UITextField
ts
import { Object3D, Engine3D, GUISpace, WorldPanel, ViewPanel, UITextField, TextAnchor, Object3DUtil, UIPanel, UIImage, UIShadow, BillboardType, Scene3D, Color, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, DirectLight, KelvinUtil } from "@orillusion/core";
import {Stats} from "@orillusion/stats";
import dat from "dat.gui";
class Sample_UITextField {
private text: UITextField;
scene: Scene3D
async run() {
Engine3D.setting.shadow.autoUpdate = true;
await Engine3D.init();
// init Scene3D
this.scene = new Scene3D()
this.scene.exposure = 1
this.scene.addComponent(Stats)
// init sky
let atmosphericSky: AtmosphericComponent
atmosphericSky = this.scene.addComponent(AtmosphericComponent)
// init Camera3D
let camera = CameraUtil.createCamera3DObject(this.scene)
camera.perspective(60, Engine3D.aspect, 1, 5000)
// init Camera Controller
let hoverCtrl = camera.object3D.addComponent(HoverCameraController)
hoverCtrl.setCamera(-30, -15, 100)
// init View3D
let view = new View3D()
view.scene = this.scene
view.camera = camera
// create direction light
let lightObj3D = new Object3D()
lightObj3D.x = 0
lightObj3D.y = 30
lightObj3D.z = -40
lightObj3D.rotationX = 20
lightObj3D.rotationY = 160
lightObj3D.rotationZ = 0
let light = lightObj3D.addComponent(DirectLight)
light.lightColor = KelvinUtil.color_temperature_to_rgb(5355)
light.castShadow = true
light.intensity = 30
this.scene.addChild(light.object3D)
// relative light to sky
atmosphericSky.relativeTransform = light.transform
Engine3D.startRenderView(view)
// create floor
let floor = Object3DUtil.GetSingleCube(100, 20, 50, 0.5, 0.5, 0.5);
this.scene.addChild(floor);
// enable ui canvas at index 0
let canvas = view.enableUICanvas();
//create UI root
let panelRoot: Object3D = new Object3D();
await Engine3D.res.loadFont('https://cdn.orillusion.com/fnt/0.fnt');
let space: GUISpace = GUISpace.World; // View
let panel: UIPanel;
if (space == GUISpace.World) {
panelRoot.scaleX = panelRoot.scaleY = panelRoot.scaleZ = 0.2;
panel = panelRoot.addComponent(WorldPanel);
panel.billboard = BillboardType.BillboardY;
} else {
panelRoot.scaleX = panelRoot.scaleY = panelRoot.scaleZ = 1;
panel = panelRoot.addComponent(ViewPanel);
}
canvas.addChild(panel.object3D);
{
let textQuad = new Object3D();
panelRoot.addChild(textQuad);
let backGround = textQuad.addComponent(UIImage);
backGround.color.a = 0.2;
backGround.isShadowless = true;
this.text = textQuad.addComponent(UITextField);
this.text.uiTransform.resize(400, 60);
this.text.uiTransform.y = 100;
this.text.text = 'Hello,Orillusion!';
this.text.fontSize = 32;
this.text.alignment = TextAnchor.MiddleCenter;
let size = {width: this.text.uiTransform.width, height: this.text.uiTransform.height};
let changeSize = () => {
this.text.uiTransform.resize(size.width, size.height);
}
let shadow = textQuad.addComponent(UIShadow);
let gui = new dat.GUI()
let dir = gui.addFolder("UITextField");
dir.add(shadow, 'shadowQuality', 0, 4, 1);
dir.add(shadow, 'shadowRadius', 0.00, 10, 0.01);
//shadow color
shadow.shadowColor = new Color(0.1, 0.1, 0.1, 0.6);
dir.addColor({shadowColor: [0.1, 0.1, 0.1, 0.6].map((c,i)=>i===3? c: c*255)}, 'shadowColor').onChange(v=>{
shadow.shadowColor = new Color(v[0]/255, v[1]/255, v[2]/255, v[3]);
});
let changeOffset = () => {
shadow.shadowOffset = shadow.shadowOffset;
}
dir.add(shadow.shadowOffset, 'x', -100, 100, 0.01).onChange(v => changeOffset());
dir.add(shadow.shadowOffset, 'y', -100, 100, 0.01).onChange(v => changeOffset());
let button = {
"del": () => {
shadow.object3D.removeComponent(UIShadow);
}
}
dir.add(button, 'del');
dir.open();
dir.add(size, 'width', 100, 400, 1).onChange(() => {
changeSize();
});
}
}
}
new Sample_UITextField().run();