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@orillusion/core


Class: Vector3 ​

Defined in: src/math/Vector3.ts:6

Vector 3D

Constructors ​

Constructor ​

new Vector3(x?, y?, z?, w?): Vector3

Defined in: src/math/Vector3.ts:191

Creates an instance of a Vector3 object. If you do not specify a. parameter for the constructor, a Vector3 object is created with the elements (0,0,0,0).

Parameters ​

x? ​

number = 0

The first element, such as the x coordinate.

y? ​

number = 0

The second element, such as the y coordinate.

z? ​

number = 0

The third element, such as the z coordinate.

w? ​

number = 0

An optional element for additional data such as the angle of rotation.

Returns ​

Vector3

Properties ​

MAX ​

readonly static MAX: Vector3

Defined in: src/math/Vector3.ts:11

Vector maximum


MIN ​

readonly static MIN: Vector3

Defined in: src/math/Vector3.ts:16

Vector minimum


SAFE_MAX ​

readonly static SAFE_MAX: Vector3

Defined in: src/math/Vector3.ts:21

Vector maximum integer value


SAFE_MIN ​

readonly static SAFE_MIN: Vector3

Defined in: src/math/Vector3.ts:26

Vector minimum integer value


X_AXIS ​

readonly static X_AXIS: Vector3

Defined in: src/math/Vector3.ts:31

X axis positive axis coordinate (1, 0, 0).


neg_X_AXIS ​

readonly static neg_X_AXIS: Vector3

Defined in: src/math/Vector3.ts:36

The X-axis is negative (-1, 0, 0).


Y_AXIS ​

readonly static Y_AXIS: Vector3

Defined in: src/math/Vector3.ts:41

The y axis defined as a Vector3 object with coordinates (0,1,0).


Z_AXIS ​

readonly static Z_AXIS: Vector3

Defined in: src/math/Vector3.ts:46

The z axis defined as a Vector3 object with coordinates (0,0,1).


x ​

x: number = 0

Defined in: src/math/Vector3.ts:148

The first element of a Vector3 object, such as the x coordinate of a point in the three-dimensional space. The default value is 0.


y ​

y: number = 0

Defined in: src/math/Vector3.ts:154

The second element of a Vector3 object, such as the y coordinate of a point in the three-dimensional space. The default value is 0.


z ​

z: number = 0

Defined in: src/math/Vector3.ts:160

The third element of a Vector3 object, such as the y coordinate of a point in the three-dimensional space. The default value is 0.


w ​

w: number = 1

Defined in: src/math/Vector3.ts:167

The z component of the vector, A three-dimensional position or projection that can be used as a perspective projection We can also do w in the quaternion

Accessors ​

ZERO ​

Get Signature ​

get static ZERO(): Vector3

Defined in: src/math/Vector3.ts:91

Returns a new vector with zero x, y, and z components

Returns ​

Vector3


ONE ​

Get Signature ​

get static ONE(): Vector3

Defined in: src/math/Vector3.ts:98

Returns a new vector whose x, y, and z components are all 1

Returns ​

Vector3


LEFT ​

Get Signature ​

get static LEFT(): Vector3

Defined in: src/math/Vector3.ts:105

Returns a new vector pointing to the left, x is -1, y is 0, and z is 0

Returns ​

Vector3


Get Signature ​

get static RIGHT(): Vector3

Defined in: src/math/Vector3.ts:112

Returns a new vector pointing in the right direction, where x is 1, y is 0, and z is 0

Returns ​

Vector3


UP ​

Get Signature ​

get static UP(): Vector3

Defined in: src/math/Vector3.ts:119

Returns a new vector pointing upwards, that is, x equals 0, y equals 1, and z equals 0

