InternalGeometry
ts
import { Engine3D, View3D, Scene3D, CameraUtil, AtmosphericComponent, webGPUContext, HoverCameraController, Object3D, DirectLight, KelvinUtil, PlaneGeometry, LitMaterial, MeshRenderer, BoxGeometry, SphereGeometry, CylinderGeometry, TorusGeometry, Color } from '@orillusion/core';
import { Stats } from '@orillusion/stats'
// An sample of display internal geometry
class Sample_InternalGeometry {
lightObj: Object3D
async run() {
Engine3D.setting.shadow.autoUpdate = true
Engine3D.setting.shadow.shadowBound = 200
await Engine3D.init()
let view = new View3D()
view.scene = new Scene3D()
view.scene.addComponent(Stats)
let sky = view.scene.addComponent(AtmosphericComponent)
view.camera = CameraUtil.createCamera3DObject(view.scene)
view.camera.perspective(60, webGPUContext.aspect, 1, 5000.0)
view.camera.object3D.z = -15
view.camera.object3D.addComponent(HoverCameraController).setCamera(35, -20, 150)
Engine3D.startRenderView(view)
await this.createScene(view.scene)
sky.relativeTransform = this.lightObj.transform
}
private async createScene(scene: Scene3D) {
// add a direction light
let lightObj3D = (this.lightObj = new Object3D())
let sunLight = lightObj3D.addComponent(DirectLight)
sunLight.intensity = 15
sunLight.lightColor = KelvinUtil.color_temperature_to_rgb(6553)
sunLight.castShadow = true
lightObj3D.rotationX = 53.2
lightObj3D.rotationY = 220
lightObj3D.rotationZ = 5.58
scene.addChild(lightObj3D)
let material = new LitMaterial()
// add a plane
{
let plane = new Object3D()
let meshRenderer = plane.addComponent(MeshRenderer)
meshRenderer.geometry = new PlaneGeometry(200, 200, 80, 80)
meshRenderer.material = material
scene.addChild(plane)
}
// add a box
{
let box = new Object3D()
let meshRenderer = box.addComponent(MeshRenderer)
meshRenderer.geometry = new BoxGeometry(50, 10, 20)
meshRenderer.material = material
box.y = 10
scene.addChild(box)
}
// add a box
{
let box = new Object3D()
let meshRenderer = box.addComponent(MeshRenderer)
meshRenderer.geometry = new SphereGeometry(10, 20, 20)
meshRenderer.material = material
box.y = 10
box.x = -50
scene.addChild(box)
}
// add a cylinder opened
{
let box = new Object3D()
let meshRenderer = box.addComponent(MeshRenderer)
meshRenderer.geometry = new CylinderGeometry(5, 10, 20, 50, 20, true)
meshRenderer.material = material
material.cullMode = 'none'
box.y = 20
box.x = 50
scene.addChild(box)
}
// add a cylinder closed
{
let box = new Object3D()
let meshRenderer = box.addComponent(MeshRenderer)
meshRenderer.geometry = new CylinderGeometry(5, 10, 20, 50, 20)
let topMaterial = new LitMaterial()
topMaterial.baseColor = new Color(1, 0, 0, 1)
meshRenderer.materials = [material, material, material]
box.y = 20
box.x = 50
box.z = 50
scene.addChild(box)
}
// add a torus
{
let box = new Object3D()
let meshRenderer = box.addComponent(MeshRenderer)
meshRenderer.geometry = new TorusGeometry(10, 4, 20, 50)
meshRenderer.material = material
box.y = 20
box.x = 50
box.z = -50
scene.addChild(box)
}
}
}
new Sample_InternalGeometry().run()