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多面板示例

下面这个例子,使用两个 WorldPanel 演示在实际3D场景中两种经典的面板使用场景:

  1. 其中一个面板,固定在3D场景中,面板内置有一个文本组件,文本信息可以动态实时更新内容
  2. 另一个面板,它被绑定在另一个3D节点上,可以随着父节点实时更新位置;且可以通过设置 billboard 类型来锁定其旋转角度,让面板始终朝向相机视角;配合 depthTest 可以实现不会被遮挡的标注效果

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<
ts
import {
    Scene3D,
    PropertyAnimation,
    Engine3D,
    Object3D,
    Object3DUtil,
    PropertyAnimClip,
    WrapMode,
    WorldPanel,
    BillboardType,
    TextAnchor,
    UIImage,
    UIShadow,
    UITextField,
    Vector3,
    Color,
    Time,
    AtmosphericComponent,
    Camera3D,
    GPUCullMode,
    HoverCameraController,
    UIPanel,
    View3D,
    DirectLight
} from '@orillusion/core'
import * as dat from 'dat.gui'

class Sample_POI {
    scene: Scene3D
    panel: WorldPanel
    position: Vector3
    gui: dat.GUI

    async run() {
        Engine3D.setting.shadow.autoUpdate = true
        Engine3D.setting.shadow.updateFrameRate = 1
        Engine3D.setting.shadow.shadowBound = 20
        Engine3D.setting.shadow.shadowBias = 0.0001

        // initializa engine
        await Engine3D.init({ renderLoop: () => this.loop() })
        // create new scene as root node
        let scene3D: Scene3D = new Scene3D()
        scene3D.addComponent(AtmosphericComponent)
        // create camera
        let cameraObj: Object3D = new Object3D()
        let camera = cameraObj.addComponent(Camera3D)
        // adjust camera view
        camera.perspective(60, Engine3D.aspect, 1, 5000.0)
        // set camera controller
        let controller = cameraObj.addComponent(HoverCameraController)
        controller.setCamera(0, -20, 15)
        // add camera node
        scene3D.addChild(cameraObj)

        let lightObj = new Object3D()
        lightObj.rotationX = 45
        let dl = lightObj.addComponent(DirectLight)
        dl.intensity = 10
        dl.castShadow = true
        scene3D.addChild(lightObj)

        let view = new View3D()
        view.scene = scene3D
        view.camera = camera
        Engine3D.startRenderView(view)

        this.scene = scene3D

        await this.initScene()
        this.gui = new dat.GUI()
        this.initDuckPOI()
        this.initScenePOI()
    }

    private modelContainer: Object3D

    async initScene() {
        // floor
        let floor: Object3D = Object3DUtil.GetSingleCube(16, 0.1, 16, 1, 1, 1)
        this.scene.addChild(floor)
        await Engine3D.res.loadFont('https://cdn.orillusion.com/fnt/0.fnt')

        // load external model
        let model = (await Engine3D.res.loadGltf('https://cdn.orillusion.com/PBR/Duck/Duck.gltf')) as Object3D
        model.rotationY = 180
        this.modelContainer = new Object3D()
        this.modelContainer.addChild(model)
        this.scene.addChild(this.modelContainer)
        model.scaleX = model.scaleY = model.scaleZ = 0.01
        await this.initPropertyAnim(this.modelContainer)

        let chair = (await Engine3D.res.loadGltf('https://cdn.orillusion.com/PBR/SheenChair/SheenChair.gltf')) as Object3D
        chair.scaleX = chair.scaleY = chair.scaleZ = 8
        this.scene.addChild(chair)
    }

    private async initPropertyAnim(owner: Object3D) {
        // add PropertyAnimation
        let animation = owner.addComponent(PropertyAnimation)

        //load a animation clip
        let json: any = await Engine3D.res.loadJSON('https://cdn.orillusion.com/json/anim_0.json')
        let animClip = new PropertyAnimClip()
        animClip.parse(json)
        animClip.wrapMode = WrapMode.Loop
        animation.defaultClip = animClip.name
        animation.autoPlay = true

        // register clip to animation
        animation.appendClip(animClip)
        animation.play(animation.defaultClip)
        return animation
    }

    private initDuckPOI() {
        let canvas = this.scene.view.enableUICanvas()
        //panel
        this.panel = new Object3D().addComponent(WorldPanel)
        this.panel.billboard = BillboardType.BillboardXYZ
        //add to canvas
        canvas.addChild(this.panel.object3D)
        this.panel.object3D.localScale = new Vector3(0.1, 0.1, 0.1)

