Skip to content

ComponentLifeCycle


WebGPU is not supported in your browser
Please upgrade to latest Chrome/Edge

ts
import { Engine3D, ComponentBase, Object3DUtil, Scene3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, Object3D, DirectLight, KelvinUtil } from '@orillusion/core'
import { Stats } from '@orillusion/stats'

class TestComponent1 extends ComponentBase {
    i = 0
    start(): void {
        console.log('TestComponent1 start')
    }
    onUpdate() {
        this.i += 1
        console.log('TestComponent1 onUpdate')
    }
    onLateUpdate() {
        console.log('TestComponent1 onLateUpdate', this.i)
    }
}

class TestComponent2 extends ComponentBase {
    i = 0
    start() {
        console.log('TestComponent2 start')
        this.transform.rotationY = 0.0
        this.object3D.addComponent(TestComponent1)
    }
    onUpdate() {
        this.i += 1
        this.transform.rotationY += 1.0
        console.log('TestComponent2 onUpdate')
    }
    onLateUpdate() {
        console.log('TestComponent2 onLateUpdate', this.i)
    }
}

class Sample {
    async run() {
        Engine3D.setting.shadow.type = 'HARD'
        Engine3D.setting.shadow.shadowBound = 100
        await Engine3D.init()

        let scene = new Scene3D()
        scene.addComponent(Stats)

        // init sky
        let atmosphericSky: AtmosphericComponent
        atmosphericSky = scene.addComponent(AtmosphericComponent)

        // init Camera3D
        let camera = CameraUtil.createCamera3DObject(scene)
        camera.perspective(60, Engine3D.aspect, 1, 5000)

        // init Camera Controller
        let hoverCtrl = camera.object3D.addComponent(HoverCameraController)
        hoverCtrl.setCamera(-30, -15, 100)

        // init View3D
        let view = new View3D()
        view.scene = scene
        view.camera = camera

        // create direction light
        let lightObj3D = new Object3D()
        lightObj3D.x = 0
        lightObj3D.y = 30
        lightObj3D.z = -40
        lightObj3D.rotationX = 20
        lightObj3D.rotationY = 160
        lightObj3D.rotationZ = 0

        let light = lightObj3D.addComponent(DirectLight)
        light.lightColor = KelvinUtil.color_temperature_to_rgb(5355)
        light.castShadow = true
        light.intensity = 30

        scene.addChild(light.object3D)

        // relative light to sky
        atmosphericSky.relativeTransform = light.transform
        // floor
        const floor = Object3DUtil.GetSingleCube(100, 1, 100, 0.5, 0.5, 0.5)
        floor.y = -5
        scene.addChild(floor)
        // box
        const obj = Object3DUtil.GetSingleCube(10, 10, 10, 1, 1, 1)
        obj.addComponent(TestComponent2)
        scene.addChild(obj)
        Engine3D.startRenderView(view)
    }
}

new Sample().run()