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@orillusion/core


Class: RenderShaderPass

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:40

A single render pass of a shader: pairs a vertex and fragment shader, owns the shader state, textures, uniforms, bind group layouts and the GPURenderPipeline built from them. Each pass is bound to a single Context3D and rebuilds its pipeline lazily when its state changes.

Extends

Constructors

Constructor

new RenderShaderPass(vs, fs): RenderShaderPass

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:118

Parameters

vs

string

Vertex shader name (must be registered in ShaderLib).

fs

string

Fragment shader name (must be registered in ShaderLib).

Returns

RenderShaderPass

Overrides

ShaderPassBase.constructor

Properties

passType

passType: PassType = PassType.COLOR

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:45

The type of pass (color, shadow, OIT accumulation, depth peel, …).


useRz

useRz: boolean = false

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:50

Whether this pass participates in the reverse-Z depth pipeline.


vsName

vsName: string

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:55

Vertex shader name


fsName

fsName: string

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:60

Fragment shader name


shaderState

shaderState: ShaderState

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:65

State of the shader


textures

textures: object

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:70

The collection of textures used in shading

Index Signature

[name: string]: Texture


pipeline

pipeline: GPURenderPipeline = null

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:77

Render pipeline. Plan B: one pipeline per RenderShaderPass, bound to a single Context3D. Attempts to use this pass with a second engine throw via bindCtx.


bindGroupLayouts

bindGroupLayouts: GPUBindGroupLayout[] = []

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:82

BindGroup layouts (single-field, bound to one Context3D)


envMap

envMap: Texture

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:89

Environment cube map used for image-based lighting.


prefilterMap

prefilterMap: Texture

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:94

Pre-filtered environment map used for specular IBL.


reflectionMap

reflectionMap: Texture

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:98

Reflection cube map used for environment reflections.


outBufferMask

outBufferMask: Vector4

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:112

Per-channel write mask applied to the pass's output buffer.


instanceID

readonly instanceID: string

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:27

Shader Unique instance id

Inherited from

ShaderPassBase.instanceID


shaderVariant

shaderVariant: string

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:32

Shader variant value

Inherited from

ShaderPassBase.shaderVariant


vsEntryPoint

vsEntryPoint: string

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:37

Vertex stage entry point name

Inherited from

ShaderPassBase.vsEntryPoint


fsEntryPoint

fsEntryPoint: string

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:42

Fragment stage entry point name

Inherited from

ShaderPassBase.fsEntryPoint


_boundCtx

_boundCtx: Context3D = null

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:48

The Context3D this pass is bound to. Set on first GPU use via bindCtx. Plan B: a ShaderPass may only be used by one Engine3D.

Inherited from

ShaderPassBase._boundCtx


bindGroups

bindGroups: GPUBindGroup[] = []

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:53

BindGroups — single array owned by the bound Context3D.

