UIImageColor
ts
import { Engine3D, Object3DUtil, Object3D, UIImage, ImageType, Camera3D, Color, WorldPanel, DirectLight, KelvinUtil, View3D, Scene3D, AtmosphericComponent, CameraUtil, HoverCameraController } from "@orillusion/core";
import {Stats} from "@orillusion/stats";
class Sample_UIImageColor {
scene: Scene3D;
camera: Camera3D;
img: UIImage;
counter: number = 0;
async run() {
Engine3D.setting.shadow.autoUpdate = true;
await Engine3D.init({ renderLoop: () => { this.renderUpdate(); } });
// init Scene3D
this.scene = new Scene3D()
this.scene.exposure = 1
this.scene.addComponent(Stats)
// init sky
let atmosphericSky: AtmosphericComponent
atmosphericSky = this.scene.addComponent(AtmosphericComponent)
// init Camera3D
let camera = CameraUtil.createCamera3DObject(this.scene)
camera.perspective(60, Engine3D.aspect, 1, 5000)
// init Camera Controller
let hoverCtrl = camera.object3D.addComponent(HoverCameraController)
hoverCtrl.setCamera(-30, -15, 100)
// init View3D
let view = new View3D()
view.scene = this.scene
view.camera = camera
// create direction light
let lightObj3D = new Object3D()
lightObj3D.x = 0
lightObj3D.y = 30
lightObj3D.z = -40
lightObj3D.rotationX = 20
lightObj3D.rotationY = 160
lightObj3D.rotationZ = 0
let light = lightObj3D.addComponent(DirectLight)
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355)
light.castShadow = true
light.intensity = 30
this.scene.addChild(light.object3D)
// relative light to sky
atmosphericSky.relativeTransform = light.transform
Engine3D.startRenderView(view)
// create floor
let floor = Object3DUtil.GetSingleCube(100, 2, 50, 0.5, 0.5, 0.5);
this.scene.addChild(floor);
floor.y = -40;
// enable ui canvas at index 0
let canvas = view.enableUICanvas();
//create UI root
let panelRoot: Object3D = new Object3D();
panelRoot.scaleX = panelRoot.scaleY = panelRoot.scaleZ = 0.1;
this.camera = camera;
await Engine3D.res.loadAtlas('https://cdn.orillusion.com/atlas/UI_atlas.json');
let panel = panelRoot.addComponent(WorldPanel);
canvas.addChild(panel.object3D);
// create image
let imageQuad = new Object3D();
panelRoot.addChild(imageQuad);
this.img = imageQuad.addComponent(UIImage);
this.img.sprite = Engine3D.res.getGUISprite('button-over');
this.img.imageType = ImageType.Sliced;
this.img.uiTransform.resize(400, 300);
this.img.color = new Color(1.0, 0.5, 1.0, 0.6);
}
renderUpdate() {
if (this.img) {
this.counter += 0.01;
let color = this.img.color;
color.g = 0.5 * (Math.sin(this.counter) + 1);
this.img.color = color;
}
}
}
new Sample_UIImageColor().run();