Class: SkeletonAnimationComponent
skeleton animation
Hierarchy
↳
SkeletonAnimationComponent
Constructors
Properties
Accessors
Methods
- init
- stop
- onEnable
- onDisable
- onLateUpdate
- onBeforeUpdate
- onCompute
- onGraphic
- onParentChange
- onAddChild
- onRemoveChild
- copyComponent
- beforeDestroy
- destroy
- start
- getJointIndexTable
- addAnimationClip
- getAnimationClip
- getAnimationClips
- getAnimationClipState
- getAnimationClipStates
- pause
- resume
- play
- crossFade
- setAnimIsLoop
- addJointBind
- removeJointBind
- cloneTo
Constructors
constructor
• new SkeletonAnimationComponent(): SkeletonAnimationComponent
Returns
Overrides
Defined in
src/components/SkeletonAnimationComponent.ts:37
Properties
object3D
• object3D: Object3D = null
owner object3D
Inherited from
Defined in
src/components/ComponentBase.ts:17
isDestroyed
• Optional isDestroyed: boolean
Inherited from
Defined in
src/components/ComponentBase.ts:38
isPlaying
• isPlaying: boolean = true
Whether it is playing
Defined in
src/components/SkeletonAnimationComponent.ts:20
timeScale
• timeScale: number = 1.0
Global animation time scaling
Defined in
src/components/SkeletonAnimationComponent.ts:25
Accessors
eventDispatcher
• get eventDispatcher(): CEventDispatcher
Returns
Inherited from
ComponentBase.eventDispatcher
Defined in
src/components/ComponentBase.ts:23
• set eventDispatcher(value): void
Parameters
| Name | Type |
|---|---|
value | CEventDispatcher |
Returns
void
Inherited from
ComponentBase.eventDispatcher
Defined in
src/components/ComponentBase.ts:28
isStart
• get isStart(): boolean
Returns
boolean
Inherited from
ComponentBase.isStart
Defined in
src/components/ComponentBase.ts:40
transform
• get transform(): Transform
Return the Transform component attached to the Object3D.
Returns
Inherited from
ComponentBase.transform
Defined in
src/components/ComponentBase.ts:47
enable
• get enable(): boolean
Enable/disable components. The enabled components can be updated, while the disabled components cannot be updated.
Returns
boolean
Inherited from
ComponentBase.enable
Defined in
src/components/ComponentBase.ts:68
• set enable(value): void
Enable/disable components. The enabled components can be updated, while the disabled components cannot be updated.
Parameters
| Name | Type |
|---|---|
value | boolean |
Returns
void
Inherited from
ComponentBase.enable
Defined in
src/components/ComponentBase.ts:54
currName
• get currName(): string
The name of the currently playing animation
Returns
string
Defined in
src/components/SkeletonAnimationComponent.ts:48
skeleton
• get skeleton(): Skeleton
Skeleton data
Returns
Skeleton
Defined in
src/components/SkeletonAnimationComponent.ts:70
• set skeleton(value): void
Skeleton data
Parameters
| Name | Type |
|---|---|
value | Skeleton |
Returns
void
Defined in
src/components/SkeletonAnimationComponent.ts:58
finalSkeletonPose
• get finalSkeletonPose(): SkeletonPose
Current final skeleton posture data
Returns
Defined in
src/components/SkeletonAnimationComponent.ts:77
jointMatrixIndexTableBuffer
• get jointMatrixIndexTableBuffer(): StorageGPUBuffer
Bone matrix index table data
Returns
Defined in
src/components/SkeletonAnimationComponent.ts:84
Methods
init
▸ init(param?): void
Parameters
| Name | Type |
|---|---|
param? | any |
Returns
void
Inherited from
Defined in
src/components/ComponentBase.ts:112
stop
▸ stop(): void
Returns
void
Inherited from
Defined in
src/components/ComponentBase.ts:114
onEnable
▸ onEnable(view?): any
Parameters
| Name | Type |
|---|---|
view? | View3D |
Returns
any
Inherited from
Defined in
src/components/ComponentBase.ts:115
onDisable
▸ onDisable(view?): any
Parameters
| Name | Type |
|---|---|
view? | View3D |
Returns
any
Inherited from
Defined in
src/components/ComponentBase.ts:116
onLateUpdate
▸ onLateUpdate(view?): any
Parameters
| Name | Type |
|---|---|
view? | View3D |
Returns
any
Inherited from
Defined in
src/components/ComponentBase.ts:118
onBeforeUpdate
▸ onBeforeUpdate(view?): any
Parameters
| Name | Type |
|---|---|
view? | View3D |
Returns
any
Inherited from
Defined in
src/components/ComponentBase.ts:119
onCompute
▸ onCompute(view?, command?): any
Parameters
| Name | Type |
|---|---|
view? | View3D |
command? | GPUCommandEncoder |
Returns
any
Inherited from
Defined in
src/components/ComponentBase.ts:120
onGraphic
▸ onGraphic(view?): any
Parameters
| Name | Type |
|---|---|
view? | View3D |
Returns
any
Inherited from
Defined in
src/components/ComponentBase.ts:121
onParentChange
▸ onParentChange(lastParent?, currentParent?): any
Parameters
| Name | Type |
|---|---|
lastParent? | Object3D |
currentParent? | Object3D |
Returns
any
Inherited from
Defined in
src/components/ComponentBase.ts:122
onAddChild
▸ onAddChild(child): any
Parameters
| Name | Type |
|---|---|
child | Object3D |
Returns
any
Inherited from
Defined in
src/components/ComponentBase.ts:123
onRemoveChild
▸ onRemoveChild(child): any
Parameters
| Name | Type |
|---|---|
child | Object3D |
Returns
any
Inherited from
Defined in
src/components/ComponentBase.ts:124
copyComponent
▸ copyComponent(from): this
Parameters
| Name | Type |
|---|---|
from | this |
Returns
this
Inherited from
Defined in
src/components/ComponentBase.ts:133
beforeDestroy
▸ beforeDestroy(force?): void
before release this component, object refrences are not be set null now.
