PropertyAnimation
ts
import { Scene3D, AtmosphericComponent, KelvinUtil, CameraUtil,DirectLight, View3D, HoverCameraController, PropertyAnimation, Engine3D, Object3D, Object3DUtil, PropertyAnimClip, WrapMode } from "@orillusion/core";
import dat from 'dat.gui'
import { Stats } from '@orillusion/stats'
class Sample_PropertyAnimation {
scene: Scene3D;
animation: PropertyAnimation;
private Ori: dat.GUI | undefined
async run() {
Engine3D.setting.shadow.autoUpdate = true;
Engine3D.setting.shadow.updateFrameRate = 1;
Engine3D.setting.shadow.shadowBound = 20;
Engine3D.setting.shadow.shadowSize = 2048;
await Engine3D.init();
let scene = this.scene = new Scene3D()
scene.addComponent(Stats)
// init sky
let atmosphericSky: AtmosphericComponent
atmosphericSky = scene.addComponent(AtmosphericComponent)
// init Camera3D
let camera = CameraUtil.createCamera3DObject(scene)
camera.perspective(60, Engine3D.aspect, 1, 5000)
camera.enableCSM = true
// init Camera Controller
let hoverCtrl = camera.object3D.addComponent(HoverCameraController)
hoverCtrl.setCamera(-30, -15, 20)
// init View3D
let view = new View3D()
view.scene = scene
view.camera = camera
// create direction light
let lightObj3D = new Object3D()
lightObj3D.x = 0
lightObj3D.y = 30
lightObj3D.z = -40
lightObj3D.rotationX = 20
lightObj3D.rotationY = 160
lightObj3D.rotationZ = 0
let light = lightObj3D.addComponent(DirectLight)
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355)
light.castShadow = true
light.intensity = 30
scene.addChild(light.object3D)
// relative light to sky
atmosphericSky.relativeTransform = light.transform
await this.initScene(this.scene);
Engine3D.startRenderView(view);
this.displayGUI();
}
async initScene(scene: Scene3D) {
// floor
let floor: Object3D = Object3DUtil.GetSingleCube(16, 0.1, 16, 1, 1, 1);
scene.addChild(floor);
// load external model
let model = await Engine3D.res.loadGltf('https://cdn.orillusion.com/PBR/Duck/Duck.gltf') as Object3D;
let container = new Object3D();
container.addChild(model);
model.rotationY = 180;
this.scene.addChild(container);
model.scaleX = model.scaleY = model.scaleZ = 0.01;
this.animation = await this.initPropertyAnim(container);
this.animation.play(this.animation.defaultClip);
return true;
}
private async initPropertyAnim(owner: Object3D) {
// add PropertyAnimation
let animation = owner.addComponent(PropertyAnimation);
//load a animation clip
let json: any = await Engine3D.res.loadJSON('https://cdn.orillusion.com/json/anim_0.json');
let animClip = new PropertyAnimClip();
animClip.parse(json);
animClip.wrapMode = WrapMode.Loop;
animation.defaultClip = animClip.name;
animation.autoPlay = true;
// register clip to animation
animation.appendClip(animClip);
return animation;
}
private displayGUI() {
// restart the animation clip
let gui = new dat.GUI()
var button_add = {
Restart: () => {
this.animation.play(this.animation.defaultClip, true);
}
}
gui.add(button_add, 'Restart')
let data = { Seek: 0, Speed: 1 };
// seek the animation to the specified time
let totalTime = this.animation.getClip(this.animation.defaultClip).totalTime;
gui.add(data, 'Seek', 0, totalTime, 0.01).onChange((v) => {
this.animation.stop();
this.animation.seek(v);
});
// change animation speed
gui.add(data, 'Speed', 0, 1, 0.01).onChange((v) => {
this.animation.speed = v;
});
}
}
new Sample_PropertyAnimation().run();