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Class: GlobalIlluminationComponent

全局光照组件。 使用全局光照能够实现更加逼真的光照。 全局光照系统能够对光照在表面反射或折射到其它表面(间接光照)的方式进行建模,而非限定光照只能从光源照射到某个表面。

Hierarchy

Properties

Accessors

Methods

Constructors

Properties

object3D

object3D: Object3D = null

此组件附加到的Object3D对象。

Inherited from

ComponentBase.object3D

Defined in

src/engine/components/ComponentBase.ts:14


serializeTag

Optional serializeTag: SerializeTag

Inherited from

ComponentBase.serializeTag

Defined in

src/engine/components/ComponentBase.ts:30


probes

probes: Probe[]

Defined in

src/engine/components/rendererComponents/GlobalIlluminationComponent.ts:25


volume

volume: IrradianceVolumeData

Defined in

src/engine/components/rendererComponents/GlobalIlluminationComponent.ts:26

Accessors

transform

get transform(): Transform

附加到此 Object3D对象 的 Transform组件。

Returns

Transform

Inherited from

ComponentBase.transform

Defined in

src/engine/components/ComponentBase.ts:39


enable

get enable(): boolean

启用/禁用 组件。启用的组件可更新,禁用的组件不可更新。

Returns

boolean

Inherited from

ComponentBase.enable

Defined in

src/engine/components/ComponentBase.ts:62

set enable(value): void

Parameters

NameType
valueboolean

Returns

void

Inherited from

ComponentBase.enable

Defined in

src/engine/components/ComponentBase.ts:43

Methods

onVisible

onVisible(value): void

Parameters

NameType
valueboolean

Returns

void

Inherited from

ComponentBase.onVisible

Defined in

src/engine/components/ComponentBase.ts:66


cloneTo

cloneTo(obj): void

创建新的组件,复制当前组件的属性,并添加到目标对象上。

Parameters

NameTypeDescription
objObject3D源对象

Returns

void

Inherited from

ComponentBase.cloneTo

Defined in

src/engine/components/ComponentBase.ts:114


destroy

destroy(): void

移除组件时候调用

Returns

void

Inherited from

ComponentBase.destroy

Defined in

src/engine/components/ComponentBase.ts:119


onUpdate

onUpdate(call): void

添加更新函数。会在每帧更新时执行。

Parameters

NameTypeDescription
callFunction回调函数

Returns

void

Inherited from

ComponentBase.onUpdate

Defined in

src/engine/components/ComponentBase.ts:135


onLateUpdate

onLateUpdate(call): void

添加延迟更新函数。

Parameters

NameTypeDescription
callFunction回调函数

Returns

void

Inherited from

ComponentBase.onLateUpdate

Defined in

src/engine/components/ComponentBase.ts:148


onBeforeUpdate

onBeforeUpdate(call): void

添加帧更新前执行的函数。

Parameters

NameTypeDescription
callFunction回调函数

Returns

void

Inherited from

ComponentBase.onBeforeUpdate

Defined in

src/engine/components/ComponentBase.ts:161


debug

debug(): void

Returns

void

Defined in

src/engine/components/rendererComponents/GlobalIlluminationComponent.ts:114


serialization

serialization(assets): SerializeComponentBase

Parameters

NameType
assetsISerializeAssetsCollect

Returns

SerializeComponentBase

Overrides

ComponentBase.serialization

Defined in

src/engine/components/rendererComponents/GlobalIlluminationComponent.ts:200


unSerialization

unSerialization(componentData, data): void

Parameters

NameType
componentDataSerializeComponentBase
dataUnSerializeData

Returns

void

Overrides

ComponentBase.unSerialization

Defined in

src/engine/components/rendererComponents/GlobalIlluminationComponent.ts:208

Constructors

constructor

new GlobalIlluminationComponent()

Overrides

ComponentBase.constructor

Defined in

src/engine/components/rendererComponents/GlobalIlluminationComponent.ts:56