UIPerformance2
ts
import { AtmosphericComponent, BoundingBox, CameraUtil, Color, DirectLight, Engine3D, GUIConfig, GUIQuad, HoverCameraController, KelvinUtil, Object3D, Scene3D, TextAnchor, UIImageGroup, UITextField, Vector2, Vector3, View3D, ViewPanel, clamp, webGPUContext } from '@orillusion/core'
import { Stats } from '@orillusion/stats'
import * as dat from 'dat.gui'
class SpriteSheet {
public static toggleMove: boolean = false
public static toggleAnim: boolean = true
private imgGroup: UIImageGroup
private lastIndex: number = -1
private frame: number = 100 * Math.random()
private frameSpeed: number = 0.5 + Math.random()
private frameCount = 13
private keyFrames: string[]
private moveSpeed: Vector2
private bound: BoundingBox
private index: number
private quad: GUIQuad
constructor(img: UIImageGroup, index: number, keyFrames: string[], bound: BoundingBox) {
this.imgGroup = img
this.index = index
this.bound = bound
this.keyFrames = keyFrames
this.moveSpeed = new Vector2(Math.random() - 0.5, Math.random() - 0.5)
this.quad = img.getQuad(index)
}
updateFrame(): void {
if (SpriteSheet.toggleAnim) {
this.frame += this.frameSpeed
let newIndex = Math.floor(this.frame * 0.1) % this.frameCount
if (newIndex != this.lastIndex) {
this.lastIndex = newIndex
this.imgGroup.setSprite(this.index, Engine3D.res.getGUISprite(this.keyFrames[newIndex]))
}
}
if (SpriteSheet.toggleMove) {
let x = this.quad.x
let y = this.quad.y
x += this.moveSpeed.x
y += this.moveSpeed.y
if (x < this.bound.min.x || x > this.bound.max.x) {
this.moveSpeed.x *= -1
}
if (y < this.bound.min.y || y > this.bound.max.y) {
this.moveSpeed.y *= -1
}
this.imgGroup.setXY(this.index, x, y)
}
}
}
class Sample_UIPerformance2 {
text: UITextField
scene: Scene3D
keyFrames: string[]
async run() {
Engine3D.setting.shadow.autoUpdate = true
GUIConfig.quadMaxCountForView = 5001
this.spriteSheets = []
this.keyFrames = []
let frameStart = 65 //65~77
for (let i = 0; i < 13; i++) {
this.keyFrames.push((frameStart + i).toString().padStart(5, '0'))
}
await Engine3D.init({ renderLoop: () => { this.renderUpdate(); } });
// init Scene3D
this.scene = new Scene3D()
this.scene.addComponent(Stats)
// init sky
let atmosphericSky: AtmosphericComponent
atmosphericSky = this.scene.addComponent(AtmosphericComponent)
// init Camera3D
let camera = CameraUtil.createCamera3DObject(this.scene)
camera.perspective(60, Engine3D.aspect, 1, 5000)
// init Camera Controller
let hoverCtrl = camera.object3D.addComponent(HoverCameraController)
hoverCtrl.setCamera(-30, -15, 100)
// init View3D
let view = new View3D()
view.scene = this.scene
view.camera = camera
// create direction light
let lightObj3D = new Object3D()
lightObj3D.x = 0
lightObj3D.y = 30
lightObj3D.z = -40
lightObj3D.rotationX = 20
lightObj3D.rotationY = 160
lightObj3D.rotationZ = 0
let light = lightObj3D.addComponent(DirectLight)
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355)
light.castShadow = true
light.intensity = 30
this.scene.addChild(light.object3D)
// relative light to sky
atmosphericSky.relativeTransform = light.transform
Engine3D.startRenderView(view)
await Engine3D.res.loadAtlas('https://cdn.orillusion.com/atlas/Sheet_atlas.json')
await Engine3D.res.loadFont('https://cdn.orillusion.com/fnt/0.fnt')
this.text = this.createText()
this.addLotOfSprite()
let gui = new dat.GUI()
gui.add(SpriteSheet, 'toggleMove')
gui.add(SpriteSheet, 'toggleAnim')
gui.add({
'add': () => {
if (this.spriteSheets.length < 99999) {
this.addLotOfSprite();
}
}
}, 'add')
}
addLotOfSprite() {
// enable ui canvas at index 0
let canvas = this.scene.view.enableUICanvas(0)
//create UI root
let panelRoot: Object3D = new Object3D()
//create panel
let panel = panelRoot.addComponent(ViewPanel)
canvas.addChild(panel.object3D)
//create sprite sheet list
this.createSpriteSheets(panelRoot)
}
createText(): UITextField {
let canvas = this.scene.view.enableUICanvas(0)
//create UI root
let panelRoot: Object3D = new Object3D()
//create panel
let panel = panelRoot.addComponent(ViewPanel)
panel.panelOrder = 10000
canvas.addChild(panel.object3D)
let textQuad = new Object3D()
panelRoot.addChild(textQuad)
let text = textQuad.addComponent(UITextField)
text.uiTransform.resize(400, 60)
text.fontSize = 24
text.alignment = TextAnchor.MiddleCenter
return text
}
spriteSheets: SpriteSheet[]
private createSpriteSheets(root: Object3D) {
let width = Engine3D.width
let height = Engine3D.height
let bound = new BoundingBox(new Vector3(0, 0, 0), new Vector3(width, height))
//color
let color: Color = Color.random()
color.a = 1
color.r = clamp(color.r * 1.5, 0.5, 1)
color.g = clamp(color.g * 1.5, 0.5, 1)
color.b = clamp(color.b * 1.5, 0.5, 1)
let sprite = Engine3D.res.getGUISprite('00065')
let size = 64
let halfSize = size * 0.5
let groupNode = new Object3D()
root.addChild(groupNode)
let imgGroup = groupNode.addComponent(UIImageGroup, { count: 5000 })
for (let i = 0; i < 5000; i++) {
imgGroup.setColor(i, color)
imgGroup.setSprite(i, sprite)
imgGroup.setSize(i, size, size)
imgGroup.setXY(i, (Math.random() - 0.5) * width - halfSize, (Math.random() - 0.5) * height - halfSize)
let sheet: SpriteSheet = new SpriteSheet(imgGroup, i, this.keyFrames, bound)
this.spriteSheets.push(sheet)
}
this.text.text = this.spriteSheets.length.toString() + ' Sprites'
}
renderUpdate() {
for (const item of this.spriteSheets) {
item.updateFrame()
}
}
}
new Sample_UIPerformance2().run()