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@orillusion/core


Function: textureCompress()

textureCompress(colorMap, sourceTexture, destTexture, workX, workY, workZ?): string

Defined in: src/assets/shader/compute/utils/TextureCompress.ts:3

Parameters

colorMap

Texture

sourceTexture

Texture[]

destTexture

Texture[]

workX

number

workY

number

workZ?

number = 1

Returns

string

Released under the MIT License