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@orillusion/core


Class: TilesRenderer

Defined in: src/loader/parser/tileRenderer/TilesRenderer.ts:16

Loads and assembles a 3D Tiles tileset into a scene graph. Reads a tileset.json, applies the root/up-axis transforms, and recursively loads each referenced tile (glb, b3dm, i3dm, or nested tileset) into group.

Constructors

Constructor

new TilesRenderer(ctx?): TilesRenderer

Defined in: src/loader/parser/tileRenderer/TilesRenderer.ts:23

Parameters

ctx?

Context3D

Returns

TilesRenderer

Properties

group

readonly group: Object3D

Defined in: src/loader/parser/tileRenderer/TilesRenderer.ts:17

Methods

loadTileSet()

loadTileSet(rootPath, file): Promise<void>

Defined in: src/loader/parser/tileRenderer/TilesRenderer.ts:33

Load a tileset and add all of its tiles as children of group.

Parameters

rootPath

string

Base directory used to resolve tile content URIs.

file

string

Tileset descriptor file name (e.g. tileset.json).

Returns

Promise<void>

Released under the MIT License