontSize = 4;
text.color = new Color(0, 0, 0, 1);
text.alignment = TextAnchor.MiddleCenter;
const gui = new dat.GUI();
// GUIUtil.renderUIPanel(this.panel, true);
let uifolder = gui.addFolder('GUI Panel');
//cull mode
let cullMode = {};
cullMode[GPUCullMode.none] = GPUCullMode.none;
cullMode[GPUCullMode.front] = GPUCullMode.front;
cullMode[GPUCullMode.back] = GPUCullMode.back;
// change cull mode by click dropdown box
uifolder.add({ cullMode: GPUCullMode.none }, 'cullMode', cullMode).onChange((v) => {
this.panel.cullMode = v;
});
//billboard
let billboard = {};
billboard['None'] = BillboardType.None;
billboard['Y'] = BillboardType.BillboardY;
billboard['XYZ'] = BillboardType.BillboardXYZ;
// change billboard by click dropdown box
uifolder.add({ billboard: this.panel.billboard }, 'billboard', billboard).onChange((v) => {
this.panel.billboard = v;
});
//depth test
if (this.panel['isWorldPanel']) {
uifolder.add(this.panel, 'depthTest');
}
uifolder.open();
}
private sceneText: UITextField;
private initScenePOI() {
let canvas = this.scene.view.enableUICanvas();
//panel
let panel = new Object3D().addComponent(WorldPanel);
panel.cullMode = 'none';
//add to canvas
canvas.addChild(panel.object3D);
panel.object3D.localScale = new Vector3(0.1, 0.1, 0.1);
//poi
let panelRoot = new Object3D();
panel.transform.rotationX = -30;
panel.transform.y = 3.1;
panel.transform.x = 1;
panel.object3D.addChild(panelRoot);
let text = panelRoot.addComponent(UITextField);
text.uiTransform.resize(80, 16);
text.text = this.title;
text.fontSize = 10;
text.color = new Color(0.5, 1.0, 0.5, 1.0);
text.alignment = TextAnchor.MiddleLeft;
panelRoot.addComponent(UIShadow).shadowOffset.multiplyScaler(0.2);
this.sceneText = text;
}
private charCount = 0;
private title: string = 'Hello, Orillusion';
private lastTitle = this.title;
private loop(): void {
if (this.panel) {
this.position ||= new Vector3();
this.position.copyFrom(this.modelContainer.transform.worldPosition);
this.panel.object3D.localPosition = this.position;
}
if (this.sceneText) {
let count = 1 + (Math.floor(Time.frame * 0.1) % 30);
if (this.charCount != count) {
this.charCount = count;
let newTitle = this.title.slice(0, this.charCount);
if (newTitle != this.lastTitle) {
this.sceneText.text = newTitle;
this.lastTitle = newTitle;
}
}
}
}
}
new Sample_POI().run();