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@orillusion/core


Class: ColorGradingPost ​

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:29

Color grading, applied after the tonemap on display-referred color: exposure trim, white balance (temperature / tint), contrast, saturation, ASC-CDL slope / offset / power, and an optional strip LUT for film looks.

ts
const post = scene.addComponent(PostProcessingComponent);
const grade = post.addPost(ColorGradingPost);
grade.contrast = 1.15;
grade.saturation = 1.1;
grade.temperature = 0.2;
grade.setLUTFromFunction(16, (r, g, b) => [r, g * 0.9, b * 0.8]);   // or grade.lut = a 256×16 strip texture

Constructors ​

Constructor ​

new ColorGradingPost(): ColorGradingPost

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:41

Returns ​

ColorGradingPost

Overrides ​

PostBase.constructor

Properties ​

postQuad ​

postQuad: ViewQuad

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:30


renderTexture ​

renderTexture: RenderTexture

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:31


enable ​

enable: boolean = true

Defined in: src/gfx/renderJob/post/PostBase.ts:23

Inherited from ​

PostBase.enable


isFinalPass ​

isFinalPass: boolean = false

Defined in: src/gfx/renderJob/post/PostBase.ts:27

When true, PostPass iterates this post AFTER every regular post regardless of attach order — used by TonemapPost so the ACES curve always lands on the fully-composited HDR signal.

Inherited from ​

PostBase.isFinalPass


postRenderer ​

postRenderer: PostPass

Defined in: src/gfx/renderJob/post/PostBase.ts:28

Inherited from ​

PostBase.postRenderer


rendererPassState ​

rendererPassState: RendererPassState

Defined in: src/gfx/renderJob/post/PostBase.ts:29

Inherited from ​

PostBase.rendererPassState


_boundCtx ​

_boundCtx: Context3D = null

Defined in: src/gfx/renderJob/post/PostBase.ts:30

Inherited from ​

PostBase._boundCtx

Accessors ​

exposure ​

Get Signature ​

get exposure(): number

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:75

Exposure trim in stops.

Returns ​

number

Set Signature ​

set exposure(v): void

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:76

Parameters ​
v ​

number

Returns ​

void


temperature ​

Get Signature ​

get temperature(): number

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:79

White balance, −1 cool … +1 warm.

Returns ​

number

Set Signature ​

set temperature(v): void

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:80

Parameters ​
v ​

number

Returns ​

void


tint ​

Get Signature ​

get tint(): number

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:83

Green–magenta balance, −1 green … +1 magenta.

Returns ​

number

Set Signature ​

set tint(v): void

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:84

Parameters ​
v ​

number

Returns ​

void


contrast ​

Get Signature ​

get contrast(): number

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:87

Contrast, 1 = unchanged.

Returns ​

number

Set Signature ​

set contrast(v): void

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:88

Parameters ​
v ​

number

Returns ​

void


saturation ​

Get Signature ​

get saturation(): number

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:91

Saturation, 0 = greyscale, 1 = unchanged.

Returns ​

number

Set Signature ​

set saturation(v): void

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:92

Parameters ​
v ​

number

Returns ​

void


slope ​

Get Signature ​

get slope(): [number, number, number]

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:95

ASC-CDL slope per channel.

Returns ​

[number, number, number]

Set Signature ​

set slope(v): void

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:96

Parameters ​
v ​

[number, number, number]

Returns ​

void


offset ​

Get Signature ​

get offset(): [number, number, number]

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:99

ASC-CDL offset per channel.

Returns ​

[number, number, number]

Set Signature ​

set offset(v): void

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:100

Parameters ​
v ​

[number, number, number]

Returns ​

void


power ​

Get Signature ​

get power(): [number, number, number]

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:103

ASC-CDL power per channel.

Returns ​

[number, number, number]

Set Signature ​

set power(v): void

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:104

Parameters ​
v ​

[number, number, number]

Returns ​

void


lutIntensity ​

Get Signature ​

get lutIntensity(): number

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:107

LUT blend, 0…1.

Returns ​

number

Set Signature ​

set lutIntensity(v): void

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:108

Parameters ​
v ​

number

Returns ​

void


lut ​

Get Signature ​

get lut(): Texture

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:114

Strip LUT texture (size²×size, e.g. 256×16 or 1024×32), sRGB-encoded, top row = green 0. null removes it. The texture must not use mipmaps.

Returns ​

Texture

Set Signature ​

set lut(tex): void

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:115

Parameters ​
tex ​

Texture

Returns ​

void


lutSize ​

Get Signature ​

get lutSize(): number

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:126

Edge length of the current LUT cube, 0 without a LUT.

Returns ​

number

Methods ​

onResize() ​

onResize(): void

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:55

Returns ​

void

Overrides ​

PostBase.onResize


setLUTFromFunction() ​

setLUTFromFunction(size, fn): object

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:132

Build a LUT from a function on sRGB-encoded colors and use it.

Parameters ​

size ​

number

fn ​

(r, g, b) => [number, number, number]

Returns ​

object

the pixel data, e.g. to feed ColorGradingUtil.sampleLUT.

data ​

data: Uint8Array

width ​

width: number

height ​

height: number


render() ​

render(view, command): void

Defined in: src/gfx/renderJob/post/ColorGradingPost.ts:144

Parameters ​

view ​

View3D

command ​

GPUCommandEncoder

Returns ​

void

Overrides ​

PostBase.render


compute() ​

compute(view): void

Defined in: src/gfx/renderJob/post/PostBase.ts:133

Parameters ​

view ​

View3D

Returns ​

void

Inherited from ​

PostBase.compute


destroy() ​

destroy(force?): void

Defined in: src/gfx/renderJob/post/PostBase.ts:143

Parameters ​

force? ​

boolean

Returns ​

void

Inherited from ​

PostBase.destroy

Released under the MIT License