RenderOrder
ts
import { AtmosphericComponent, BitmapTexture2D, CameraUtil, Color, DirectLight, Engine3D, HoverCameraController, KelvinUtil, Object3D, Scene3D, SpriteRenderer, Vector2, Vector3, View3D } from "@orillusion/core";
import dat from "dat.gui";
class Sample_RenderOrder {
engine: Engine3D;
scene: Scene3D;
view: View3D;
lightObj: Object3D;
texture: BitmapTexture2D;
private cards: Array<{ sprite: SpriteRenderer; name: string }> = [];
async run() {
this.engine = await Engine3D.init({});
this.scene = new Scene3D();
let sky = this.scene.addComponent(AtmosphericComponent);
let camera = CameraUtil.createCamera3DObject(this.scene);
camera.perspective(60, this.engine.aspect, 0.1, 5000.0);
camera.object3D.addComponent(HoverCameraController).setCamera(0, -10, 8);
this.view = new View3D();
this.view.scene = this.scene;
this.view.camera = camera;
this.engine.startRenderView(this.view);
await this.initScene();
sky.relativeTransform = this.lightObj.transform;
this.initGUI();
}
async initScene() {
{
this.lightObj = new Object3D();
this.lightObj.rotationX = 45;
this.lightObj.rotationY = 110;
let lc = this.lightObj.addComponent(DirectLight);
lc.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
lc.intensity = 3;
this.scene.addChild(this.lightObj);
}
{
this.texture = new BitmapTexture2D();
this.texture.flipY = true;
await this.texture.load('https://cdn.orillusion.com/images/T_Fx_Object_229.webp');
}
const defs = [
{ name: 'red', color: new Color(1.0, 0.3, 0.3, 1), offsetX: -0.5, offsetY: 0.4, order: 3000 },
{ name: 'green', color: new Color(0.3, 1.0, 0.4, 1), offsetX: 0.5, offsetY: 0.4, order: 3001 },
{ name: 'blue', color: new Color(0.4, 0.5, 1.0, 1), offsetX: 0.0, offsetY: -0.4, order: 3002 },
] as const;
for (const d of defs) {
const obj = new Object3D();
const sprite = obj.addComponent(SpriteRenderer);
sprite.texture = this.texture;
sprite.size = new Vector2(2.0, 2.0);
sprite.pivot = new Vector2(0.5, 0.5);
sprite.cornerRadius = 0.2;
sprite.color = d.color;
obj.localPosition = new Vector3(d.offsetX, d.offsetY + 2, 0);
this.scene.addChild(obj);
sprite.renderOrder = d.order;
this.cards.push({ sprite, name: d.name });
}
}
private _preset(topName: string) {
const others = this.cards.filter(c => c.name !== topName);
others[0].sprite.renderOrder = 3000;
others[1].sprite.renderOrder = 3001;
this.cards.find(c => c.name === topName)!.sprite.renderOrder = 3002;
}
private initGUI() {
let gui = new dat.GUI();
gui.add({ on: () => this._preset('red')}, 'on').name('Red on top');
gui.add({ on: () => this._preset('green')}, 'on').name('Green on top');
gui.add({ on: () => this._preset('blue')}, 'on').name('Blue on top');
gui.open();
}
}
new Sample_RenderOrder().run();
