Type alias: ShadowSetting 
Ƭ ShadowSetting: Object
Shadow setting
Type declaration 
| Name | Type | Description | 
|---|---|---|
| debug | any | - | 
| enable | boolean | enable | 
| needUpdate | boolean | |
| autoUpdate | boolean | update shadown automatic | 
| updateFrameRate | number | frequency for shadows update | 
| type | "PCF"|"HARD"|"SOFT" | Percentage-Closer Filtering(PCF)is a simple, often seen technique for removing shadow edges. Soft shadow, is a soft and blurred shadow that is farther away from the object when the light is shot down. Hard shadow, is a sharper shadow, at the exchange (connection) with the object or the place where the light hits and close to the object, or the occluded place where the sunlight cannot reach. | 
| pointShadowBias | number | Offset of point light shadow | 
| shadowBound? | number | shadow boundary | 
| shadowSize | number | shadow mapping Size | 
| shadowBias | number | shadow depth offset bias | 
| shadowSoft | number | Shadow softness | 
| pointShadowSize | number | Point shadow mapping size | 
| csmMargin | number | Blend Shadow(0-1) | 
| csmScatteringExp | number | scattering csm Area Exponent for each level | 
| csmAreaScale | number | scale csm Area of all level | 

