Class: GBufferFrame
Defined in: src/gfx/renderJob/frame/GBufferFrame.ts:19
A G-buffer RTFrame: a color attachment plus a packed/compressed G-buffer attachment and a matching depth (or depth+stencil) texture. Instances are cached per Context3D and per string key via getGBufferFrame, so passes that name the same key share one G-buffer within an engine without leaking across engines.
Extends
Constructors
Constructor
new GBufferFrame():
GBufferFrame
Defined in: src/gfx/renderJob/frame/GBufferFrame.ts:41
Returns
GBufferFrame
Overrides
Properties
colorPass_GBuffer
staticcolorPass_GBuffer:string="ColorPassGBuffer"
Defined in: src/gfx/renderJob/frame/GBufferFrame.ts:21
Shared key for the main color-pass G-buffer.
reflections_GBuffer
staticreflections_GBuffer:string="reflections_GBuffer"
Defined in: src/gfx/renderJob/frame/GBufferFrame.ts:23
Shared key for the reflection-probe G-buffer.
gBufferMap
staticgBufferMap:Map<string,GBufferFrame>
Defined in: src/gfx/renderJob/frame/GBufferFrame.ts:25
Cache of G-buffers for the most recently queried context (see getGBufferFrame).
label
label:
string
Defined in: src/gfx/renderJob/frame/RTFrame.ts:15
Optional debug label for this frame.
Inherited from
customSize
customSize:
boolean=false
Defined in: src/gfx/renderJob/frame/RTFrame.ts:17
When true the attachments are a fixed custom size rather than tracking the canvas.
Inherited from
renderTargets
renderTargets:
RenderTexture[]
Defined in: src/gfx/renderJob/frame/RTFrame.ts:19
The color attachments rendered into by this frame.
Inherited from
rtDescriptors
rtDescriptors:
RTDescriptor[]
Defined in: src/gfx/renderJob/frame/RTFrame.ts:21
Per-attachment load/store/clear descriptors, parallel to renderTargets.
Inherited from
zPreTexture
zPreTexture:
RenderTexture
Defined in: src/gfx/renderJob/frame/RTFrame.ts:24
Optional z-prepass depth texture sampled by this frame.
Inherited from
depthTexture
depthTexture:
RenderTexture
Defined in: src/gfx/renderJob/frame/RTFrame.ts:26
The depth (or depth+stencil) attachment for this frame.
Inherited from
depthViewIndex
depthViewIndex:
number=0
Defined in: src/gfx/renderJob/frame/RTFrame.ts:29
Array-layer / face index of the depth view to attach.
Inherited from
depthCleanValue
depthCleanValue:
number=1
Defined in: src/gfx/renderJob/frame/RTFrame.ts:31
Clear value used when the depth load op is clear.
Inherited from
depthLoadOp
depthLoadOp:
GPULoadOp
Defined in: src/gfx/renderJob/frame/RTFrame.ts:33
Load op for the depth attachment (clear by default).
Inherited from
isOutTarget
isOutTarget:
boolean=true
Defined in: src/gfx/renderJob/frame/RTFrame.ts:35
Whether this frame writes the final output target (vs. an intermediate).
Inherited from
sampleCount
sampleCount:
number=0
Defined in: src/gfx/renderJob/frame/RTFrame.ts:40
MSAA sample count — 0 disables MSAA (default). When non-zero, WebGPUDescriptorCreator allocates side-band multisample textures and flags the pass state so pipelines compile with the matching sample count.
Inherited from
Methods
createGBuffer()
createGBuffer(
ctx,key,rtWidth,rtHeight,_autoResize?,outColor?,depthTexture?,sampleCount?):void
Defined in: src/gfx/renderJob/frame/GBufferFrame.ts:53
Allocate this G-buffer's attachments and depth texture. Optionally creates the color attachment (outColor), always creates the compressed G-buffer attachment, and creates a depth (or depth+stencil) texture unless depthTexture is supplied. sampleCount is captured on the frame so the render pass state can pick up the MSAA sample count without re-reading the engine setting.
Parameters
ctx
key
string
rtWidth
number
rtHeight
number
_autoResize?
boolean = true
outColor?
boolean = true
depthTexture?
RenderTexture
sampleCount?
number = 0
Returns
void
getPositionMap()
getPositionMap():
RenderTexture
Defined in: src/gfx/renderJob/frame/GBufferFrame.ts:95
The world-position attachment (render target index 1).
Returns
RenderTexture
getNormalMap()
getNormalMap():
RenderTexture
Defined in: src/gfx/renderJob/frame/GBufferFrame.ts:100
The world-normal attachment (render target index 2).
Returns
RenderTexture
getColorTexture()
getColorTexture():
RenderTexture
Defined in: src/gfx/renderJob/frame/GBufferFrame.ts:105
The scene color attachment, or undefined when created with outColor=false.
Returns
RenderTexture
getCompressGBufferTexture()
getCompressGBufferTexture():
RenderTexture
Defined in: src/gfx/renderJob/frame/GBufferFrame.ts:110
The packed/compressed G-buffer attachment.
Returns
RenderTexture
clone()
clone():
GBufferFrame
Defined in: src/gfx/renderJob/frame/GBufferFrame.ts:143
Create a new GBufferFrame sharing this frame's attachment/descriptor setup.
Returns
GBufferFrame
Overrides
clone2Frame()
clone2Frame(
rtFrame):void
Defined in: src/gfx/renderJob/frame/RTFrame.ts:51
Copy this frame's attachments, descriptors and depth/z textures into rtFrame.
Parameters
rtFrame
Returns
void

