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@orillusion/core


Function: textureCompress() ​

textureCompress(colorMap, sourceTexture, destTexture, workX, workY, workZ?): string

Defined in: src/assets/shader/compute/utils/TextureCompress.ts:3

Parameters ​

colorMap ​

Texture

sourceTexture ​

Texture[]

destTexture ​

Texture[]

workX ​

number

workY ​

number

workZ? ​

number = 1

Returns ​

string