Inherited from

ShaderPassBase.bindGroups


shaderReflection

shaderReflection: ShaderReflection

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:58

Shader reflection info

Inherited from

ShaderPassBase.shaderReflection


defineValue

defineValue: object

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:63

The defined syntax value of the Shader when it is precompiled

Index Signature

[name: string]: any

Inherited from

ShaderPassBase.defineValue


constValues

constValues: object

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:68

The constant value of the Shader when it is precompiled

Index Signature

[name: string]: any

Inherited from

ShaderPassBase.constValues


uniforms

uniforms: object

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:73

Uniforms data collection

Index Signature

[name: string]: UniformNode

Inherited from

ShaderPassBase.uniforms


materialDataUniformBuffer

materialDataUniformBuffer: MaterialDataUniformGPUBuffer

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:78

Uniform data for materials

Inherited from

ShaderPassBase.materialDataUniformBuffer

Accessors

renderOrder

Get Signature

get renderOrder(): number

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:153

Blend mode

Returns

number

Set Signature

set renderOrder(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:157

Parameters
value

number

Returns

void


doubleSide

Get Signature

get doubleSide(): boolean

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:167

Cull mode

Returns

boolean

Set Signature

set doubleSide(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:171

Parameters
value

boolean

Returns

void


depthWriteEnabled

Get Signature

get depthWriteEnabled(): boolean

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:182

depthWriteEnabled mode

Returns

boolean

Set Signature

set depthWriteEnabled(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:186

Parameters
value

boolean

Returns

void


cullMode

Get Signature

get cullMode(): GPUCullMode

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:196

get render face cull mode

Returns

GPUCullMode

Set Signature

set cullMode(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:203

set render face cull mode

Parameters
value

GPUCullMode

Returns

void


frontFace

Get Signature

get frontFace(): GPUFrontFace

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:214

get front face mode

GPUFront Face
Returns

GPUFrontFace

Set Signature

set frontFace(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:222

set front face mode

GPUFront Face

value

Parameters
value

GPUFrontFace

Returns

void


depthBias

Get Signature

get depthBias(): number

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:232

Depth bias

Returns

number

Set Signature

set depthBias(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:236

Parameters
value

number

Returns

void


topology

Get Signature

get topology(): GPUPrimitiveTopology

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:246

Primitive topology

Returns

GPUPrimitiveTopology

Set Signature

set topology(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:250

Parameters
value

GPUPrimitiveTopology

Returns

void


blendMode

Get Signature

get blendMode(): BlendMode

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:260

Blend mode

Returns

BlendMode

Set Signature

set blendMode(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:264

Parameters
value

BlendMode

Returns

void


depthCompare

Get Signature

get depthCompare(): GPUCompareFunction

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:277

Depth compare function

Returns

GPUCompareFunction

Set Signature

set depthCompare(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:281

Parameters
value

GPUCompareFunction

Returns

void


stencilFront

Get Signature

get stencilFront(): GPUStencilFaceState

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:291

Stencil front face state

Returns

GPUStencilFaceState

Set Signature

set stencilFront(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:295

Parameters
value

GPUStencilFaceState

Returns

void


stencilBack

Get Signature

get stencilBack(): GPUStencilFaceState

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:303

Stencil back face state

Returns

GPUStencilFaceState

Set Signature

set stencilBack(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:307

Parameters
value

GPUStencilFaceState

Returns

void


stencilReadMask

Get Signature

get stencilReadMask(): number

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:315

Stencil read mask

Returns

number

Set Signature

set stencilReadMask(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:319

Parameters
value

number

Returns

void


stencilWriteMask

Get Signature

get stencilWriteMask(): number

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:329

Stencil write mask

Returns

number

Set Signature

set stencilWriteMask(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:333

Parameters
value

number

Returns

void


stencilRef

Get Signature

get stencilRef(): number

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:343

Stencil reference value (used with setStencilReference)

Returns

number

Set Signature

set stencilRef(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:347

Parameters
value

number

Returns

void


baseColor

Get Signature

get baseColor(): Color

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:417

Base color tint, backed by the baseColor uniform.

Returns

Color

Set Signature

set baseColor(value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:421

Parameters
value

Color

Returns

void

Methods

setShaderEntry()

setShaderEntry(vsEntryPoint?, fsEntryPoint?): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:356

Sets the entry point names for the RenderShader vertex phase and fragment phase

Parameters

vsEntryPoint?

string = ''

fsEntryPoint?

string = ''

Returns

void


setUniform()

setUniform(name, value): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:366

Parameters

name

string

value

any

Returns

void

Overrides

ShaderPassBase.setUniform


setTexture()

setTexture(name, texture): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:376

Set the texture used in the Render Shader code

Parameters

name

string

Name in the shader code

texture

Texture

Texture object

Returns

void


getTexture()

getTexture(name): Texture

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:430

Get the texture used in the Render Shader code

Parameters

name

string

Name in the shader code

Returns

Texture

Texture object


declareBinding()

declareBinding(name, handleName): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:449

Declare that the material slot name should be sourced from a Frame Graph resource handle rather than a pre-bound Texture. Resolution is deferred until resolveBindings(view) runs — the graph's resource pool may not have produced the GPUTexture yet when the declaration happens.

A frame-graph-aware feature can hand its material a named handle at setup time, and the RenderNode.nodeUpdate path keeps working in parallel. No behavior change when declareBinding is never called.

Parameters

name

string

Shader-side texture binding name (e.g. shadowMap).

handleName

string

Frame Graph handle name (e.g. _MainShadowMap).

Returns

void


getDeclaredBinding()

getDeclaredBinding(name): string

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:458

Return the declared handle name for a material slot, or null if the slot is not backed by a Frame Graph handle.

Parameters

name

string

Returns

string


resolveBindings()

resolveBindings(view): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:471

Walk declared bindings and push the current frame's resolved textures into the material via setTexture. Safe to call every frame — setTexture is a no-op when the resolved texture is identity-equal to the previously bound one.

