Class: CharacterController
Defined in: packages/physics-rapier/character/CharacterController.ts:15
Kinematic character controller — Rapier-only, no ammo equivalent.
Owns its own kinematic-position-based body and collider; user calls move() each frame with a desired translation, controller resolves penetration, slope climbing, snap-to-ground.
Extends
ComponentBase
Constructors
Constructor
new CharacterController():
CharacterController
Returns
CharacterController
Inherited from
ComponentBase.constructor
Properties
object3D
object3D:
Object3D=null
Defined in: src/components/ComponentBase.ts:29
owner object3D
Inherited from
ComponentBase.object3D
isDestroyed
isDestroyed:
boolean=false
Defined in: src/components/ComponentBase.ts:77
Inherited from
ComponentBase.isDestroyed
shape
shape:
ColliderDesc
Defined in: packages/physics-rapier/character/CharacterController.ts:26
Collider descriptor (typically a capsule). Set BEFORE start().
offset
offset:
number=0.01
Defined in: packages/physics-rapier/character/CharacterController.ts:29
Penetration prediction offset. Default 0.01.
maxSlopeClimbAngle
maxSlopeClimbAngle:
number
Defined in: packages/physics-rapier/character/CharacterController.ts:31
Maximum slope angle the character can walk up (radians).
minSlopeSlideAngle
minSlopeSlideAngle:
number
Defined in: packages/physics-rapier/character/CharacterController.ts:33
Below this slope angle the character starts sliding (radians).
snapToGround
snapToGround:
number=0.5
Defined in: packages/physics-rapier/character/CharacterController.ts:35
Snap-to-ground distance. 0 disables snapping.
applyImpulsesToDynamicBodies
applyImpulsesToDynamicBodies:
boolean=true
Defined in: packages/physics-rapier/character/CharacterController.ts:37
Whether character pushes dynamic bodies it collides with.
autoStep
autoStep:
object=null
Defined in: packages/physics-rapier/character/CharacterController.ts:39
Auto-step config: null to disable.
maxHeight
maxHeight:
number
minWidth
minWidth:
number
includeDynamic
includeDynamic:
boolean
Accessors
visibleLayer
Get Signature
get visibleLayer():
number
Defined in: src/components/ComponentBase.ts:46
Composition-layer membership bitmask. The pass / camera / collector filters via
(component.visibleLayer & pass.layerMask & camera.cullingMask) !== 0
Defaults to VisibleLayer.Default (bit 0) so a fresh subclass is visible to passes whose layerMask is VisibleLayer.All (which includes bit 0). Application code can assign project-specific bits (1..31) to organise the scene into composition layers.
Returns
number
Set Signature
set visibleLayer(
value):void
Defined in: src/components/ComponentBase.ts:50
Parameters
value
number
Returns
void
Inherited from
ComponentBase.visibleLayer
eventDispatcher
Get Signature
get eventDispatcher():
CEventDispatcher
Defined in: src/components/ComponentBase.ts:63
Returns
CEventDispatcher
Set Signature
set eventDispatcher(
value):void
Defined in: src/components/ComponentBase.ts:68
Parameters
value
CEventDispatcher
Returns
void
Inherited from
ComponentBase.eventDispatcher
isStart
Get Signature
get isStart():
boolean
Defined in: src/components/ComponentBase.ts:79
Returns
boolean
Inherited from
ComponentBase.isStart
transform
Get Signature
get transform():
Transform
Defined in: src/components/ComponentBase.ts:89
Return the Transform component attached to the Object3D. Null before the component is attached — addComponent assigns object3D only after construction — so constructor-time callers can probe safely via this.transform?..
Returns
Transform
Inherited from
ComponentBase.transform
enable
Get Signature
get enable():
boolean
Defined in: src/components/ComponentBase.ts:113
Enable/disable components. The enabled components can be updated, while the disabled components cannot be updated.
Returns
boolean
Set Signature
set enable(
value):void
Defined in: src/components/ComponentBase.ts:96
Enable/disable components. The enabled components can be updated, while the disabled components cannot be updated.