        //poi
        let panelRoot = new Object3D()

        this.panel.object3D.addChild(panelRoot)

        let image = panelRoot.addComponent(UIImage)
        image.uiTransform.resize(32, 6)
        image.uiTransform.setXY(20, 20)

        image.color = new Color(1, 1, 1, 0.5)
        image.isShadowless = true
        let text = panelRoot.addComponent(UITextField)

        text.text = 'Happy Duck'
        text.fontSize = 4
        text.color = new Color(0, 0, 0, 1)
        text.alignment = TextAnchor.MiddleCenter
        this.renderUIPanel(this.panel, 'Duck Panel')
    }

    private sceneText: UITextField
    private initScenePOI() {
        let canvas = this.scene.view.enableUICanvas()
        //panel
        let panel = new Object3D().addComponent(WorldPanel)
        panel.cullMode = 'none'
        //add to canvas
        canvas.addChild(panel.object3D)
        panel.object3D.localScale = new Vector3(0.1, 0.1, 0.1)

        //poi
        let panelRoot = new Object3D()
        panel.transform.rotationX = -30
        panel.transform.y = 3.1
        panel.transform.x = 1

        panel.object3D.addChild(panelRoot)
        let text = panelRoot.addComponent(UITextField)
        text.uiTransform.resize(80, 16)
        text.text = this.title
        text.fontSize = 10
        text.color = new Color(0.5, 1.0, 0.5, 1.0)
        text.alignment = TextAnchor.MiddleLeft

        panelRoot.addComponent(UIShadow).shadowOffset.multiplyScaler(0.2)
        this.sceneText = text

        this.renderUIPanel(panel, 'Chair Panel')
    }

    private charCount = 0
    private title: string = 'Hello, Orillusion'
    private lastTitle = this.title
    private loop(): void {
        if (this.panel) {
            this.position ||= new Vector3()
            this.position.copyFrom(this.modelContainer.transform.worldPosition)
            this.panel.object3D.localPosition = this.position
        }
        if (this.sceneText) {
            let count = 1 + (Math.floor(Time.frame * 0.1) % 30)
            if (this.charCount != count) {
                this.charCount = count
                let newTitle = this.title.slice(0, this.charCount)
                if (newTitle != this.lastTitle) {
                    this.sceneText.text = newTitle
                    this.lastTitle = newTitle
                }
            }
        }
    }

    renderUIPanel(panel: WorldPanel, name: string = 'GUI Panel') {
        let f = this.gui.addFolder(name)
        //cull mode
        let cullMode = {}
        cullMode[GPUCullMode.none] = GPUCullMode.none
        cullMode[GPUCullMode.front] = GPUCullMode.front
        cullMode[GPUCullMode.back] = GPUCullMode.back

        // change cull mode by click dropdown box
        f.add({ cullMode: GPUCullMode.none }, 'cullMode', cullMode).onChange((v) => {
            panel.cullMode = v
        })

        //billboard
        let billboard = {}
        billboard['None'] = BillboardType.None
        billboard['Y'] = BillboardType.BillboardY
        billboard['XYZ'] = BillboardType.BillboardXYZ

        // change billboard by click dropdown box
        f.add({ billboard: panel.billboard }, 'billboard', billboard).onChange((v) => {
            panel.billboard = v
        })

        //depth test
        f.add(panel, 'depthTest')
        f.open()
    }
}

new Sample_POI().run()

下面这个例子,集中展示了多种 GUI 组件组合以及多 UIPanel 混合渲染:

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<
ts
import {
    AtmosphericComponent,
    BillboardType,
    CEvent,
    CEventDispatcher,
    Camera3D,
    Color,
    DirectLight,
    Engine3D,
    HoverCameraController,
    ImageType,
    Object3D,
    Object3DUtil,
    PointerEvent3D,
    Scene3D,
    TextAnchor,
    Time,
    UIImage,
    UIInteractive,
    UITextField,
    Vector3,
    View3D,
    WorldPanel,
    clamp
} from '@orillusion/core'

class GUIPanelPOI {
    private readonly alpha = 0.8
    private objUI: Object3D
    private index: number
    private _originColor: Color = new Color()
    private _remainTime: number = -1
    private _backImage: UIImage
    private _outColor = new Color(0, 0.5, 0.75, this.alpha)

    constructor(obj, index: number) {
        this.objUI = obj
        this.index = index
        this.displayUIDetail()
    }