No-op unless view.renderGraph is present (legacy path) and the pool actually holds the declared resource.

Parameters

view
renderGraph?

{ pool: { has: boolean; get: T; }; }

renderGraph.pool

{ has: boolean; get: T; }

renderGraph.pool.has
renderGraph.pool.get

Returns

void


genRenderPipeline()

genRenderPipeline(geometry, renderPassState): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:493

Create a rendering pipeline

Parameters

geometry

GeometryBase

renderPassState

RendererPassState

Returns

void


reBuild()

reBuild(geometry, rendererPassState): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:503

Recompile the shader and create the rendering pipeline

Parameters

geometry

GeometryBase

rendererPassState

RendererPassState

Returns

void


apply()

apply(ctx, geometry, rendererPassState, noticeFun?): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:523

Apply render shader state value

Parameters

ctx

Context3D

geometry

GeometryBase

rendererPassState

RendererPassState

noticeFun?

Function

Returns

void


preCompile()

preCompile(geometry): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:566

Precompile the shader code

Parameters

geometry

GeometryBase

Returns

void


applyPostDefine()

applyPostDefine(shader, renderPassState): string

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:579

Apply defines syntax values

Parameters

shader

string

renderPassState

RendererPassState

Returns

string


setBindGroup()

setBindGroup(groupIndex, group): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:607

Set GPUBindGroup to the specified index slot

Parameters

groupIndex

number

group

GPUBindGroup

Returns

void


clone()

clone(): RenderShaderPass

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:1359

Deep-copy this pass into a fresh instance with its own GPU lifecycle.

Why this exists: Material.clone()Shader.clone() used to share the same RenderShaderPass instance between source and clones. When the clone's material was destroyed (Sample_AddRemove's add → remove → add path), it tore down materialDataUniformBuffer / bindGroupLayouts / pipeline on the SHARED pass — the source material and any future clones then tried to render through dead GPU resources and createBindGroup failed validation.

The clone re-runs the (sub)class constructor via this.constructor so subclass-specific setup (CastShadowMaterialPass uniforms, OITAccumPass entry points, …) is preserved, then overlays the source's user-modified state. Texture / external-buffer references are shared (their lifetime is owner-managed); UniformNode values are copied so vector mutations on one material don't leak into the other; materialDataUniformBuffer and the pipeline objects stay fresh from the constructor so the next apply() rebuilds cleanly under the cloned material's own ownership.

Returns

RenderShaderPass


destroy()

destroy(force?): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:1416

Destroy and release render shader related resources

Parameters

force?

boolean

Returns

void

Overrides

ShaderPassBase.destroy


destroyShader()

static destroyShader(ctx, instanceID): void

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:1449

Destroy a RenderShader object

Parameters

ctx

Context3D

Context3D owning the shader cache

instanceID

string

instance ID of the RenderShader

Returns

void


getShader()

static getShader(ctx, instanceID): RenderShaderPass

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:1464

Get the RenderShader object by specifying the RenderShader instance ID

Parameters

ctx

Context3D

Context3D owning the shader cache

instanceID

string

instance ID of the RenderShader

Returns

RenderShaderPass

RenderShader object


createShader()

static createShader(ctx, vs, fs): string

Defined in: src/gfx/graphics/webGpu/shader/RenderShaderPass.ts:1475

Create a RenderShader with vertex shaders and fragment shaders

Parameters

ctx

Context3D

Context3D owning the shader cache

vs

string

Vertex shader name

fs

string

Fragment shader name

Returns

string

Returns the instance ID of the RenderShader


noticeShaderChange()

noticeShaderChange(): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:105

notice shader change

Returns

void

Inherited from

ShaderPassBase.noticeShaderChange


noticeValueChange()

noticeValueChange(): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:112

notice shader state change

Returns

void

Inherited from

ShaderPassBase.noticeValueChange


setStorageBuffer()

setStorageBuffer(name, buffer): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:121

set storage gpu buffer

Parameters

name

string

buffer name

buffer

StorageGPUBuffer

storage useAge gpu buffer

Returns

void

Inherited from

ShaderPassBase.setStorageBuffer


getStorageBuffer()

getStorageBuffer(name): StorageGPUBuffer

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:141

Get a previously set storage gpu buffer by name.