Parameters
value
boolean
Returns
void
Inherited from
ComponentBase.enable
body
Get Signature
get body():
RigidBody
Defined in: packages/physics-rapier/character/CharacterController.ts:112
Returns
RigidBody
collider
Get Signature
get collider():
Collider
Defined in: packages/physics-rapier/character/CharacterController.ts:113
Returns
Collider
native
Get Signature
get native():
KinematicCharacterController
Defined in: packages/physics-rapier/character/CharacterController.ts:114
Returns
KinematicCharacterController
Methods
init()
init(
param?):void
Defined in: src/components/ComponentBase.ts:161
Parameters
param?
any
Returns
void
Inherited from
ComponentBase.init
stop()
stop():
void
Defined in: src/components/ComponentBase.ts:163
Returns
void
Inherited from
ComponentBase.stop
onEnable()?
optionalonEnable(view?):any
Defined in: src/components/ComponentBase.ts:164
Parameters
view?
View3D
Returns
any
Inherited from
ComponentBase.onEnable
onDisable()?
optionalonDisable(view?):any
Defined in: src/components/ComponentBase.ts:165
Parameters
view?
View3D
Returns
any
Inherited from
ComponentBase.onDisable
onLateUpdate()?
optionalonLateUpdate(view?):any
Defined in: src/components/ComponentBase.ts:167
Parameters
view?
View3D
Returns
any
Inherited from
ComponentBase.onLateUpdate
onBeforeUpdate()?
optionalonBeforeUpdate(view?):any
Defined in: src/components/ComponentBase.ts:168
Parameters
view?
View3D
Returns
any
Inherited from
ComponentBase.onBeforeUpdate
onCompute()?
optionalonCompute(view?,command?):any
Defined in: src/components/ComponentBase.ts:169
Parameters
view?
View3D
command?
GPUCommandEncoder
Returns
any
Inherited from
ComponentBase.onCompute
onGraphic()?
optionalonGraphic(view?):any
Defined in: src/components/ComponentBase.ts:170
Parameters
view?
View3D
Returns
any
Inherited from
ComponentBase.onGraphic
onParentChange()?
optionalonParentChange(lastParent?,currentParent?):any
Defined in: src/components/ComponentBase.ts:171
Parameters
lastParent?
Object3D
currentParent?
Object3D
Returns
any
Inherited from
ComponentBase.onParentChange
onAddChild()?
optionalonAddChild(child):any
Defined in: src/components/ComponentBase.ts:172
Parameters
child
Object3D
Returns
any
Inherited from
ComponentBase.onAddChild
onRemoveChild()?
optionalonRemoveChild(child):any
Defined in: src/components/ComponentBase.ts:173
Parameters
child
Object3D
Returns
any
Inherited from
ComponentBase.onRemoveChild
cloneTo()
cloneTo(
obj):void
Defined in: src/components/ComponentBase.ts:180
clone component data to target object3D
Parameters
obj
Object3D
target object3D
Returns
void
Inherited from
ComponentBase.cloneTo
copyComponent()
copyComponent(
from):this
Defined in: src/components/ComponentBase.ts:182
Parameters
from
this
Returns
this
Inherited from
ComponentBase.copyComponent
beforeDestroy()
beforeDestroy(
force?):void
Defined in: src/components/ComponentBase.ts:249
before release this component, object refrences are not be set null now.
Parameters
force?
boolean
Returns
void
Inherited from
ComponentBase.beforeDestroy
start()
start():
void
Defined in: packages/physics-rapier/character/CharacterController.ts:41
Returns
void
Overrides
ComponentBase.start
move()
move(
desiredTranslation):void
Defined in: packages/physics-rapier/character/CharacterController.ts:73
Compute and apply a movement step. Internal pipeline:
- computeColliderMovement(desired) → resolves penetration / slopes
- read computedMovement() & computedGrounded()
- setNextKinematicTranslation to apply
Parameters
desiredTranslation
Vector3
Returns
void
onUpdate()
onUpdate():
void
Defined in: packages/physics-rapier/character/CharacterController.ts:91
Returns
void
Overrides
ComponentBase.onUpdate
destroy()
destroy(
force?):void
Defined in: packages/physics-rapier/character/CharacterController.ts:97
release this component
Parameters
force?
boolean
Returns
void
Overrides
ComponentBase.destroy
wait()
wait():
Promise<void>
Defined in: packages/physics-rapier/character/CharacterController.ts:107
Returns
Promise<void>
isGrounded()
isGrounded():
boolean
Defined in: packages/physics-rapier/character/CharacterController.ts:110
Whether the character is touching the ground after the last move().
Returns
boolean

