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GICornellBox


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ts
import { Object3D, Scene3D, Engine3D, GlobalIlluminationComponent, Vector3, GTAOPost, PostProcessingComponent, BloomPost, DirectLight, KelvinUtil, HoverCameraController, AtmosphericComponent, CameraUtil, View3D } from '@orillusion/core'
import { Stats } from '@orillusion/stats'
import dat from 'dat.gui'

class Sample_GICornellBox {
    scene: Scene3D
    private Ori: dat.GUI
    private giComponent: GlobalIlluminationComponent

    async run() {
        Engine3D.setting.gi.enable = true
        Engine3D.setting.gi.debug = true
        Engine3D.setting.gi.probeYCount = 6
        Engine3D.setting.gi.probeXCount = 6
        Engine3D.setting.gi.probeZCount = 6
        Engine3D.setting.gi.offsetX = 0
        Engine3D.setting.gi.offsetY = 10
        Engine3D.setting.gi.offsetZ = 0
        Engine3D.setting.gi.indirectIntensity = 1
        Engine3D.setting.gi.lerpHysteresis = 0.004 //default value is 0.01
        Engine3D.setting.gi.maxDistance = 16
        Engine3D.setting.gi.probeSpace = 6
        Engine3D.setting.gi.normalBias = 0
        Engine3D.setting.gi.probeSize = 32
        Engine3D.setting.gi.octRTSideSize = 16
        Engine3D.setting.gi.octRTMaxSize = 2048
        Engine3D.setting.gi.ddgiGamma = 2.2
        Engine3D.setting.gi.depthSharpness = 1
        Engine3D.setting.gi.autoRenderProbe = true

        Engine3D.setting.shadow.debug = true
        Engine3D.setting.shadow.shadowBound = 50
        Engine3D.setting.shadow.shadowSize = 1024
        Engine3D.setting.shadow.autoUpdate = true
        Engine3D.setting.shadow.updateFrameRate = 1

        await Engine3D.init()

        // init Scene3D
        this.scene = new Scene3D()
        this.scene.exposure = 1
        this.scene.addComponent(Stats)

        // init sky
        let atmosphericSky: AtmosphericComponent
        atmosphericSky = this.scene.addComponent(AtmosphericComponent)

        // init Camera3D
        let camera = CameraUtil.createCamera3DObject(this.scene)
        camera.perspective(60, Engine3D.aspect, 1, 100)

        // init Camera Controller
        let hoverCtrl = camera.object3D.addComponent(HoverCameraController)
        hoverCtrl.setCamera(0, 0, 50, new Vector3(0, 10, 0))

        // init View3D
        let view = new View3D()
        view.scene = this.scene
        view.camera = camera

        // create direction light
        let lightObj3D = new Object3D()
        lightObj3D.x = 0
        lightObj3D.y = 30
        lightObj3D.z = -40
        lightObj3D.rotationX = 20
        lightObj3D.rotationY = 160
        lightObj3D.rotationZ = 0

        let light = lightObj3D.addComponent(DirectLight)
        light.lightColor = KelvinUtil.color_temperature_to_rgb(5355)
        light.castShadow = true
        light.intensity = 30

        this.scene.addChild(light.object3D)

        // relative light to sky
        atmosphericSky.relativeTransform = light.transform

        Engine3D.startRenderView(view)

        this.addGIProbes()

        let postProcessing = this.scene.addComponent(PostProcessingComponent)
        postProcessing.addPost(GTAOPost)
        postProcessing.addPost(BloomPost)

        await this.initScene()
    }

    private addGIProbes() {
        let probeObj = new Object3D()
        // init dat.gui
        const gui = new dat.GUI()
        this.Ori = gui.addFolder('Orillusion')
        this.Ori.open()

        this.giComponent = probeObj.addComponent(GlobalIlluminationComponent)
        this.scene.addChild(probeObj)
        this.renderGUI(this.giComponent)
    }
    private renderGUI(giComponent: GlobalIlluminationComponent) {
        if (!giComponent || !giComponent['_volume']) {
            return setTimeout(() => this.renderGUI(giComponent), 50)
        }
        let volume = giComponent['_volume']
        let giSetting = volume.setting
        let view: View3D = Engine3D.views[0]
        let renderJob = Engine3D.getRenderJob(view)

        function onProbesChange(): void {
            giComponent['changeProbesPosition']()
        }

        let gidir = this.Ori.addFolder('GI')
        gidir.add(giSetting, `lerpHysteresis`, 0.001, 10, 0.0001).onChange(onProbesChange)
        gidir.add(giSetting, `depthSharpness`, 1.0, 100.0, 0.001).onChange(onProbesChange)
        gidir.add(giSetting, `normalBias`, -100.0, 100.0, 0.001).onChange(onProbesChange)
        gidir.add(giSetting, `irradianceChebyshevBias`, -100.0, 100.0, 0.001).onChange(onProbesChange)
        gidir.add(giSetting, `rayNumber`, 0, 512, 1).onChange(onProbesChange)
        gidir.add(giSetting, `irradianceDistanceBias`, 0.0, 200.0, 0.001).onChange(onProbesChange)
        gidir.add(giSetting, `indirectIntensity`, 0.0, 100.0, 0.001).onChange(onProbesChange)
        gidir.add(giSetting, `bounceIntensity`, 0.0, 1.0, 0.001).onChange(onProbesChange)
        gidir.add(giSetting, `probeRoughness`, 0.0, 1.0, 0.001).onChange(onProbesChange)
        gidir.add(giSetting, `ddgiGamma`, 0.0, 4.0, 0.001).onChange(onProbesChange)
        gidir.add(giSetting, 'autoRenderProbe')
        gidir.open()

        let probdir = this.Ori.addFolder('probe volume')
        probdir.add(volume.setting, 'probeSpace', 0.1, volume.setting.probeSpace * 5, 0.001).onChange(onProbesChange)
        probdir.add(volume.setting, 'offsetX', -100, 100, 0.001).onChange(onProbesChange)
        probdir.add(volume.setting, 'offsetY', -100, 100, 0.001).onChange(onProbesChange)
        probdir.add(volume.setting, 'offsetZ', -100, 100, 0.001).onChange(onProbesChange)
        probdir.open()
        
        let button_operation = {
            show: () => {
                giComponent.object3D.transform.enable = true
            },
            hide: () => {
                giComponent.object3D.transform.enable = false
            }
        }
        probdir.add(button_operation, 'show')
        probdir.add(button_operation, 'hide')
    }

    async initScene() {
        let box = (await Engine3D.res.loadGltf('https://cdn.orillusion.com/gltfs/cornellBox/cornellBox.gltf')) as Object3D
        box.localScale = new Vector3(10, 10, 10)
        this.scene.addChild(box)
    }
}

new Sample_GICornellBox().run()