RapierDragger
ts
import { Object3D, LitMaterial, Engine3D, BoxGeometry, MeshRenderer, Vector3, PlaneGeometry, Color, SphereGeometry, AtmosphericComponent, CameraUtil, DirectLight, HoverCameraController, KelvinUtil, Scene3D, View3D } from "@orillusion/core";
import { Physics, Rigidbody, BodyType, CollisionShapeUtil } from "@orillusion/physics-rapier";
class Sample_RapierDragger {
async run() {
await Physics.init();
const engine = await Engine3D.init({ renderLoop: () => Physics.update() });
let scene = new Scene3D();
let atmosphericSky: AtmosphericComponent;
atmosphericSky = scene.addComponent(AtmosphericComponent);
let camera = CameraUtil.createCamera3DObject(scene);
camera.perspective(60, engine.aspect, 1, 5000);
let hoverCtrl = camera.object3D.addComponent(HoverCameraController);
hoverCtrl.setCamera(-30, -15, 30);
let view = new View3D();
view.scene = scene;
view.camera = camera;
let lightObj3D = new Object3D();
lightObj3D.x = 0;
lightObj3D.y = 30;
lightObj3D.z = -40;
lightObj3D.rotationX = 35;
lightObj3D.rotationY = 160;
lightObj3D.rotationZ = 0;
let light = lightObj3D.addComponent(DirectLight);
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
light.castShadow = true;
light.intensity = 4;
light.enableCSM = true;
scene.addChild(light.object3D);
atmosphericSky.relativeTransform = light.transform;
const floor = new Object3D();
const fr = floor.addComponent(MeshRenderer);
fr.geometry = new PlaneGeometry(40, 40);
const fm = new LitMaterial(); fm.baseColor = new Color(0.45, 0.45, 0.5); fr.material = fm;
const fb = floor.addComponent(Rigidbody);
fb.bodyType = BodyType.Static; fb.shape = CollisionShapeUtil.createPlaneShape(20, 0.05);
scene.addChild(floor);
for (let i = 0; i < 12; i++) {
const o = new Object3D();
o.x = (Math.random() - 0.5) * 8;
o.z = (Math.random() - 0.5) * 8;
o.y = 1.5 + i * 1.5;
const mr = o.addComponent(MeshRenderer);
const isSphere = i % 2 === 0;
mr.geometry = isSphere ? new SphereGeometry(0.5, 16, 16) : new BoxGeometry(1, 1, 1);
const m = new LitMaterial();
m.baseColor = new Color(Math.random(), Math.random(), Math.random()); mr.material = m;
const rb = o.addComponent(Rigidbody);
rb.bodyType = BodyType.Dynamic; rb.mass = 1;
rb.shape = isSphere
? CollisionShapeUtil.createSphereShape(o, 0.5)
: CollisionShapeUtil.createBoxShape(o, new Vector3(1, 1, 1));
scene.addChild(o);
}
Physics.enableDragger(view);
engine.startRenderView(view);
}
}
new Sample_RapierDragger().run();
