Class: ColliderShape
Defined in: src/components/shape/ColliderShape.ts:52
Shape of collider body, Base class of collider shape
Extended by
Constructors
Constructor
new ColliderShape():
ColliderShape
Defined in: src/components/shape/ColliderShape.ts:63
Returns
ColliderShape
Accessors
shapeType
Get Signature
get shapeType():
ColliderShapeType
Defined in: src/components/shape/ColliderShape.ts:73
Returns
center
Get Signature
get center():
Vector3
Defined in: src/components/shape/ColliderShape.ts:92
The position of the collision object in the local space of the object.
Returns
Set Signature
set center(
value):void
Defined in: src/components/shape/ColliderShape.ts:96
Parameters
value
Returns
void
size
Get Signature
get size():
Vector3
Defined in: src/components/shape/ColliderShape.ts:105
The size of the collision body in the X, Y, and Z directions.
Returns
Vector3
Set Signature
set size(
value):void
Defined in: src/components/shape/ColliderShape.ts:109
Parameters
value
Returns
void
halfSize
Get Signature
get halfSize():
Vector3
Defined in: src/components/shape/ColliderShape.ts:117
Half the size of the collision body.
Returns
Methods
setFromCenterAndSize()
setFromCenterAndSize(
ct?,sz?):this
Defined in: src/components/shape/ColliderShape.ts:83
Set the position and size of collision objects
Parameters
ct?
The position of the collision object in the local space of the object.
sz?
The size of the collision body in the X, Y, and Z directions.
Returns
this
rayPick()
rayPick(
ray,fromMatrix):HitInfo
Defined in: src/components/shape/ColliderShape.ts:129
Ray pickup.Emit a ray from a designated location to detect objects colliding with the ray.
Parameters
ray
emit ray
fromMatrix
matrix
Returns
Pick result intersect: whether to collide; IntersectPoint: collision point; Distance: The distance from the origin of the ray to the collision point.
transformNormal()
statictransformNormal(invMatrix,n,out):Vector3
Defined in: src/components/shape/ColliderShape.ts:158
Transform a local-space normal to world space with the inverse transpose of the local → world matrix. See MeshRaycast.transformNormal.

