Class: Rigidbody
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:19
Rigidbody Component (Rapier backend).
Public API mirrors @orillusion/physics's Rigidbody where semantics line up. Rapier-only switches (lockTranslations, enableCcd) replace ammo's matrix-style setLinearFactor / setCcdMotionThreshold + sweptSphereRadius.
Extends
ComponentBase
Constructors
Constructor
new Rigidbody():
Rigidbody
Returns
Rigidbody
Inherited from
ComponentBase.constructor
Properties
object3D
object3D:
Object3D=null
Defined in: src/components/ComponentBase.ts:29
owner object3D
Inherited from
ComponentBase.object3D
isDestroyed
isDestroyed:
boolean=false
Defined in: src/components/ComponentBase.ts:77
Inherited from
ComponentBase.isDestroyed
isSensor
isSensor:
boolean=false
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:42
Whether this body is a sensor (no contact response, fires triggerEnter/Exit). Must be set BEFORE start().
enableEvents
enableEvents:
boolean=false
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:48
Whether contact / trigger events are emitted. Must be set BEFORE start(). Off by default for performance.
onContactBegin?
optionalonContactBegin?:ContactCallback
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:51
Fires once when contact between two non-sensor bodies begins.
onContactStay?
optionalonContactStay?:ContactCallback
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:53
Fires every frame while contact persists (after onContactBegin).
onContactEnd?
optionalonContactEnd?:ContactCallback
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:55
Fires once when contact ends.
onTriggerEnter?
optionalonTriggerEnter?:ContactCallback
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:57
Fires once when a non-sensor body enters this sensor.
onTriggerExit?
optionalonTriggerExit?:ContactCallback
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:59
Fires once when a non-sensor body leaves this sensor.
Accessors
visibleLayer
Get Signature
get visibleLayer():
number
Defined in: src/components/ComponentBase.ts:46
Composition-layer membership bitmask. The pass / camera / collector filters via
(component.visibleLayer & pass.layerMask & camera.cullingMask) !== 0
Defaults to VisibleLayer.Default (bit 0) so a fresh subclass is visible to passes whose layerMask is VisibleLayer.All (which includes bit 0). Application code can assign project-specific bits (1..31) to organise the scene into composition layers.
Returns
number
Set Signature
set visibleLayer(
value):void
Defined in: src/components/ComponentBase.ts:50
Parameters
value
number
Returns
void
Inherited from
ComponentBase.visibleLayer
eventDispatcher
Get Signature
get eventDispatcher():
CEventDispatcher
Defined in: src/components/ComponentBase.ts:63
Returns
CEventDispatcher
Set Signature
set eventDispatcher(
value):void
Defined in: src/components/ComponentBase.ts:68
Parameters
value
CEventDispatcher
Returns
void
Inherited from
ComponentBase.eventDispatcher
isStart
Get Signature
get isStart():
boolean
Defined in: src/components/ComponentBase.ts:79
Returns
boolean
Inherited from
ComponentBase.isStart
transform
Get Signature
get transform():
Transform
Defined in: src/components/ComponentBase.ts:89
Return the Transform component attached to the Object3D. Null before the component is attached — addComponent assigns object3D only after construction — so constructor-time callers can probe safely via this.transform?..
Returns
Transform
Inherited from
ComponentBase.transform
enable
Get Signature
get enable():
boolean
Defined in: src/components/ComponentBase.ts:113
Enable/disable components. The enabled components can be updated, while the disabled components cannot be updated.
Returns
boolean
Set Signature
set enable(
value):void
Defined in: src/components/ComponentBase.ts:96
Enable/disable components. The enabled components can be updated, while the disabled components cannot be updated.
Parameters
value
boolean
Returns
void
Inherited from
ComponentBase.enable
bodyInited
Get Signature
get bodyInited():
boolean
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:198
Returns
boolean
native
Get Signature
get native():
RigidBody
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:201
Escape hatch to the native Rapier RigidBody. Opts out of cross-backend portability.
Returns
RigidBody
colliders
Get Signature
get colliders():
Collider[]
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:203
Returns
Collider[]
shape
Get Signature
get shape():
ColliderDesc|ColliderDesc[]
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:210
Collider descriptor used to build the body. Accepts a single shape, a compound (ChildShape[]) or a flat array of ColliderDesc. Set BEFORE start().
Returns
ColliderDesc | ColliderDesc[]
Set Signature
set shape(
value):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:213
Parameters
value
ColliderDesc | ChildShape[] | ColliderDesc[]
Returns
void
bodyType
Get Signature
get bodyType():
BodyType
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:226
Returns
Set Signature
set bodyType(
value):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:227
Parameters
value
Returns
void
mass
Get Signature
get mass():
number
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:238
Returns
number
Set Signature
set mass(
value):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:239
Parameters
value
number
Returns
void
restitution
Get Signature
get restitution():
number
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:244
Returns
number
Set Signature
set restitution(
value):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:245
Parameters
value
number
Returns
void
friction
Get Signature
get friction():
number
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:250
Returns
number
Set Signature
set friction(
value):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:251
Parameters
value
number
Returns
void
linearDamping
Get Signature
get linearDamping():
number
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:256
Returns
number
Set Signature
set linearDamping(
value):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:257
Parameters
value
number
Returns
void
angularDamping
Get Signature
get angularDamping():
number
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:262
Returns
number
Set Signature
set angularDamping(
value):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:263
Parameters
value
number
Returns
void
gravityScale
Get Signature
get gravityScale():
number
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:268
Returns
number
Set Signature
set gravityScale(
value):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:269
Parameters
value
number
Returns
void
userIndex
Get Signature
get userIndex():
number
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:274
Returns
number
Set Signature
set userIndex(
value):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:275
Parameters
value
number
Returns
void
linearVelocity
Get Signature
get linearVelocity():
Vector3
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:280
Returns
Vector3
Set Signature
set linearVelocity(
value):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:285
Parameters
value
Vector3
Returns
void
angularVelocity
Get Signature
get angularVelocity():
Vector3
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:289
Returns
Vector3
Set Signature
set angularVelocity(
value):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:294
Parameters
value
Vector3
Returns
void
Methods
init()
init(
param?):void
Defined in: src/components/ComponentBase.ts:161
Parameters
param?
