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@orillusion/core


Class: TilesRenderer ​

Defined in: src/loader/parser/tileRenderer/TilesRenderer.ts:16

Loads and assembles a 3D Tiles tileset into a scene graph. Reads a tileset.json, applies the root/up-axis transforms, and recursively loads each referenced tile (glb, b3dm, i3dm, or nested tileset) into group.

Constructors ​

Constructor ​

new TilesRenderer(ctx?): TilesRenderer

Defined in: src/loader/parser/tileRenderer/TilesRenderer.ts:23

Parameters ​

ctx? ​

Context3D

Returns ​

TilesRenderer

Properties ​

group ​

readonly group: Object3D

Defined in: src/loader/parser/tileRenderer/TilesRenderer.ts:17

Methods ​

loadTileSet() ​

loadTileSet(rootPath, file): Promise<void>

Defined in: src/loader/parser/tileRenderer/TilesRenderer.ts:33

Load a tileset and add all of its tiles as children of group.

Parameters ​

rootPath ​

string

Base directory used to resolve tile content URIs.

file ​

string

Tileset descriptor file name (e.g. tileset.json).

Returns ​

Promise<void>