Parameters

name

string

buffer name

Returns

StorageGPUBuffer

Inherited from

ShaderPassBase.getStorageBuffer


setStructStorageBuffer()

setStructStorageBuffer<T>(name, buffer): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:150

set struct storage gpu buffer

Type Parameters

T

T extends Struct

Parameters

name

string

buffer name

buffer

StructStorageGPUBuffer<T>

struct storage useAge gpu buffer

Returns

void

Inherited from

ShaderPassBase.setStructStorageBuffer


setUniformBuffer()

setUniformBuffer(name, buffer): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:164

set uniform gpu buffer min size 256

Parameters

name

string

buffer

UniformGPUBuffer

Returns

void

Inherited from

ShaderPassBase.setUniformBuffer


getUniformBuffer()

getUniformBuffer(name): UniformGPUBuffer

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:177

Get a previously set uniform gpu buffer by name.

Parameters

name

string

buffer name

Returns

UniformGPUBuffer

Inherited from

ShaderPassBase.getUniformBuffer


setDefine()

setDefine(defineName, value): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:186

set define value

Parameters

defineName

string

value

any

Returns

void

Inherited from

ShaderPassBase.setDefine


hasDefine()

hasDefine(defineName): boolean

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:200

Whether there is a define key

Parameters

defineName

string

Returns

boolean

Inherited from

ShaderPassBase.hasDefine


deleteDefine()

deleteDefine(defineName): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:208

delete define value

Parameters

defineName

string

Returns

void

Inherited from

ShaderPassBase.deleteDefine


setUniformFloat()

setUniformFloat(name, value): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:218

set uniform float value

Parameters

name

string

value

number

Returns

void

Inherited from

ShaderPassBase.setUniformFloat


setUniformInt32()

setUniformInt32(name, value): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:232

set uniform int32 value

Parameters

name

string

value

number

Returns

void

Inherited from

ShaderPassBase.setUniformInt32


setUniformVector2()

setUniformVector2(name, value): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:246

set uniform vector2 value

Parameters

name

string

value

Vector2

Returns

void

Inherited from

ShaderPassBase.setUniformVector2


setUniformVector3()

setUniformVector3(name, value): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:260

set uniform vector3 value

Parameters

name

string

value

Vector3

Returns

void

Inherited from

ShaderPassBase.setUniformVector3


setUniformVector4()

setUniformVector4(name, value): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:273

set uniform vector4 value

Parameters

name

string

value

Vector4

Returns

void

Inherited from

ShaderPassBase.setUniformVector4


setUniformColor()

setUniformColor(name, value): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:286

set uniform color value

Parameters

name

string

value

Color

Returns

void

Inherited from

ShaderPassBase.setUniformColor


setUniformArray()

setUniformArray(name, value): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:299

set uniform array value

Parameters

name

string

value

Float32Array

Returns

void

Inherited from

ShaderPassBase.setUniformArray


getUniform()

getUniform(name): any

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:324

Get a uniform value by name.

Parameters

name

string

uniform name

Returns

any

Inherited from

ShaderPassBase.getUniform


getUniformFloat()

getUniformFloat(name): number

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:332

Get a uniform float value by name.

Parameters

name

string

uniform name

Returns

number

Inherited from

ShaderPassBase.getUniformFloat


getUniformVector2()

getUniformVector2(name): Vector2

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:340

Get a uniform vector2 value by name.

Parameters

name

string

uniform name

Returns

Vector2

Inherited from

ShaderPassBase.getUniformVector2


getUniformVector3()

getUniformVector3(name): Vector3

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:348

Get a uniform vector3 value by name.

Parameters

name

string

uniform name

Returns

Vector3

Inherited from

ShaderPassBase.getUniformVector3


getUniformVector4()

getUniformVector4(name): Vector4

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:356

Get a uniform vector4 value by name.

Parameters

name

string

uniform name

Returns

Vector4

Inherited from

ShaderPassBase.getUniformVector4


getUniformColor()

getUniformColor(name): Color

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:364

Get a uniform color value by name.

Parameters

name

string

uniform name

Returns

Color

Inherited from

ShaderPassBase.getUniformColor


getBuffer()

getBuffer(name): GPUBufferBase

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:372

Get a registered gpu buffer by name.

Parameters

name

string

buffer name

Returns

GPUBufferBase

Inherited from

ShaderPassBase.getBuffer


applyUniform()

applyUniform(): void

Defined in: src/gfx/graphics/webGpu/shader/ShaderPassBase.ts:387

Apply pending material uniform data to the GPU when values have changed.

Returns

void

Inherited from

ShaderPassBase.applyUniform

Released under the MIT License