any
Returns
void
Inherited from
ComponentBase.init
stop()
stop():
void
Defined in: src/components/ComponentBase.ts:163
Returns
void
Inherited from
ComponentBase.stop
onEnable()?
optionalonEnable(view?):any
Defined in: src/components/ComponentBase.ts:164
Parameters
view?
View3D
Returns
any
Inherited from
ComponentBase.onEnable
onDisable()?
optionalonDisable(view?):any
Defined in: src/components/ComponentBase.ts:165
Parameters
view?
View3D
Returns
any
Inherited from
ComponentBase.onDisable
onLateUpdate()?
optionalonLateUpdate(view?):any
Defined in: src/components/ComponentBase.ts:167
Parameters
view?
View3D
Returns
any
Inherited from
ComponentBase.onLateUpdate
onBeforeUpdate()?
optionalonBeforeUpdate(view?):any
Defined in: src/components/ComponentBase.ts:168
Parameters
view?
View3D
Returns
any
Inherited from
ComponentBase.onBeforeUpdate
onCompute()?
optionalonCompute(view?,command?):any
Defined in: src/components/ComponentBase.ts:169
Parameters
view?
View3D
command?
GPUCommandEncoder
Returns
any
Inherited from
ComponentBase.onCompute
onGraphic()?
optionalonGraphic(view?):any
Defined in: src/components/ComponentBase.ts:170
Parameters
view?
View3D
Returns
any
Inherited from
ComponentBase.onGraphic
onParentChange()?
optionalonParentChange(lastParent?,currentParent?):any
Defined in: src/components/ComponentBase.ts:171
Parameters
lastParent?
Object3D
currentParent?
Object3D
Returns
any
Inherited from
ComponentBase.onParentChange
onAddChild()?
optionalonAddChild(child):any
Defined in: src/components/ComponentBase.ts:172
Parameters
child
Object3D
Returns
any
Inherited from
ComponentBase.onAddChild
onRemoveChild()?
optionalonRemoveChild(child):any
Defined in: src/components/ComponentBase.ts:173
Parameters
child
Object3D
Returns
any
Inherited from
ComponentBase.onRemoveChild
cloneTo()
cloneTo(
obj):void
Defined in: src/components/ComponentBase.ts:180
clone component data to target object3D
Parameters
obj
Object3D
target object3D
Returns
void
Inherited from
ComponentBase.cloneTo
copyComponent()
copyComponent(
from):this
Defined in: src/components/ComponentBase.ts:182
Parameters
from
this
Returns
this
Inherited from
ComponentBase.copyComponent
beforeDestroy()
beforeDestroy(
force?):void
Defined in: src/components/ComponentBase.ts:249
before release this component, object refrences are not be set null now.
Parameters
force?
boolean
Returns
void
Inherited from
ComponentBase.beforeDestroy
start()
start():
void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:64
Returns
void
Overrides
ComponentBase.start
_syncTransformFromBody()
_syncTransformFromBody(
force?):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:132
Pull body pose into the owner Object3D. Called by Physics.update AFTER world.step so the transform reflects the post-step pose in the SAME frame's render. Doing this in onUpdate (which runs BEFORE the render- loop callback) would render the pre-step pose and lag visuals one frame behind physics — visible during kinematic drag where the body chases mouse-set setNextKinematicTranslation targets every frame.
Parameters
force?
boolean = false
Returns
void
onUpdate()
onUpdate():
void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:153
Returns
void
Overrides
ComponentBase.onUpdate
destroy()
destroy(
force?):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:158
release this component
Parameters
force?
boolean
Returns
void
Overrides
ComponentBase.destroy
wait()
wait():
Promise<RigidBody>
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:193
Returns
Promise<RigidBody>
enableCcd()
enableCcd(
value):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:299
Continuous Collision Detection. Replaces ammo's two-knob CCD API.
Parameters
value
boolean
Returns
void
lockTranslations()
lockTranslations(
x,y,z):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:305
Lock translation axes. true locks the axis. (Rapier-only)
Parameters
x
boolean
y
boolean
z
boolean
Returns
void
lockRotations()
lockRotations(
x,y,z):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:310
Lock rotation axes. true locks the axis. (Rapier-only)
Parameters
x
boolean
y
boolean
z
boolean
Returns
void
applyImpulse()
applyImpulse(
impulse,point?):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:314
Parameters
impulse
Vector3
point?
Vector3
Returns
void
applyTorqueImpulse()
applyTorqueImpulse(
torque):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:327
Parameters
torque
Vector3
Returns
void
applyForce()
applyForce(
force,point?):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:331
Parameters
force
Vector3
point?
Vector3
Returns
void
clearForcesAndVelocities()
clearForcesAndVelocities():
void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:344
Returns
void
updateTransform()
updateTransform(
position?,rotation?,clearFV?):void
Defined in: packages/physics-rapier/rigidbody/Rigidbody.ts:353
Force pose; mirrors ammo plugin's Rigidbody.updateTransform.
Parameters
position?
Vector3
rotation?
Vector3 | Quaternion
clearFV?
boolean
Returns
void

