RapierMultipleShapes
ts
import { Scene3D, Object3D, LitMaterial, Engine3D, BoxGeometry, MeshRenderer, Vector3, PlaneGeometry, Color, SphereGeometry, CylinderGeometry, AtmosphericComponent, CameraUtil, DirectLight, HoverCameraController, KelvinUtil, View3D } from "@orillusion/core";
import { Physics, Rigidbody, BodyType, CollisionShapeUtil } from "@orillusion/physics-rapier";
class Sample_RapierMultipleShapes {
engine: Engine3D;
private scene: Scene3D;
async run() {
await Physics.init();
const engine = this.engine = await Engine3D.init({ renderLoop: () => Physics.update() });
let scene = new Scene3D();
let atmosphericSky: AtmosphericComponent;
atmosphericSky = scene.addComponent(AtmosphericComponent);
let camera = CameraUtil.createCamera3DObject(scene);
camera.perspective(60, engine.aspect, 1, 5000);
let hoverCtrl = camera.object3D.addComponent(HoverCameraController);
hoverCtrl.setCamera(-30, -15, 30);
let view = new View3D();
view.scene = scene;
view.camera = camera;
let lightObj3D = new Object3D();
lightObj3D.x = 0;
lightObj3D.y = 30;
lightObj3D.z = -40;
lightObj3D.rotationX = 35;
lightObj3D.rotationY = 160;
lightObj3D.rotationZ = 0;
let light = lightObj3D.addComponent(DirectLight);
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
light.castShadow = true;
light.intensity = 4;
light.enableCSM = true;
scene.addChild(light.object3D);
atmosphericSky.relativeTransform = light.transform;
this.scene = scene;
this.initScene();
engine.startRenderView(view);
}
private mat(c: Color) { const m = new LitMaterial(); m.baseColor = c; m.roughness = 0.6; m.metallic = 0.1; return m; }
private initScene() {
const floor = new Object3D();
const fr = floor.addComponent(MeshRenderer);
fr.geometry = new PlaneGeometry(60, 60); fr.material = this.mat(new Color(0.5, 0.5, 0.55));
const fb = floor.addComponent(Rigidbody);
fb.bodyType = BodyType.Static; fb.shape = CollisionShapeUtil.createPlaneShape(30, 0.05);
this.scene.addChild(floor);
const drop = (obj: Object3D, shape: any, x: number, color: Color) => {
obj.x = x; obj.y = 8; obj.z = (Math.random() - 0.5) * 4;
const mr = obj.getComponent(MeshRenderer); if (mr) mr.material = this.mat(color);
const rb = obj.addComponent(Rigidbody);
rb.bodyType = BodyType.Dynamic; rb.mass = 1; rb.shape = shape;
this.scene.addChild(obj);
};
const b = new Object3D(); const br = b.addComponent(MeshRenderer);
br.geometry = new BoxGeometry(1, 1, 1);
drop(b, CollisionShapeUtil.createBoxShape(b, new Vector3(1, 1, 1)), -8, new Color(0.9, 0.4, 0.4));
const s = new Object3D(); const sr = s.addComponent(MeshRenderer);
sr.geometry = new SphereGeometry(0.6, 24, 24);
drop(s, CollisionShapeUtil.createSphereShape(s, 0.6), -4, new Color(0.4, 0.9, 0.4));
const c = new Object3D(); const cr = c.addComponent(MeshRenderer);
cr.geometry = new CylinderGeometry(0.6, 0.6, 1.4);
drop(c, CollisionShapeUtil.createCylinderShape(c, 0.6, 0.7), 0, new Color(0.4, 0.4, 0.9));
const co = new Object3D(); const cor = co.addComponent(MeshRenderer);
cor.geometry = new CylinderGeometry(0.001, 0.6, 1.4);
drop(co, CollisionShapeUtil.createConeShape(co, 0.6, 0.7), 4, new Color(0.9, 0.9, 0.4));
const cap = new Object3D(); const capr = cap.addComponent(MeshRenderer);
capr.geometry = new CylinderGeometry(0.5, 0.5, 1.4);
drop(cap, CollisionShapeUtil.createCapsuleShape(cap, 0.5, 0.2), 8, new Color(0.9, 0.4, 0.9));
}
}
new Sample_RapierMultipleShapes().run();
