Label
ts
import { AtmosphericComponent, BitmapTexture2D, BoxGeometry, BillboardComponent, BillboardType, CameraUtil, Color, DirectLight, Engine3D, HoverCameraController, KelvinUtil, LitMaterial, MeshRenderer, Object3D, Scene3D, SpriteRenderer, UIUtil, Vector2, Vector3, View3D } from "@orillusion/core";
import dat from "dat.gui";
class Sample_Label {
engine: Engine3D;
scene: Scene3D;
view: View3D;
lightObj: Object3D;
private labelSlots: Array<{
sprite: SpriteRenderer;
billboard: BillboardComponent;
texture: BitmapTexture2D;
enemyName: string;
}> = [];
private readonly state = {
hpPercent: 100,
width: 2.4,
height: 0.6,
cornerRadius: 0.1,
distanceInvariant: true,
billboard: BillboardType.BillboardY,
};
async run() {
this.engine = await Engine3D.init({});
this.scene = new Scene3D();
let sky = this.scene.addComponent(AtmosphericComponent);
let camera = CameraUtil.createCamera3DObject(this.scene);
camera.perspective(60, this.engine.aspect, 0.1, 5000.0);
camera.object3D.addComponent(HoverCameraController).setCamera(0, -15, 30);
this.view = new View3D();
this.view.scene = this.scene;
this.view.camera = camera;
this.engine.startRenderView(this.view);
await this.initScene();
sky.relativeTransform = this.lightObj.transform;
this.initGUI();
}
async initScene() {
{
this.lightObj = new Object3D();
this.lightObj.rotationX = 45;
this.lightObj.rotationY = 110;
let lc = this.lightObj.addComponent(DirectLight);
lc.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
lc.intensity = 3;
this.scene.addChild(this.lightObj);
}
const enemies = ['Orc', 'Goblin', 'Troll'];
const boxGeom = new BoxGeometry(1.5, 1.5, 1.5);
for (let i = 0; i < enemies.length; i++) {
const name = enemies[i];
const pos = new Vector3((i - 1) * 4, 0, 0);
const enemy = new Object3D();
const mr = enemy.addComponent(MeshRenderer);
mr.geometry = boxGeom;
const mat = new LitMaterial();
mat.baseColor = new Color(0.5 + 0.2 * i, 0.4, 0.6 - 0.1 * i, 1);
mr.material = mat;
enemy.localPosition = pos;
this.scene.addChild(enemy);
const labelObj = new Object3D();
const sprite = labelObj.addComponent(SpriteRenderer);
const tex = await UIUtil.textToTexture(
this._labelText(name, this.state.hpPercent),
this.engine.context3D,
{ fontSize: 28, color: '#ffffff', strokeColor: '#000000', strokeWidth: 2, padding: 6 },
);
sprite.texture = tex;
sprite.size = new Vector2(this.state.width, this.state.height);
sprite.pivot = new Vector2(0.5, 0);
sprite.cornerRadius = this.state.cornerRadius;
sprite.distanceInvariantSize = this.state.distanceInvariant;
const bb = labelObj.addComponent(BillboardComponent);
bb.type = this.state.billboard;
labelObj.localPosition = new Vector3(pos.x, pos.y + 1.6, pos.z);
this.scene.addChild(labelObj);
this.labelSlots.push({ sprite, billboard: bb, texture: tex, enemyName: name });
}
}
private _labelText(name: string, hp: number): string {
return `${name} HP ${hp | 0}%`;
}
private async _refreshLabels() {
for (const slot of this.labelSlots) {
await UIUtil.updateTextTexture(
slot.texture,
this._labelText(slot.enemyName, this.state.hpPercent),
{ fontSize: 28, color: '#ffffff', strokeColor: '#000000', strokeWidth: 2, padding: 6 },
);
}
}
private initGUI() {
let gui = new dat.GUI();
gui.add(this.state, 'hpPercent', 0, 100, 1).onChange(() => this._refreshLabels());
gui.add(this.state, 'width', 0.5, 6, 0.1).onChange((v: number) => {
for (const slot of this.labelSlots) slot.sprite.size = new Vector2(v, this.state.height);
});
gui.add(this.state, 'height', 0.2, 2, 0.05).onChange((v: number) => {
for (const slot of this.labelSlots) slot.sprite.size = new Vector2(this.state.width, v);
});
gui.add(this.state, 'cornerRadius', 0, 0.6, 0.01).onChange((v: number) => {
for (const slot of this.labelSlots) slot.sprite.cornerRadius = v;
});
gui.add(this.state, 'distanceInvariant').onChange((v: boolean) => {
for (const slot of this.labelSlots) slot.sprite.distanceInvariantSize = v;
});
gui.add(this.state, 'billboard', {
None: BillboardType.None,
'Billboard Y': BillboardType.BillboardY,
'Billboard XYZ': BillboardType.BillboardXYZ,
}).onChange((v: any) => {
const t = Number(v) as BillboardType;
for (const slot of this.labelSlots) slot.billboard.type = t;
});
gui.open();
}
}
new Sample_Label().run();