Returns ​

Vector3


DOWN ​

Get Signature ​

get static DOWN(): Vector3

Defined in: src/math/Vector3.ts:126

Returns a new vector pointing down, where x is 0, y is -1, and z is 0

Returns ​

Vector3


BACK ​

Get Signature ​

get static BACK(): Vector3

Defined in: src/math/Vector3.ts:133

Returns a new backward vector, x equals 0, y equals 0, and z equals negative 1

Returns ​

Vector3


FORWARD ​

Get Signature ​

get static FORWARD(): Vector3

Defined in: src/math/Vector3.ts:140

Returns a new forward-pointing vector, that is, x is 0, y is 0, and z is 1

Returns ​

Vector3


a ​

Get Signature ​

get a(): number

Defined in: src/math/Vector3.ts:233

get the w component

Returns ​

number

value of w

Set Signature ​

set a(value): void

Defined in: src/math/Vector3.ts:201

Set w component

Parameters ​
value ​

number

Returns ​

void


r ​

Get Signature ​

get r(): number

Defined in: src/math/Vector3.ts:241

get the x component

Returns ​

number

value of x

Set Signature ​

set r(value): void

Defined in: src/math/Vector3.ts:209

Set x component

Parameters ​
value ​

number

Returns ​

void


g ​

Get Signature ​

get g(): number

Defined in: src/math/Vector3.ts:249

get the y component

Returns ​

number

value of y

Set Signature ​

set g(value): void

Defined in: src/math/Vector3.ts:217

Set the y component

Parameters ​
value ​

number

Returns ​

void


b ​

Get Signature ​

get b(): number

Defined in: src/math/Vector3.ts:257

get the z component

Returns ​

number

value of z

Set Signature ​

set b(value): void

Defined in: src/math/Vector3.ts:225

Set z component

Parameters ​
value ​

number

Returns ​

void


length ​

Get Signature ​

get length(): number

Defined in: src/math/Vector3.ts:264

The length of the vector, the distance from the origin (0, 0, 0) to (x, y, z)

Returns ​

number


lengthSquared ​

Get Signature ​

get lengthSquared(): number

Defined in: src/math/Vector3.ts:272

You get the square of the length of the vector

Returns ​

number


position ​

Get Signature ​

get position(): this

Defined in: src/math/Vector3.ts:279

Get the current vector

Returns ​

this

Methods ​

getTowPointbyDir() ​

static getTowPointbyDir(dir, tp1, tp2, width, aix): void

Defined in: src/math/Vector3.ts:290

Obtain a vertical line segment with width through an orientation

Parameters ​

dir ​

Vector3

tp1 ​

Vector3

tp2 ​

Vector3

width ​

number

aix ​

Vector3

Returns ​

void


pointToLine() ​

static pointToLine(point1, point2, position): number

Defined in: src/math/Vector3.ts:319

Calculate the distance from the point to the line

Parameters ​

point1 ​

Vector3

Starting point of line segment

point2 ​

Vector3

End point of line segment

position ​

Vector3

Point position

Returns ​

number

Distance from a point to a line segment


dot() ​

static dot(a, b): number

Defined in: src/math/Vector3.ts:353

Take the dot product of two vectors.

Parameters ​

a ​

Vector3

Vector a

b ​

Vector3

Vector b

Returns ​

number


getPoints() ​

static getPoints(total, randSeed): any[]

Defined in: src/math/Vector3.ts:358

Generate total random Vector3 points within a cube of side randSeed centered at origin.

Parameters ​

total ​

number

randSeed ​

number

Returns ​

any[]


getPointNumbers() ​

static getPointNumbers(total, randSeed): any[]

Defined in: src/math/Vector3.ts:368

Generate total random points as a flat number array (x, y, z, ...) within a cube of side randSeed.

Parameters ​

total ​

number

randSeed ​

number

Returns ​

any[]


getAngle() ​

static getAngle(from, to): number

Defined in: src/math/Vector3.ts:382

Returns the Angle, in degrees, between the source vector and the target vector.

Parameters ​

from ​

Vector3

source vector.

to ​

Vector3

target vector.

Returns ​

number


sqrMagnitude() ​

static sqrMagnitude(arg0): number

Defined in: src/math/Vector3.ts:388

Returns the squared magnitude (x^2 + y^2 + z^2) of the given vector.

Parameters ​

arg0 ​

Vector3

Returns ​

number


getZYAngle() ​

static getZYAngle(zd, yd): number

Defined in: src/math/Vector3.ts:393

Returns the angle, in degrees, between two vectors projected onto the ZY plane.

