Rope
ts
import { Engine3D, View3D, Scene3D, CameraUtil, AtmosphericComponent, webGPUContext, HoverCameraController, Object3D, DirectLight, LitMaterial, MeshRenderer, Vector3, Object3DUtil, Color, } from "@orillusion/core";
import { Graphic3D } from "@orillusion/graphic";
import { Physics, Rigidbody, RopeSoftbody } from "@orillusion/physics";
import dat from "dat.gui";
class Sample_Rope {
async run() {
await Physics.init({ useSoftBody: true, useDrag: true });
await Engine3D.init({ renderLoop: () => Physics.update() });
let view = new View3D();
view.scene = new Scene3D();
let sky = view.scene.addComponent(AtmosphericComponent);
view.camera = CameraUtil.createCamera3DObject(view.scene);
view.camera.perspective(60, webGPUContext.aspect, 1, 1000.0);
view.camera.object3D.addComponent(HoverCameraController).setCamera(0, -30, 20, new Vector3(0, 3, 0));
let lightObj3D = new Object3D();
let sunLight = lightObj3D.addComponent(DirectLight);
sunLight.intensity = 2;
sunLight.castShadow = true;
lightObj3D.rotationX = 24;
lightObj3D.rotationY = -151;
view.scene.addChild(lightObj3D);
sky.relativeTransform = lightObj3D.transform;
Engine3D.startRenderView(view);
this.createScene(view.scene);
}
createScene(scene: Scene3D) {
// create the ground and add a rigid body
let ground = Object3DUtil.GetSingleCube(30, 0, 30, 1, 1, 1);
scene.addChild(ground);
let rigidbody = ground.addComponent(Rigidbody);
rigidbody.mass = 0;
rigidbody.shape = Rigidbody.collisionShape.createStaticPlaneShape();
// create shelves
this.createShelves(scene);
// create balls and ropes
for (let i = 0; i < 7; i++) {
let pos = new Vector3(6 - i * 2, 8, 0);
// check if this is the last ball (tail)
let ballRb = this.createBall(scene, pos, i === 6);
// create the rope connected to the ball
this.createRope(scene, pos, ballRb);
}
this.debug(scene);
}
createShelves(scene: Scene3D) {
let shelf1 = Object3DUtil.GetSingleCube(0.2, 8, 0.2, 1, 1, 1); // left
let shelf2 = Object3DUtil.GetSingleCube(0.2, 8, 0.2, 1, 1, 1); // right
let shelf3 = Object3DUtil.GetSingleCube(20.2, 0.2, 0.2, 1, 1, 1); // top
shelf1.localPosition = new Vector3(-10, 4, 0);
shelf2.localPosition = new Vector3(10, 4, 0);
shelf3.localPosition = new Vector3(0, 8, 0);
scene.addChild(shelf1);
scene.addChild(shelf2);
scene.addChild(shelf3);
}
createBall(scene: Scene3D, pos: Vector3, isTail: boolean) {
const ball = Object3DUtil.GetSingleSphere(0.82, 1, 1, 1);
ball.x = pos.x - (isTail ? 3 : 0);
ball.y = pos.y / 3 + (isTail ? 1.16 : 0);
scene.addChild(ball);
let rigidbody = ball.addComponent(Rigidbody);
rigidbody.shape = Rigidbody.collisionShape.createShapeFromObject(ball);
rigidbody.mass = 1.1;
rigidbody.restitution = 1.13;
// ball collision event to change color
let ballMaterial = ball.getComponent(MeshRenderer).material as LitMaterial;
let timer: number | null = null;
rigidbody.collisionEvent = (contactPoint, selfBody, otherBody) => {
if (timer !== null) clearTimeout(timer);
else ballMaterial.baseColor = new Color(Color.SALMON);
timer = setTimeout(() => {
ballMaterial.baseColor = Color.COLOR_WHITE;
timer = null;
}, 100);
}
return rigidbody;
}
createRope(scene: Scene3D, pos: Vector3, tailRb: Rigidbody) {
let ropeObj = new Object3D();
let mr = ropeObj.addComponent(MeshRenderer);
mr.material = new LitMaterial();
mr.material.topology = 'line-list';
mr.geometry = RopeSoftbody.buildRopeGeometry(10, pos, new Vector3(0, 0, 0));
scene.addChild(ropeObj);
// add rope softbody component
let ropeSoftbody = ropeObj.addComponent(RopeSoftbody);
ropeSoftbody.fixeds = 1; // fixed top
ropeSoftbody.mass = 1.0;
ropeSoftbody.elasticity = 1;
ropeSoftbody.anchorRigidbodyTail = tailRb;
ropeSoftbody.anchorOffsetTail.set(0, 0.82, 0); // 0.82 is ball radius
}
debug(scene: Scene3D) {
const graphic3D = new Graphic3D();
scene.addChild(graphic3D);
Physics.initDebugDrawer(graphic3D);
let gui = new dat.GUI();
let f = gui.addFolder('PhysicsDebug');
f.add(Physics.debugDrawer, 'enable');
f.add(Physics.debugDrawer, 'debugMode', Physics.debugDrawer.debugModeList);
}
}
new Sample_Rope().run();