    update(delta: number): void {
        if (this._remainTime > 0) {
            this._remainTime -= delta
            let progress = clamp(this._remainTime, 0, 500)
            progress = 1 - progress / 500
            let color = this._backImage.color
            color.r = this._originColor.r * progress + (1.0 - progress) * 0.2
            color.g = this._originColor.g * progress + (1.0 - progress) * 0.2
            color.b = this._originColor.b * progress + (1.0 - progress) * 0.2
            this._backImage.color = color
        }
        this.updateFrame()
    }

    private lastIndex: number = -1
    private frame: number = Math.floor(Math.random() * 10000)
    private frameStart = 65 //65~77
    private frameCount = 13
    private _icon: UIImage

    private _frameSpeed = 0.05 + 0.1 * Math.random()

    updateFrame() {
        this.frame++
        let newIndex = Math.floor(this.frame * this._frameSpeed) % this.frameCount
        if (newIndex != this.lastIndex) {
            this.lastIndex = newIndex
            let frameKey = (this.lastIndex + this.frameStart).toString().padStart(5, '0')
            this._icon.sprite = Engine3D.res.getGUISprite(frameKey)
        }
    }

    private displayUIDetail(): void {
        let uiChild = this.objUI.addChild(new Object3D()) as Object3D

        let r = Math.random() * 0.25 + 0.2
        let b = Math.random() * 0.25 + 0.2
        let g = Math.random() * 0.25 + 0.2
        this._originColor.setTo(r, g, b, this.alpha)
        //back
        this._backImage = this.addImage(uiChild, ' ', 200, 120, r, g, b, this.alpha)
        this._backImage.uiTransform.x = 100
        this._backImage.uiTransform.y = -60

        uiChild.addEventListener(
            PointerEvent3D.PICK_CLICK_GUI,
            () => {
                this._remainTime = 500
                sampleUIPanelClick.data = this.objUI
                sampleUIPanelDispatcher.dispatchEvent(sampleUIPanelClick)
            },
            this
        )

        uiChild.addEventListener(
            PointerEvent3D.PICK_OVER_GUI,
            () => {
                this._backImage.color = this._outColor
            },
            this
        )

        uiChild.addEventListener(
            PointerEvent3D.PICK_OUT_GUI,
            () => {
                this._backImage.color = this._originColor
            },
            this
        )

        let button = uiChild.addComponent(UIInteractive)
        button.interactive = true

        //icon
        {
            let iconNode = uiChild.addChild(new Object3D()) as Object3D
            let icon = this.addImage(iconNode, '', 100, 100, 1, 1, 1)
            icon.uiTransform.x = -75
            icon.uiTransform.y = 25
            this._icon = icon
            this.updateFrame()
        }

        //text
        {
            let textChild = this.objUI.addChild(new Object3D()) as Object3D
            let text = textChild.addComponent(UITextField)
            text.uiTransform.resize(120, 60)
            text.uiTransform.x = 110
            text.uiTransform.y = -48
            text.alignment = TextAnchor.UpperLeft
            text.text = 'Orilussion'
            text.fontSize = 22
            text.color = new Color(0.9, 0.9, 0.9, 1.0)
        }

        //text
        {
            let textChild = this.objUI.addChild(new Object3D()) as Object3D
            let text = textChild.addComponent(UITextField)
            text.uiTransform.resize(140, 60)
            text.uiTransform.x = 110
            text.uiTransform.y = -100
            text.alignment = TextAnchor.UpperLeft
            text.text = '次时代WebGPU 3D Engine'
            text.fontSize = 18
            text.color = new Color(0.8, 0.8, 0.8, 1.0)
        }
    }

    private addImage(obj: Object3D, texture: string, w: number, h: number, r: number, g: number, b: number, a: number = 1): UIImage {
        let image = obj.addComponent(UIImage)
        image.sprite = Engine3D.res.getGUISprite(texture)
        image.uiTransform.resize(w, h)
        image.imageType = ImageType.Sliced
        image.color.setTo(r, g, b, a)
        return image
    }
}
class GUIPanelBinder {
    objUI: Object3D
    panel: GUIPanelPOI
    ball: Object3D

    constructor(ball: Object3D, ui: Object3D, index: number) {
        this.ball = ball
        this.objUI = ui
        this.objUI.name = 'panel ' + index
        this.objUI.scaleX = this.objUI.scaleY = this.objUI.scaleZ = 0.1
        this.panel = new GUIPanelPOI(this.objUI, index)
    }

    update(delta: number) {
        this.objUI.localPosition = this.ball.transform.worldPosition
        this.panel.update(delta)
    }
}

let sampleUIPanelClick: CEvent = new CEvent('ClickUIPanel')
let sampleUIPanelDispatcher: CEventDispatcher = new CEventDispatcher()

class Sample_UIMultiPanel {
    camera: Camera3D
    scene: Scene3D
    view: View3D

    async run() {
        Engine3D.setting.shadow.autoUpdate = true
        Engine3D.setting.shadow.shadowBias = 0.0001
        Engine3D.setting.shadow.shadowBound = 200

        await Engine3D.init({
            renderLoop: () => {
                this.renderUpdate()
            }
        })

