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UITextField


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ts
import { Object3D, Engine3D, GUISpace, WorldPanel, ViewPanel, UITextField, TextAnchor, Object3DUtil, UIPanel, UIImage, UIShadow, BillboardType, Scene3D, Color, AtmosphericComponent, CameraUtil, HoverCameraController, View3D, DirectLight, KelvinUtil } from "@orillusion/core";
import {Stats} from "@orillusion/stats";
import dat from "dat.gui";

class Sample_UITextField {
    private text: UITextField;
    scene: Scene3D

    async run() {
        Engine3D.setting.shadow.autoUpdate = true;
        await Engine3D.init();

        // init Scene3D
        this.scene = new Scene3D()
        this.scene.exposure = 1
        this.scene.addComponent(Stats)

        // init sky
        let atmosphericSky: AtmosphericComponent
        atmosphericSky = this.scene.addComponent(AtmosphericComponent)

        // init Camera3D
        let camera = CameraUtil.createCamera3DObject(this.scene)
        camera.perspective(60, Engine3D.aspect, 1, 5000)

        // init Camera Controller
        let hoverCtrl = camera.object3D.addComponent(HoverCameraController)
        hoverCtrl.setCamera(-30, -15, 100)

        // init View3D
        let view = new View3D()
        view.scene = this.scene
        view.camera = camera

        // create direction light
        let lightObj3D = new Object3D()
        lightObj3D.x = 0
        lightObj3D.y = 30
        lightObj3D.z = -40
        lightObj3D.rotationX = 20
        lightObj3D.rotationY = 160
        lightObj3D.rotationZ = 0

        let light = lightObj3D.addComponent(DirectLight)
        light.lightColor = KelvinUtil.color_temperature_to_rgb(5355)
        light.castShadow = true
        light.intensity = 30

        this.scene.addChild(light.object3D)

        // relative light to sky
        atmosphericSky.relativeTransform = light.transform

        Engine3D.startRenderView(view)

        // create floor
        let floor = Object3DUtil.GetSingleCube(100, 20, 50, 0.5, 0.5, 0.5);
        this.scene.addChild(floor);

        // enable ui canvas at index 0
        let canvas = view.enableUICanvas();

        //create UI root
        let panelRoot: Object3D = new Object3D();

        await Engine3D.res.loadFont('https://cdn.orillusion.com/fnt/0.fnt');

        let space: GUISpace = GUISpace.World; // View
        let panel: UIPanel;

        if (space == GUISpace.World) {
            panelRoot.scaleX = panelRoot.scaleY = panelRoot.scaleZ = 0.2;
            panel = panelRoot.addComponent(WorldPanel);
            panel.billboard = BillboardType.BillboardY;
        } else {
            panelRoot.scaleX = panelRoot.scaleY = panelRoot.scaleZ = 1;
            panel = panelRoot.addComponent(ViewPanel);
        }
        canvas.addChild(panel.object3D);

        {
            let textQuad = new Object3D();
            panelRoot.addChild(textQuad);
            let backGround = textQuad.addComponent(UIImage);
            backGround.color.a = 0.2;
            backGround.isShadowless = true;
            this.text = textQuad.addComponent(UITextField);
            this.text.uiTransform.resize(400, 60);
            this.text.uiTransform.y = 100;

            this.text.text = 'Hello,Orillusion!';
            this.text.fontSize = 32;
            this.text.alignment = TextAnchor.MiddleCenter;
            let size = {width: this.text.uiTransform.width, height: this.text.uiTransform.height};
            let changeSize = () => {
                this.text.uiTransform.resize(size.width, size.height);
            }
            let shadow = textQuad.addComponent(UIShadow);

            let gui = new dat.GUI()
            let dir = gui.addFolder("UITextField");
            dir.add(shadow, 'shadowQuality', 0, 4, 1);
            dir.add(shadow, 'shadowRadius', 0.00, 10, 0.01);
            //shadow color
            shadow.shadowColor = new Color(0.1, 0.1, 0.1, 0.6);
            dir.addColor({shadowColor: [0.1, 0.1, 0.1, 0.6].map((c,i)=>i===3? c: c*255)}, 'shadowColor').onChange(v=>{
                shadow.shadowColor = new Color(v[0]/255, v[1]/255, v[2]/255, v[3]);
            });

            let changeOffset = () => {
                shadow.shadowOffset = shadow.shadowOffset;
            }
            dir.add(shadow.shadowOffset, 'x', -100, 100, 0.01).onChange(v => changeOffset());
            dir.add(shadow.shadowOffset, 'y', -100, 100, 0.01).onChange(v => changeOffset());
            let button = {
                "del": () => {
                    shadow.object3D.removeComponent(UIShadow);
                }
            }
            dir.add(button, 'del');
            dir.open();
            dir.add(size, 'width', 100, 400, 1).onChange(() => {
                changeSize();
            });
        }
    }
}

new Sample_UITextField().run();