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PBRMaterial


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ts
import { Object3D, Scene3D, Engine3D, CameraUtil, HoverCameraController, View3D, AtmosphericComponent, DirectLight, KelvinUtil, MeshRenderer, LitMaterial } from '@orillusion/core'
import dat from 'dat.gui'

class Sample_PBRMaterial {
    lightObj3D: Object3D
    scene: Scene3D

    async run() {
        //config settings
        Engine3D.setting.shadow.shadowBound = 50

        await Engine3D.init({ canvasConfig: { alpha: true, backgroundImage: 'https://cdn.orillusion.com/logo/bg.webp' } })

        this.scene = new Scene3D()
        let camera = CameraUtil.createCamera3DObject(this.scene)
        camera.perspective(60, Engine3D.aspect, 0.01, 5000.0)

        camera.object3D.addComponent(HoverCameraController).setCamera(-25, -5, 30)

        let view = new View3D()
        view.scene = this.scene
        view.camera = camera

        Engine3D.startRenderView(view)
        await this.initScene()
    }

    async initScene() {
        /******** sky *******/
        let sky: AtmosphericComponent
        {
            sky = this.scene.addComponent(AtmosphericComponent)
            sky.enable = false
        }
        /******** light *******/
        {
            this.lightObj3D = new Object3D()
            this.lightObj3D.rotationX = 124
            this.lightObj3D.rotationY = 327
            this.lightObj3D.rotationZ = 10
            let directLight = this.lightObj3D.addComponent(DirectLight)
            directLight.lightColor = KelvinUtil.color_temperature_to_rgb(5355)
            directLight.castShadow = true
            directLight.intensity = 72

            let gui = new dat.GUI()
            let DirLight = gui.addFolder('DirectLight')
            DirLight.add(directLight, 'enable')
            DirLight.add(directLight.transform, 'rotationX', 0.0, 360.0, 0.01)
            DirLight.add(directLight.transform, 'rotationY', 0.0, 360.0, 0.01)
            DirLight.add(directLight.transform, 'rotationZ', 0.0, 360.0, 0.01)
            DirLight.add(directLight, 'intensity', 0.0, 160.0, 0.01)
            DirLight.add(directLight, 'indirect', 0.0, 10.0, 0.01)
            DirLight.add(directLight, 'castShadow')
            DirLight.open()
            this.scene.addChild(this.lightObj3D)

            sky.relativeTransform = this.lightObj3D.transform
        }

        {
            let model = (await Engine3D.res.loadGltf('https://cdn.orillusion.com/gltfs/wukong/wukong.gltf', {})) as Object3D
            let renderList = model.getComponentsInChild(MeshRenderer)
            for (const item of renderList) {
                let material = item.material
                if (material instanceof LitMaterial) {
                    material.metallic = 1
                }
            }
            model.transform.scaleX = 10
            model.transform.scaleY = 10
            model.transform.scaleZ = 10
            model.transform.y = -5

            this.scene.addChild(model)
        }
    }
}

new Sample_PBRMaterial().run()