PBRMaterial
ts
import { Object3D, Scene3D, Engine3D, CameraUtil, HoverCameraController, View3D, AtmosphericComponent, DirectLight, KelvinUtil, MeshRenderer, LitMaterial } from '@orillusion/core';
import dat from 'dat.gui';
class Sample_PBRMaterial {
lightObj3D: Object3D;
scene: Scene3D;
async run() {
//config settings
Engine3D.setting.shadow.shadowBound = 50;
Engine3D.setting.shadow.shadowBias = 0.02;
await Engine3D.init({ canvasConfig: { alpha: true, backgroundImage: 'https://cdn.orillusion.com/logo/bg.webp' } });
this.scene = new Scene3D();
let camera = CameraUtil.createCamera3DObject(this.scene);
camera.perspective(60, Engine3D.aspect, 0.01, 5000.0);
camera.object3D.addComponent(HoverCameraController).setCamera(-25, -5, 30);
let view = new View3D();
view.scene = this.scene;
view.camera = camera;
Engine3D.startRenderView(view);
await this.initScene();
}
async initScene() {
/******** sky *******/
let sky: AtmosphericComponent;
{
sky = this.scene.addComponent(AtmosphericComponent);
sky.enable = false;
}
/******** light *******/
{
this.lightObj3D = new Object3D();
this.lightObj3D.rotationX = 124;
this.lightObj3D.rotationY = 327;
this.lightObj3D.rotationZ = 10;
let directLight = this.lightObj3D.addComponent(DirectLight);
directLight.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
directLight.castShadow = true;
directLight.intensity = 4.5;
let gui = new dat.GUI();
let DirLight = gui.addFolder('DirectLight');
DirLight.add(directLight, 'enable');
DirLight.add(directLight.transform, 'rotationX', 0.0, 360.0, 0.01);
DirLight.add(directLight.transform, 'rotationY', 0.0, 360.0, 0.01);
DirLight.add(directLight.transform, 'rotationZ', 0.0, 360.0, 0.01);
DirLight.add(directLight, 'intensity', 0.0, 160.0, 0.01);
DirLight.add(directLight, 'indirect', 0.0, 10.0, 0.01);
DirLight.add(directLight, 'castShadow');
DirLight.open();
this.scene.addChild(this.lightObj3D);
sky.relativeTransform = this.lightObj3D.transform;
}
{
let model = (await Engine3D.res.loadGltf('https://cdn.orillusion.com/gltfs/wukong/wukong.gltf', {})) as Object3D;
let renderList = model.getComponentsInChild(MeshRenderer);
for (const item of renderList) {
let material = item.material;
if (material instanceof LitMaterial) {
material.metallic = 1;
}
}
model.transform.scaleX = 10;
model.transform.scaleY = 10;
model.transform.scaleZ = 10;
model.transform.y = -5;
this.scene.addChild(model);
}
}
}
new Sample_PBRMaterial().run();