Parameters ​

zd ​

Vector3

yd ​

Vector3

Returns ​

number


sub() ​

static sub(a, b, target?): Vector3

Defined in: src/math/Vector3.ts:403

Subtract two vectors

Parameters ​

a ​

Vector3

Vector a

b ​

Vector3

Vector b

target? ​

Vector3 = null

output vector

Returns ​

Vector3


add() ​

static add(a, b, target?): Vector3

Defined in: src/math/Vector3.ts:419

Add two vectors

Parameters ​

a ​

Vector3

Vector a

b ​

Vector3

Vector b

target? ​

Vector3 = null

output vector

Returns ​

Vector3


multiply() ​

static multiply(a, b, result?): Vector3

Defined in: src/math/Vector3.ts:430

Component-wise multiply two vectors

Parameters ​

a ​

Vector3

b ​

Vector3

result? ​

Vector3

Returns ​

Vector3


divide() ​

static divide(a, b, result?): Vector3

Defined in: src/math/Vector3.ts:441

Component-wise divide two vectors

Parameters ​

a ​

Vector3

b ​

Vector3

result? ​

Vector3

Returns ​

Vector3


multiplyScalar() ​

static multiplyScalar(a, s, result?): Vector3

Defined in: src/math/Vector3.ts:452

Multiply a vector by a scalar

Parameters ​

a ​

Vector3

s ​

number

result? ​

Vector3

Returns ​

Vector3


addScaledVector() ​

static addScaledVector(a, b, s, result?): Vector3

Defined in: src/math/Vector3.ts:463

result = a + b * s

Parameters ​

a ​

Vector3

b ​

Vector3

s ​

number

result? ​

Vector3

Returns ​

Vector3


cross() ​

static cross(a, b, result?): Vector3

Defined in: src/math/Vector3.ts:474

Cross product of two vectors

Parameters ​

a ​

Vector3

b ​

Vector3

result? ​

Vector3

Returns ​

Vector3


negate() ​

static negate(a, result?): Vector3

Defined in: src/math/Vector3.ts:488

Negate a vector

Parameters ​

a ​

Vector3

result? ​

Vector3

Returns ​

Vector3


min() ​

static min(a, b, result?): Vector3

Defined in: src/math/Vector3.ts:499

Component-wise minimum of two vectors

Parameters ​

a ​

Vector3

b ​

Vector3

result? ​

Vector3

Returns ​

Vector3


max() ​

static max(a, b, result?): Vector3

Defined in: src/math/Vector3.ts:510

Component-wise maximum of two vectors

Parameters ​

a ​

Vector3

b ​

Vector3

result? ​

Vector3

Returns ​

Vector3


distance() ​

static distance(pt1, pt2): number

Defined in: src/math/Vector3.ts:553

Calculate the distance between two vectors

Parameters ​

pt1 ​

Vector3

Vector 1

pt2 ​

Vector3

Vector 2

Returns ​

number

number The distance between two vectors


squareDistance() ​

static squareDistance(pt1, pt2): number

Defined in: src/math/Vector3.ts:566

Calculate the square distance between two vectors

Parameters ​

pt1 ​

Vector3

Vector 1

pt2 ​

Vector3

Vector 2

Returns ​

number

number The square distance between two vectors


distanceXZ() ​

static distanceXZ(pt1, pt2): number

Defined in: src/math/Vector3.ts:578

Calculate the distance between two vectors XZ axes

Parameters ​

pt1 ​

Vector3

Vector 1

pt2 ​

Vector3

Vector 2

Returns ​

number

number The distance between two vectors


set() ​

set(x, y, z, w?): Vector3

Defined in: src/math/Vector3.ts:593

Sets the current vector x, y, z, and w components

Parameters ​

x ​

number

y ​

number

z ​

number

w? ​

number = 1

Returns ​

Vector3


add() ​

add(a): this

Defined in: src/math/Vector3.ts:604

Adds vector a to this vector (component-wise on xyz). Mutates and returns this.

Parameters ​

a ​

Vector3

Returns ​

this


addVectors() ​

addVectors(a, b): this

Defined in: src/math/Vector3.ts:609

Set this = a + b. Ternary mutator form.

Parameters ​

a ​

Vector3

b ​

Vector3

Returns ​

this


subVectors() ​

subVectors(a, b): this

Defined in: src/math/Vector3.ts:614

Set this = a - b. Mutates and returns this.

Parameters ​

a ​

Vector3

b ​

Vector3

Returns ​

this


multiplyVectors() ​

multiplyVectors(a, b): this

Defined in: src/math/Vector3.ts:619

Set this = a * b component-wise.

Parameters ​

a ​

Vector3

b ​

Vector3

Returns ​

this


addScalar() ​

addScalar(scalar): Vector3

Defined in: src/math/Vector3.ts:624

Add scalar to x, y, and z. Mutates and returns this.