Parameters
| Name | Type |
|---|---|
force? | boolean |
Returns
void
Inherited from
Defined in
src/components/ComponentBase.ts:200
destroy
▸ destroy(force?): void
release this component
Parameters
| Name | Type |
|---|---|
force? | boolean |
Returns
void
Inherited from
Defined in
src/components/ComponentBase.ts:207
start
▸ start(): void
Returns
void
Overrides
Defined in
src/components/SkeletonAnimationComponent.ts:41
getJointIndexTable
▸ getJointIndexTable(skinJointsName): number[]
Get the bone index information by the bone name
Parameters
| Name | Type | Description |
|---|---|---|
skinJointsName | string[] | bone name |
Returns
number[]
bone index
Defined in
src/components/SkeletonAnimationComponent.ts:93
addAnimationClip
▸ addAnimationClip(clip): void
Add a skeleton animation clip
Parameters
| Name | Type | Description |
|---|---|---|
clip | SkeletonAnimationClip | Skeletal animation clip |
Returns
void
Defined in
src/components/SkeletonAnimationComponent.ts:107
getAnimationClip
▸ getAnimationClip(name): SkeletonAnimationClip
Gets the animation clip data object with the specified name
Parameters
| Name | Type | Description |
|---|---|---|
name | string | Name of animation |
Returns
SkeletonAnimationClip
Animation clip data object
Defined in
src/components/SkeletonAnimationComponent.ts:124
getAnimationClips
▸ getAnimationClips(): SkeletonAnimationClip[]
Gets all animation clip data objects
Returns
SkeletonAnimationClip[]
Animation clip data object
Defined in
src/components/SkeletonAnimationComponent.ts:136
getAnimationClipState
▸ getAnimationClipState(name): SkeletonAnimationClipState
Gets the animation clip state object with the specified name
Parameters
| Name | Type | Description |
|---|---|---|
name | string | Name of animation |
Returns
SkeletonAnimationClipState
Animation clip state object
Defined in
src/components/SkeletonAnimationComponent.ts:145
getAnimationClipStates
▸ getAnimationClipStates(): Map<string, SkeletonAnimationClipState>
Gets all animation clip state objects
Returns
Map<string, SkeletonAnimationClipState>
Animation clip state object
Defined in
src/components/SkeletonAnimationComponent.ts:156
pause
▸ pause(): void
stop playing
Returns
void
Defined in
src/components/SkeletonAnimationComponent.ts:163
resume
▸ resume(): void
Resume playback
Returns
void
Defined in
src/components/SkeletonAnimationComponent.ts:170
play
▸ play(animName, speed?, reset?): boolean
Play the specified animation
Parameters
| Name | Type | Default value | Description |
|---|---|---|---|
animName | string | undefined | The data set name for the animation |
speed | number | 1 | Animation playback speed, default value is 1.0 |
reset | boolean | false | When true, each play starts with the first frame |
Returns
boolean
Defined in
src/components/SkeletonAnimationComponent.ts:181
crossFade
▸ crossFade(animName, crossTime): void
Fades the current animation and fades into another animation state for a specified time.
Parameters
| Name | Type | Description |
|---|---|---|
animName | string | The name of the animation to fade in. |
crossTime | number | The time of transition, in seconds. |
Returns
void
Defined in
src/components/SkeletonAnimationComponent.ts:211
setAnimIsLoop
▸ setAnimIsLoop(animName, isLoop): void
Set the animation loop
Parameters
| Name | Type | Description |
|---|---|---|
animName | string | The data set name for the animation |
isLoop | boolean | If true, loop the animation |
Returns
void
Defined in
src/components/SkeletonAnimationComponent.ts:251
addJointBind
▸ addJointBind(jointName, obj): void
Add joint bindings to the object
Parameters
| Name | Type | Description |
|---|---|---|
jointName | string | Name of joint |
obj | Object3D | Object of binding |
Returns
void
Defined in
src/components/SkeletonAnimationComponent.ts:262
removeJointBind
▸ removeJointBind(obj): void
Removes the joint binding of the specified object
Parameters
| Name | Type | Description |
|---|---|---|
obj | Object3D | Object of binding |
Returns
void
Defined in
src/components/SkeletonAnimationComponent.ts:274
cloneTo
▸ cloneTo(obj): void
Clones the current component to the specified object
Parameters
| Name | Type | Description |
|---|---|---|
obj | Object3D | target object |
Returns
void

