UISpriteSheet
ts
import { AtmosphericComponent, BillboardType, CameraUtil, Color, ComponentBase, DirectLight, Engine3D, GUIQuad, GUISprite, HoverCameraController, ImageType, KelvinUtil, Object3D, Object3DUtil, Scene3D, UIImage, UITransform, View3D, WorldPanel } from '@orillusion/core';
import { Stats } from '@orillusion/stats';
import dat from 'dat.gui';
class Sample_UISpriteSheet {
img: UIImage;
scene: Scene3D;
Ori: dat.GUI;
async run() {
Engine3D.setting.shadow.autoUpdate = true;
await Engine3D.init({
renderLoop: () => {
this.renderUpdate();
}
});
// init Scene3D
this.scene = new Scene3D();
this.scene.exposure = 1;
this.scene.addComponent(Stats);
// init sky
let atmosphericSky: AtmosphericComponent;
atmosphericSky = this.scene.addComponent(AtmosphericComponent);
// init Camera3D
let camera = CameraUtil.createCamera3DObject(this.scene);
camera.perspective(60, Engine3D.aspect, 1, 5000);
// init Camera Controller
let hoverCtrl = camera.object3D.addComponent(HoverCameraController);
hoverCtrl.setCamera(-30, -15, 100);
// init View3D
let view = new View3D();
view.scene = this.scene;
view.camera = camera;
// create direction light
let lightObj3D = new Object3D();
lightObj3D.x = 0;
lightObj3D.y = 30;
lightObj3D.z = -40;
lightObj3D.rotationX = 20;
lightObj3D.rotationY = 160;
lightObj3D.rotationZ = 0;
let light = lightObj3D.addComponent(DirectLight);
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355);
light.castShadow = true;
light.intensity = 3;
this.scene.addChild(light.object3D);
// relative light to sky
atmosphericSky.relativeTransform = light.transform;
Engine3D.startRenderView(view);
await Engine3D.res.loadAtlas('https://cdn.orillusion.com/atlas/Sheet_atlas.json');
// enable ui canvas at index 0
let canvas = view.enableUICanvas();
//create UI root
let panelRoot: Object3D = new Object3D();
panelRoot.scaleX = panelRoot.scaleY = panelRoot.scaleZ = 0.4;
//create panel
let panel = panelRoot.addComponent(WorldPanel);
panel.billboard = BillboardType.BillboardY;
canvas.addChild(panel.object3D);
//
let quad = new Object3D();
panelRoot.addChild(quad);
this.img = quad.addComponent(UIImage);
this.img.sprite = Engine3D.res.getGUISprite('00065');
this.img.uiTransform.resize(256, 256);
// create floor
let floor = Object3DUtil.GetSingleCube(50, 5, 50, 0.5, 0.5, 0.5);
this.scene.addChild(floor);
floor.y = -20;
let box = Object3DUtil.GetSingleCube(2, 80, 2, 0.5, 0.5, 0.5);
this.scene.addChild(box);
}
private frame: number = 10;
renderUpdate() {
if (this.img) {
this.frame++;
this.loopTextureSheet();
}
}
private lastIndex: number = -1;
private frameStart = 65; //65~77
private frameCount = 13;
loopTextureSheet(): void {
let newIndex = Math.floor(this.frame * 0.2) % this.frameCount;
if (newIndex != this.lastIndex) {
this.lastIndex = newIndex;
let frameKey = (this.lastIndex + this.frameStart).toString().padStart(5, '0');
this.img.sprite = Engine3D.res.getGUISprite(frameKey);
}
}
}
new Sample_UISpriteSheet().run();