Parameters ​

scalar ​

number

Returns ​

Vector3


subScalar() ​

subScalar(scalar): Vector3

Defined in: src/math/Vector3.ts:632

Subtract scalar from x, y, and z. Mutates and returns this.

Parameters ​

scalar ​

number

Returns ​

Vector3


min() ​

min(v): this

Defined in: src/math/Vector3.ts:642

Component-wise minimum with v. Mutates and returns this.

Parameters ​

v ​

Vector3

Returns ​

this


max() ​

max(v): this

Defined in: src/math/Vector3.ts:649

Component-wise maximum with v. Mutates and returns this.

Parameters ​

v ​

Vector3

Returns ​

this


distanceToSquared() ​

distanceToSquared(v): number

Defined in: src/math/Vector3.ts:654

Squared Euclidean distance from this vector to v.

Parameters ​

v ​

Vector3

Returns ​

number


addXYZW() ​

addXYZW(x, y, z, w): this

Defined in: src/math/Vector3.ts:664

Adds (x, y, z, w) to each component. Mutates and returns this.

Parameters ​

x ​

number

y ​

number

z ​

number

w ​

number

Returns ​

this


clone() ​

clone(): Vector3

Defined in: src/math/Vector3.ts:675

Clone a vector with the same components as the current vector

Returns ​

Vector3


decrementBy() ​

decrementBy(a): this

Defined in: src/math/Vector3.ts:689

Subtract two vectors and assign the result to yourself

Parameters ​

a ​

Vector3

Minus vector

Returns ​

this


dotProduct() ​

dotProduct(a): number

Defined in: src/math/Vector3.ts:702

Calculate the dot product of two vectors and return the Angle relationship between the two vectors

Parameters ​

a ​

Vector3

The vector that you need to compute

Returns ​

number

number Returns the Angle relationship between two vectors


equals() ​

equals(toCompare, allFour?): boolean

Defined in: src/math/Vector3.ts:724

Find whether the values of two vectors are identical

Parameters ​

toCompare ​

Vector3

The vector to compare

allFour? ​

boolean = false

The default parameter is 1, whether to compare the w component

Returns ​

boolean

A value of true if the specified Vector3 object is equal to the current Vector3 object; false if it is not equal.


incrementBy() ​

incrementBy(a): this

Defined in: src/math/Vector3.ts:744

The current vector plus is equal to the vector, plus just the x, y, and z components

Parameters ​

a ​

Vector3

vector

Returns ​

this


divide() ​

divide(v): this

Defined in: src/math/Vector3.ts:755

Component-wise divides this vector by v. Mutates and returns this.

Parameters ​

v ​

Vector3

Returns ​

this


negate() ​

negate(): Vector3

Defined in: src/math/Vector3.ts:766

Sets the current Vector3 object to its inverse. The inverse object is also considered the opposite of the original object. The value of the x, y, and z properties of the current Vector3 object is changed to -x, -y, and -z.

Returns ​

Vector3


normalize() ​

normalize(thickness?): Vector3

Defined in: src/math/Vector3.ts:781

Scales the line segment between(0,0) and the current point to a set length.

Parameters ​

thickness? ​

number = 1

The scaling value. For example, if the current Vector3 object is (0,3,4), and you normalize it to 1, the point returned is at(0,0.6,0.8).

Returns ​

Vector3


applyQuaternion() ​

applyQuaternion(q): Vector3

Defined in: src/math/Vector3.ts:798

Apply the rotation quaternion

Parameters ​

q ​

any

quaternion

Returns ​

Vector3


applyMatrix4() ​

applyMatrix4(m): this

Defined in: src/math/Vector3.ts:824

Transform this vector as a point by Matrix4 m. Mutates and returns this.

Parameters ​

m ​

any

Returns ​

this


setTo() ​

setTo(xa, ya, za, wa?): void

Defined in: src/math/Vector3.ts:836

Parameters ​

xa ​

number

The first element, such as the x coordinate.

ya ​

number

The second element, such as the y coordinate.

za ​

number

The third element, such as the z coordinate.

wa? ​

number = 1

Returns ​

void

Language ​

en_US Sets the members of Vector3 to the specified values


copy() ​

copy(src): this

Defined in: src/math/Vector3.ts:848

Copy the components of the source vector to this vector

Parameters ​

src ​

Vector3

Source vector

Returns ​

this


sub() ​

sub(a): this

Defined in: src/math/Vector3.ts:867

Parameters ​

a ​

Vector3

The Vector3 object to be subtracted from the current Vector3 object.

