Class: RenderContext
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:16
Drives one RTFrame's render through the GPU: opens command encoders and render-pass encoders, and builds the RendererPassState sequence (opaque / transparent / continuation passes) for the frame. Wraps GPUContextInstance so passes work against a single frame's attachments without touching the device API.
Constructors
Constructor
new RenderContext(
ctx,rtFrame):RenderContext
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:27
Parameters
ctx
rtFrame
Returns
RenderContext
Properties
command
command:
GPUCommandEncoder
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:18
The command encoder currently open for this frame.
encoder
encoder:
GPURenderPassEncoder
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:20
The render-pass encoder currently open for this frame.
gpu
gpu:
GPUContextInstance
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:22
The per-context GPU helper this render context issues through.
Accessors
rendererPassState
Get Signature
get rendererPassState():
RendererPassState
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:67
The most recently pushed renderer pass state (the active one).
Returns
RendererPassState
Methods
clean()
clean():
void
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:34
Reset the accumulated pass states and the GPU bind cache for a new frame.
Returns
void
beginContinueRendererPassState()
beginContinueRendererPassState(
color_loadOp?,depth_loadOp?):RendererPassState
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:45
Push a renderer pass state for the current frame and return it. When earlier states already exist this is a continuation pass that loads (rather than clears) prior attachment contents; otherwise it applies the given color/depth load ops to the frame's first pass.
Parameters
color_loadOp?
GPULoadOp = 'load'
depth_loadOp?
GPULoadOp = 'load'
Returns
RendererPassState
beginOpaqueRenderPass()
beginOpaqueRenderPass():
void
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:72
Begin the opaque pass: clear color + depth, then open a fresh command and encoder.
Returns
void
beginTransparentRenderPass()
beginTransparentRenderPass():
void
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:79
Begin a transparent pass: load color + depth (continuation), then open a fresh command and encoder.
Returns
void
specialtRenderPass()
specialtRenderPass():
void
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:86
Begin a special-purpose continuation pass: load color + depth, then open a fresh command and encoder.
Returns
void
endRenderPass()
endRenderPass():
void
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:93
End the current render pass: close the encoder then submit the command.
Returns
void
begineNewCommand()
begineNewCommand():
GPUCommandEncoder
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:99
Open a new command encoder for this frame.
Returns
GPUCommandEncoder
endCommand()
endCommand():
void
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:105
Submit and clear the current command encoder.
Returns
void
beginNewEncoder()
beginNewEncoder():
GPURenderPassEncoder
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:111
Begin a render-pass encoder for the active pass state on the open command.
Returns
GPURenderPassEncoder
endEncoder()
endEncoder():
void
Defined in: src/gfx/renderJob/passRenderer/RenderContext.ts:117
End and clear the current render-pass encoder.
Returns
void

