Video
ts
import { AtmosphericComponent, CameraUtil, Color, DirectLight, Engine3D, HoverCameraController, KelvinUtil, Object3D, Scene3D, SpriteRenderer, Vector2, View3D } from "@orillusion/core";
import { VideoTexture } from "@orillusion/media-extention";
import dat from "dat.gui";
class Sample_Video {
engine: Engine3D;
scene: Scene3D;
view: View3D;
lightObj: Object3D;
private obj: Object3D;
private sprite: SpriteRenderer;
private video: VideoTexture;
private readonly state = {
width: 16,
height: 9,
color: new Color(1, 1, 1, 1),
};
async run() {
this.engine = await Engine3D.init({});
this.scene = new Scene3D();
let sky = this.scene.addComponent(AtmosphericComponent);
let camera = CameraUtil.createCamera3DObject(this.scene);
camera.perspective(60, this.engine.aspect, 0.1, 5000.0);
camera.object3D.addComponent(HoverCameraController).setCamera(0, -10, 40);
this.view = new View3D();
this.view.scene = this.scene;
this.view.camera = camera;
this.engine.startRenderView(this.view);
await this.initScene();
sky.relativeTransform = this.lightObj.transform;
this.initGUI();
}
async initScene() {
{
this.lightObj = new Object3D();
this.lightObj.rotationX = 45;
this.lightObj.rotationY = 110;
let lc = this.lightObj.addComponent(DirectLight);
lc.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
lc.intensity = 3;
this.scene.addChild(this.lightObj);
}
this.video = new VideoTexture(this.engine.context3D);
await this.video.load('https://cdn.orillusion.com/videos/bunny.mp4');
this.obj = new Object3D();
this.sprite = this.obj.addComponent(SpriteRenderer);
this.sprite.size = new Vector2(this.state.width, this.state.height);
this.sprite.pivot = new Vector2(0.5, 0.5);
this.sprite.color = this.state.color;
this.sprite.texture = this.video;
this.scene.addChild(this.obj);
}
private initGUI() {
let gui = new dat.GUI();
gui.add(this.state, 'width', 2, 40, 0.5).onChange(v => this.sprite.size = new Vector2(v, this.state.height));
gui.add(this.state, 'height', 2, 40, 0.5).onChange(v => this.sprite.size = new Vector2(this.state.width, v));
gui.addColor({ color: Object.values(this.state.color).map((v) => v * 255) }, 'color').onChange((v) => {
this.state.color = new Color().copyFromArray(v);
});
gui.open();
}
}
new Sample_Video().run();
