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Type alias: RenderSetting

Ƭ RenderSetting: Object

Type declaration

NameTypeDescription
debugboolean-
renderPassStatenumber-
renderState_leftnumber-
renderState_rightnumber-
renderState_splitnumber-
quadScalenumber-
hdrExposurenumber-
debugQuadnumber-
maxPointLightnumber-
maxDirectLightnumber-
maxSportLightnumber-
drawOpMinnumber-
drawOpMaxnumber-
drawTrMinnumber-
drawTrMaxnumber-
zPrePassboolean-
useLogDepthboolean-
useCompressGBufferboolean-
giboolean-
postProcessing{ enable?: boolean ; bloom?: BloomSetting ; ssao?: { debug: any ; enable: boolean ; radius: number ; bias: number ; aoPower: number } ; ssr?: SSRSetting ; taa?: TAASetting ; gtao?: GTAOSetting ; ssgi?: GTAOSetting ; outline?: OutlineSetting ; globalFog?: GlobalFogSetting ; godRay?: GodRaySetting ; fxaa?: { enable: boolean } ; depthOfView?: DepthOfViewSetting }post effect
postProcessing.enable?boolean-
postProcessing.bloom?BloomSetting-
postProcessing.ssao?{ debug: any ; enable: boolean ; radius: number ; bias: number ; aoPower: number }-
postProcessing.ssao.debugany-
postProcessing.ssao.enableboolean-
postProcessing.ssao.radiusnumber-
postProcessing.ssao.biasnumber-
postProcessing.ssao.aoPowernumber-
postProcessing.ssr?SSRSetting-
postProcessing.taa?TAASetting-
postProcessing.gtao?GTAOSetting-
postProcessing.ssgi?GTAOSetting-
postProcessing.outline?OutlineSetting-
postProcessing.globalFog?GlobalFogSetting-
postProcessing.godRay?GodRaySetting-
postProcessing.fxaa?{ enable: boolean }-
postProcessing.fxaa.enableboolean-
postProcessing.depthOfView?DepthOfViewSetting-

Defined in

src/setting/RenderSetting.ts:10