Returns ​

this

A new Vector3 object that is the difference between the current Vector3 and the specified Vector3 object.

Language ​

en_US Subtracts the value of the x, y, and z elements of the current Vector3 object from the values of the x, y, and z elements of another Vector3 object. Returns a new Vector3.


multiply() ​

multiply(other): this

Defined in: src/math/Vector3.ts:874

Component-wise multiplies this vector by other. Mutates and returns this.

Parameters ​

other ​

Vector3

Returns ​

this


lerp() ​

lerp(v0, v1, t): void

Defined in: src/math/Vector3.ts:884

Computes the linear interpolation between two Vector3, and the result is the current object

Parameters ​

v0 ​

Vector3

Vector 1

v1 ​

Vector3

Vector 2

t ​

number

Interpolation factor

Returns ​

void


clamp() ​

clamp(min, max): Vector3

Defined in: src/math/Vector3.ts:906

The x, y, and z components of this vector are rounded upward to the nearest integers.

Parameters ​

min ​

Vector3

minimum value

max ​

Vector3

maximum value

Returns ​

Vector3


toString() ​

toString(): string

Defined in: src/math/Vector3.ts:972

Returns the string form of the current vector

Returns ​

string


normalizeToWay2D_XY() ​

normalizeToWay2D_XY(): void

Defined in: src/math/Vector3.ts:989

Snap this vector to the nearest 2D axis direction (LEFT/RIGHT/UP/DOWN) based on x and y.

Returns ​

void


toArray() ​

toArray(): number[]

Defined in: src/math/Vector3.ts:1008

Returns the x, y, and z components as a new array.

Returns ​

number[]


copyToBytes() ​

copyToBytes(byte): void

Defined in: src/math/Vector3.ts:1013

Write x, y, and z as little-endian float32 values into the DataView.

Parameters ​

byte ​

DataView

Returns ​

void


cross() ​

cross(a): this

Defined in: src/math/Vector3.ts:1028

Cross product with another vector. Returns a new Vector3.

Parameters ​

a ​

Vector3

Returns ​

this


crossVectors() ​

crossVectors(a, b): this

Defined in: src/math/Vector3.ts:1033

Set this = cross product of a and b. Mutates and returns this.

Parameters ​

a ​

Vector3

b ​

Vector3

Returns ​

this


multiplyScalar() ​

multiplyScalar(scalar): Vector3

Defined in: src/math/Vector3.ts:1039

Multiply x, y, and z by scalar. Mutates and returns this.

Parameters ​

scalar ​

number

Returns ​

Vector3


setFromArray() ​

setFromArray(array, firstElementPos?): void

Defined in: src/math/Vector3.ts:1048

Set x/y/z from array starting at firstElementPos.

Parameters ​

array ​

number[]

firstElementPos? ​

number = 0

Returns ​

void


divideScalar() ​

divideScalar(scalar): this

Defined in: src/math/Vector3.ts:1057

Divides this vector by scalar. Mutates and returns this.

Parameters ​

scalar ​

number

Returns ​

this


clampLength() ​

clampLength(min, max): this

Defined in: src/math/Vector3.ts:1064

Clamps the length of this vector into [min, max]. Mutates and returns this.

Parameters ​

min ​

number

max ​

number

Returns ​

this


setScalar() ​

setScalar(value): Vector3

Defined in: src/math/Vector3.ts:1070

Set x, y, and z all to value. Mutates and returns this.

Parameters ​

value ​

number

Returns ​

Vector3


addScaledVector() ​

addScaledVector(v, scale): Vector3

Defined in: src/math/Vector3.ts:1078

Add v * scale to this vector. Mutates and returns this.

Parameters ​

v ​

Vector3

scale ​

number

Returns ​

Vector3


dot() ​

dot(v): number

Defined in: src/math/Vector3.ts:1088

Dot product. Canonical alias of dotProduct.

Parameters ​

v ​

Vector3

Returns ​

number


lengthSq() ​

lengthSq(): number

Defined in: src/math/Vector3.ts:1093

Squared length of this vector.

Returns ​

number


distanceTo() ​

distanceTo(v): number

Defined in: src/math/Vector3.ts:1098

Euclidean distance to v.

Parameters ​

v ​

Vector3

Returns ​

number


angleTo() ​

angleTo(v): number

Defined in: src/math/Vector3.ts:1103

Angle between this and v, in radians (range [0, π]).

