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UIPanelScissor


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ts
import { Engine3D, Object3DUtil, Object3D, Color, WorldPanel, GUICanvas, UIImage, makeAloneSprite, UITextField, UIShadow, Time, Scene3D, KelvinUtil, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, DirectLight, GPUCullMode, BillboardType } from '@orillusion/core';
import { VideoTexture } from '@orillusion/media-extention';
import { Stats } from '@orillusion/stats';
import dat from 'dat.gui';

class Sample_UIPanelScissor {
    scene: Scene3D;
    private textField: UITextField;

    async run() {
        Engine3D.setting.shadow.autoUpdate = true;
        await Engine3D.init({
            renderLoop: () => {
                this.loop();
            }
        });

        // init Scene3D
        this.scene = new Scene3D();
        this.scene.exposure = 1;
        this.scene.addComponent(Stats);

        // init sky
        let atmosphericSky: AtmosphericComponent;
        atmosphericSky = this.scene.addComponent(AtmosphericComponent);

        // init Camera3D
        let camera = CameraUtil.createCamera3DObject(this.scene);
        camera.perspective(60, Engine3D.aspect, 1, 5000);

        // init Camera Controller
        let hoverCtrl = camera.object3D.addComponent(HoverCameraController);
        hoverCtrl.setCamera(-30, -15, 100);

        // init View3D
        let view = new View3D();
        view.scene = this.scene;
        view.camera = camera;

        // create direction light
        let lightObj3D = new Object3D();
        lightObj3D.x = 0;
        lightObj3D.y = 30;
        lightObj3D.z = -40;
        lightObj3D.rotationX = 20;
        lightObj3D.rotationY = 160;
        lightObj3D.rotationZ = 0;

        let light = lightObj3D.addComponent(DirectLight);
        light.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
        light.castShadow = true;
        light.intensity = 3;

        this.scene.addChild(light.object3D);

        // relative light to sky
        atmosphericSky.relativeTransform = light.transform;

        Engine3D.startRenderView(view);

        // create floor
        let floor = Object3DUtil.GetSingleCube(100, 2, 50, 0.5, 0.5, 0.5);
        this.scene.addChild(floor);
        floor.y = -20;

        // enable ui canvas at index 0
        let canvas = view.enableUICanvas();
        //create UI root
        let panelRoot: Object3D = new Object3D();
        panelRoot.scaleX = panelRoot.scaleY = panelRoot.scaleZ = 0.1;
        await Engine3D.res.loadFont('https://cdn.orillusion.com/fnt/0.fnt');

        this.createPanel(panelRoot, canvas, new Color(1, 1, 1, 1));
    }

    private async createPanel(panelRoot: Object3D, canvas: GUICanvas, color: Color) {
        let panel = panelRoot.addComponent(WorldPanel);
        panel.cullMode = 'none';
        canvas.addChild(panel.object3D);
        panel.scissorEnable = true;
        panel.scissorCornerRadius = 40;
        panel.scissorFadeOutSize = 10;
        panel.uiTransform.resize(400, 300);
        panel.visible = true;
        panel.color = color;

        let obj = new Object3D();
        panelRoot.addChild(obj);

        //image
        let image = obj.addComponent(UIImage);
        image.uiTransform.resize(300, 200);

        {
            // make video
            let videoTexture = new VideoTexture();
            await videoTexture.load('https://cdn.orillusion.com/videos/bunny.mp4');
            image.sprite = makeAloneSprite('dt.mp4', videoTexture);
            image.uiTransform.resize(350, 250);
        }

        {
            //textfield
            let child = new Object3D();
            obj.addChild(child);
            let textfield = (this.textField = child.addComponent(UITextField));
            textfield.uiTransform.resize(200, 100);
            textfield.fontSize = 32;
            textfield.color = new Color(0, 0.5, 1, 1.0);
            textfield.text = 'Scissor Panel';
            //shadow
            child.addComponent(UIShadow);
        }

        // init dat.gui
        const gui = new dat.GUI();
        // GUIUtil.renderUIPanel(panel, true);
        let guifolder = gui.addFolder('GUI Panel');
        //cull mode
        let cullMode = {};
        cullMode[GPUCullMode.none] = GPUCullMode.none;
        cullMode[GPUCullMode.front] = GPUCullMode.front;
        cullMode[GPUCullMode.back] = GPUCullMode.back;

        // change cull mode by click dropdown box
        guifolder.add({ cullMode: GPUCullMode.none }, 'cullMode', cullMode).onChange((v) => {
            panel.cullMode = v;
        });

        //billboard
        let billboard = {};
        billboard['None'] = BillboardType.None;
        billboard['Y'] = BillboardType.BillboardY;
        billboard['XYZ'] = BillboardType.BillboardXYZ;

        // change billboard by click dropdown box
        guifolder.add({ billboard: panel.billboard }, 'billboard', billboard).onChange((v) => {
            panel.billboard = v;
        });

        let scissorData = {
            scissorCornerRadius: panel.scissorCornerRadius,
            scissorFadeOutSize: panel.scissorFadeOutSize,
            panelWidth: 400,
            panelHeight: 300,
            backGroundVisible: panel.visible,
            backGroundColor: panel.color,
            scissorEnable: panel.scissorEnable
        };
        let changeSissor = () => {
            panel.scissorCornerRadius = scissorData.scissorCornerRadius;
            panel.scissorEnable = scissorData.scissorEnable;
            panel.scissorFadeOutSize = scissorData.scissorFadeOutSize;
            panel.color = scissorData.backGroundColor;
            panel.visible = scissorData.backGroundVisible;
            panel.uiTransform.resize(scissorData.panelWidth, scissorData.panelHeight);
        };
        guifolder.add(scissorData, 'scissorCornerRadius', 0, 100, 0.1).onChange(() => {
            changeSissor();
        });
        guifolder.add(scissorData, 'scissorFadeOutSize', 0, 100, 0.1).onChange(() => {
            changeSissor();
        });
        guifolder.add(scissorData, 'panelWidth', 1, 400, 1).onChange(() => {
            changeSissor();
        });
        guifolder.add(scissorData, 'panelHeight', 1, 300, 1).onChange(() => {
            changeSissor();
        });
        guifolder.add(scissorData, 'backGroundVisible').onChange(() => {
            changeSissor();
        });

        guifolder.addColor({ backGroundColor: [255, 255, 255, 1] }, 'backGroundColor').onChange((v) => {
            panel.color = new Color(v[0] / 255, v[1] / 255, v[2] / 255, v[3]);
        });

        guifolder.add(scissorData, 'scissorEnable').onChange(() => {
            changeSissor();
        });

        //depth test
        if (panel['isWorldPanel']) {
            guifolder.add(panel, 'depthTest');
        }

        guifolder.open();
    }

    private loop(): void {
        if (this.textField) {
            let angle = Time.time * 0.001;
            this.textField.uiTransform.setXY(Math.sin(angle) * 100, Math.cos(angle) * 20);
        }
    }
}

new Sample_UIPanelScissor().run();

Released under the MIT License