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ClearCoat


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ts
import { Object3D, Scene3D, Engine3D, CameraUtil, HoverCameraController, View3D, AtmosphericComponent, DirectLight, KelvinUtil, MeshRenderer, LitMaterial, SphereGeometry, Color, SkyRenderer } from '@orillusion/core'
import dat from 'dat.gui'

class Sample_ClearCoat {
    lightObj3D: Object3D
    scene: Scene3D

    async run() {
        Engine3D.setting.shadow.shadowBound = 300
        await Engine3D.init()

        this.scene = new Scene3D()
        let camera = CameraUtil.createCamera3DObject(this.scene)
        camera.perspective(60, Engine3D.aspect, 1, 5000.0)

        camera.object3D.addComponent(HoverCameraController).setCamera(-25, -5, 300)

        let view = new View3D()
        view.scene = this.scene
        view.camera = camera

        Engine3D.startRenderView(view)
        await this.initScene()
    }

    async initScene() {
        /******** sky *******/
        {
            let sky = this.scene.getOrAddComponent(SkyRenderer)
            sky.map = await Engine3D.res.loadHDRTextureCube('https://cdn.orillusion.com//hdri/sunset.hdr')
            this.scene.envMap = sky.map
        }
        /******** light *******/
        {
            this.lightObj3D = new Object3D()
            this.lightObj3D.rotationX = 124
            this.lightObj3D.rotationY = 327
            this.lightObj3D.rotationZ = 265.38
            let directLight = this.lightObj3D.addComponent(DirectLight)
            directLight.lightColor = KelvinUtil.color_temperature_to_rgb(5355)
            directLight.castShadow = true
            directLight.intensity = 43

            let gui = new dat.GUI()
            let DirLight = gui.addFolder('DirectLight')
            DirLight.add(directLight, 'enable')
            DirLight.add(directLight.transform, 'rotationX', 0.0, 360.0, 0.01)
            DirLight.add(directLight.transform, 'rotationY', 0.0, 360.0, 0.01)
            DirLight.add(directLight.transform, 'rotationZ', 0.0, 360.0, 0.01)
            DirLight.addColor({
                lightColor: [directLight.lightColor.r, directLight.lightColor.g, directLight.lightColor.b, 1].map((v,i)=> i == 3 ? v : Math.floor(v*255))
            }, 'lightColor').onChange(v=>{
                directLight.lightColor = new Color(v[0]/255, v[1]/255, v[2]/255, v[3])
            })
            DirLight.add(directLight, 'intensity', 0.0, 160.0, 0.01)
            DirLight.add(directLight, 'indirect', 0.0, 10.0, 0.01)
            DirLight.add(directLight, 'castShadow')
            DirLight.open()
            this.scene.addChild(this.lightObj3D)
        }

        {
            let clearCoatRoughnessTex = await Engine3D.res.loadTexture('https://cdn.orillusion.com/PBR/ClearCoatTest/T_Imperfections_Wipe_Mask.PNG')
            let space = 50
            let geo = new SphereGeometry(15, 35, 35)
            for (let i = 0; i < 10; i++) {
                var obj = new Object3D()
                let mr = obj.addComponent(MeshRenderer)
                mr.geometry = geo
                let mat = new LitMaterial()
                mat.baseColor = new Color(1.0, 0.0, 0.0)
                mat.metallic = 0
                mat.roughness = 1
                mat.clearCoatRoughnessMap = clearCoatRoughnessTex
                // mat.clearcoatFactor = i / 10;
                mat.clearcoatColor = new Color(0.0, 0.0, 0.0)
                mat.clearcoatWeight = 0.65
                mat.clearcoatFactor = 1
                mat.clearcoatRoughnessFactor = i / 10
                mr.material = mat
                this.scene.addChild(obj)

                obj.x = space * i - space * 10 * 0.5
            }
        }
    }
}

new Sample_ClearCoat().run()