Parameters ​

v ​

Vector3

Returns ​

number


lerpVectors() ​

lerpVectors(v1, v2, alpha): this

Defined in: src/math/Vector3.ts:1111

Set this to v1 + (v2 - v1) * alpha. Canonical alias of lerp.

Parameters ​

v1 ​

Vector3

v2 ​

Vector3

alpha ​

number

Returns ​

this


setFromMatrixPosition() ​

setFromMatrixPosition(m): this

Defined in: src/math/Vector3.ts:1117

Set this = position column of Matrix4 m.

Parameters ​

m ​
rawData ​

ArrayLike<number>

Returns ​

this


setFromMatrixScale() ​

setFromMatrixScale(m): this

Defined in: src/math/Vector3.ts:1126

Set this = scale extracted from Matrix4 m (length of each column basis).

Parameters ​

m ​
rawData ​

ArrayLike<number>

Returns ​

this


setFromMatrixColumn() ​

setFromMatrixColumn(m, index): this

Defined in: src/math/Vector3.ts:1138

Set this = column index of Matrix4 m (0, 1, 2, or 3).

Parameters ​

m ​
rawData ​

ArrayLike<number>

index ​

number

Returns ​

this


projectOnVector() ​

projectOnVector(v): this

Defined in: src/math/Vector3.ts:1148

Project this onto v. Mutates and returns this.

Parameters ​

v ​

Vector3

Returns ​

this


projectOnPlane() ​

projectOnPlane(planeNormal): this

Defined in: src/math/Vector3.ts:1156

Project this onto a plane defined by its normal (unit vector).

Parameters ​

planeNormal ​

Vector3

Returns ​

this


reflect() ​

reflect(normal): this

Defined in: src/math/Vector3.ts:1162

Reflect this off a surface with the given unit normal.

Parameters ​

normal ​

Vector3

Returns ​

this


applyMatrix3() ​

applyMatrix3(m): this

Defined in: src/math/Vector3.ts:1167

Apply a 3x3 matrix to this vector.

Parameters ​

m ​

{ rawData: ArrayLike<number>; } | { a: number; b: number; c: number; d: number; tx: number; ty: number; }

Returns ​

this


applyAxisAngle() ​

applyAxisAngle(axis, angle): this

Defined in: src/math/Vector3.ts:1185

Apply axis-angle rotation (axis must be unit, angle in radians).

Parameters ​

axis ​

Vector3

angle ​

number

Returns ​

this


transformDirection() ​

transformDirection(m): this

Defined in: src/math/Vector3.ts:1195

Transform this as a direction (no translation) by Matrix4 m, then normalize.

Parameters ​

m ​
rawData ​

ArrayLike<number>

Returns ​

this


fromArray() ​

fromArray(array, offset?): this

Defined in: src/math/Vector3.ts:1205

Canonical alias of setFromArray.

Parameters ​

array ​

ArrayLike<number>

offset? ​

number = 0

Returns ​

this


floor() ​

floor(): this

Defined in: src/math/Vector3.ts:1213

Floors each component. Mutates and returns this.

Returns ​

this


ceil() ​

ceil(): this

Defined in: src/math/Vector3.ts:1221

Ceils each component. Mutates and returns this.

Returns ​

this


round() ​

round(): this

Defined in: src/math/Vector3.ts:1229

Rounds each component to the nearest integer. Mutates and returns this.

Returns ​

this


roundToZero() ​

roundToZero(): this

Defined in: src/math/Vector3.ts:1237

Rounds each component toward zero. Mutates and returns this.

Returns ​

this


random() ​

random(): this

Defined in: src/math/Vector3.ts:1245

Fill this with components in [0, 1).

Returns ​

this


pointInsideTriangle() ​

static pointInsideTriangle(pt, pt0, pt1, pt2): boolean

Defined in: src/math/Vector3.ts:1277

Tests whether point pt lies inside the triangle (pt0, pt1, pt2), using their x/z coordinates.

Parameters ​

pt ​

Vector3

pt0 ​

Vector3

pt1 ​

Vector3

pt2 ​

Vector3

Returns ​

boolean


serialize() ​

static serialize(position): Vector3

Defined in: src/math/Vector3.ts:1307

Returns a new Vector3 copy of the given vector, used for serialization.

Parameters ​

position ​

Vector3

Returns ​

Vector3