        // create new scene as root node
        let scene3D: Scene3D = new Scene3D()
        scene3D.addComponent(AtmosphericComponent)
        // create camera
        let cameraObj: Object3D = new Object3D()
        let camera = cameraObj.addComponent(Camera3D)
        // adjust camera view
        camera.perspective(60, Engine3D.aspect, 1, 5000.0)
        // set camera controller
        let controller = cameraObj.addComponent(HoverCameraController)
        controller.setCamera(0, -10, 150, new Vector3(0, 15, 0))
        // add camera node
        scene3D.addChild(cameraObj)
        // create light
        let light: Object3D = new Object3D()
        // add direct light component
        let component: DirectLight = light.addComponent(DirectLight)
        // adjust lighting
        light.rotationX = 21
        light.rotationY = 120
        component.lightColor = new Color(1.0, 1.0, 1.0, 1.0)
        component.intensity = 30
        component.castShadow = true
        // add light object
        scene3D.addChild(light)

        let view = new View3D()
        view.scene = scene3D
        view.camera = camera
        Engine3D.startRenderView(view)
        this.scene = scene3D
        this.camera = view.camera
        this.view = view

        let model = await Engine3D.res.loadGltf('https://cdn.orillusion.com/gltfs/wukong/wukong.gltf')
        model.localScale = new Vector3(1, 1, 1).multiplyScalar(50)

        this.scene.addChild(model)
        this.scene.addChild(Object3DUtil.GetSingleCube(400, 1, 400, 0.2, 0.2, 0.2))

        await Engine3D.res.loadFont('https://cdn.orillusion.com/fnt/0.fnt')
        await Engine3D.res.loadAtlas('https://cdn.orillusion.com/atlas/Sheet_atlas.json')

        this.makeUIPanelList()
    }

    private nodeList: GUIPanelBinder[] = []
    private bindTarget3DRoot: Object3D

    private makeUIPanelList(): void {
        this.bindTarget3DRoot = new Object3D()
        this.bindTarget3DRoot.y = 50
        this.scene.addChild(this.bindTarget3DRoot)
        let canvas = this.view.enableUICanvas()

        for (let i = 0; i < 50; i++) {
            //panel
            let panelRoot: Object3D = new Object3D()
            let panel = panelRoot.addComponent(WorldPanel)
            panel.billboard = BillboardType.BillboardXYZ
            panel.needSortOnCameraZ = true
            canvas.addChild(panel.object3D)

            //random position
            let angle = Math.PI * 2 * Math.random()
            let pos = new Vector3()
            pos.set(Math.sin(angle), Math.cos(angle), (Math.random() - 0.5) * 2)
            pos.multiplyScalar(50 * Math.sqrt(Math.random() + 0.25))

            let ball = this.bindTarget3DRoot.addChild(new Object3D()) as Object3D
            ball.localPosition = pos

            //binder
            let node = new GUIPanelBinder(ball, panelRoot, i)
            this.nodeList.push(node)
        }

        sampleUIPanelDispatcher.addEventListener(
            sampleUIPanelClick.type,
            (e) => {
                let target = e.data as Object3D
                let targetPos = this.view.camera.worldToScreenPoint(target.transform.worldPosition)
                let orginPos = this.view.camera.worldToScreenPoint(new Vector3())
                this.isSpeedAdd = targetPos.x > orginPos.x ? 1 : -1
                this.speedAngle += 50
                console.log(this.isSpeedAdd)
            },
            this
        )
    }
    private speedAngle: number = 1
    private isSpeedAdd: number = 1

    renderUpdate() {
        if (this.bindTarget3DRoot) {
            this.speedAngle -= 0.2
            this.speedAngle = Math.max(this.speedAngle, 1)
            this.bindTarget3DRoot.rotationY += 0.01 * this.speedAngle * this.isSpeedAdd

            for (let binder of this.nodeList) {
                binder.update(Time.delta)
            }
        }
    }
}

new Sample_UIMultiPanel().run()