UISingleImage
ts
import { Engine3D, Object3DUtil, Object3D, BitmapTexture2D, makeAloneSprite, WorldPanel, GPUCullMode, BillboardType, Scene3D, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, DirectLight, KelvinUtil } from "@orillusion/core";
import {Stats} from "@orillusion/stats";
import dat from "dat.gui";
class Sample_UISingleImage {
scene: Scene3D;
async run() {
Engine3D.setting.shadow.autoUpdate = true;
await Engine3D.init();
// init Scene3D
this.scene = new Scene3D()
this.scene.exposure = 1
this.scene.addComponent(Stats)
// init sky
let atmosphericSky: AtmosphericComponent
atmosphericSky = this.scene.addComponent(AtmosphericComponent)
// init Camera3D
let camera = CameraUtil.createCamera3DObject(this.scene)
camera.perspective(60, Engine3D.aspect, 1, 5000)
// init Camera Controller
let hoverCtrl = camera.object3D.addComponent(HoverCameraController)
hoverCtrl.setCamera(-30, -15, 100)
// init View3D
let view = new View3D()
view.scene = this.scene
view.camera = camera
// create direction light
let lightObj3D = new Object3D()
lightObj3D.x = 0
lightObj3D.y = 30
lightObj3D.z = -40
lightObj3D.rotationX = 20
lightObj3D.rotationY = 160
lightObj3D.rotationZ = 0
let light = lightObj3D.addComponent(DirectLight)
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355)
light.castShadow = true
light.intensity = 30
this.scene.addChild(light.object3D)
// relative light to sky
atmosphericSky.relativeTransform = light.transform
Engine3D.startRenderView(view)
// create floor
let floor = Object3DUtil.GetSingleCube(100, 2, 50, 0.5, 0.5, 0.5);
this.scene.addChild(floor);
//create UI root
let panelRoot: Object3D = new Object3D();
panelRoot.scaleX = panelRoot.scaleY = panelRoot.scaleZ = 0.1;
let bitmapTexture2D = new BitmapTexture2D();
bitmapTexture2D.flipY = true;
// enable ui canvas 0
let canvas = view.enableUICanvas();
await bitmapTexture2D.load('https://cdn.orillusion.com/images/webgpu.webp');
let panel = panelRoot.addComponent(WorldPanel);
panel.cullMode = GPUCullMode.none;
let gui = new dat.GUI();
let guifolder = gui.addFolder("GUI Panel")
//cull mode
let cullMode = {};
cullMode[GPUCullMode.none] = GPUCullMode.none;
cullMode[GPUCullMode.front] = GPUCullMode.front;
cullMode[GPUCullMode.back] = GPUCullMode.back;
// change cull mode by click dropdown box
guifolder.add({cullMode: GPUCullMode.none}, 'cullMode', cullMode).onChange((v) => {
panel.cullMode = v;
});
//billboard
let billboard = {};
billboard['None'] = BillboardType.None;
billboard['Y'] = BillboardType.BillboardY;
billboard['XYZ'] = BillboardType.BillboardXYZ;
// change billboard by click dropdown box
guifolder.add({billboard: panel.billboard}, 'billboard', billboard).onChange((v) => {
panel.billboard = v;
});
//depth test
if (panel['isWorldPanel']) {
guifolder.add(panel, 'depthTest');
}
guifolder.open();
canvas.addChild(panel.object3D);
panel.sprite = makeAloneSprite('logo', bitmapTexture2D);
panel.uiTransform.resize(400, 400);
panel.visible = true;
}
}
new Sample_UISingleImage().run();