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@orillusion/core


Class: BoundUtil ​

Defined in: src/util/BoundUtil.ts:11

Utils for calculating bounding boxes

Constructors ​

Constructor ​

new BoundUtil(): BoundUtil

Returns ​

BoundUtil

Methods ​

genMeshBounds() ​

static genMeshBounds(obj, bound?): BoundingBox

Defined in: src/util/BoundUtil.ts:21

Merge the bounding boxes that have been added to the world matrix based on the mesh of the children node

Parameters ​

obj ​

Object3D

bound? ​

BoundingBox

Returns ​

BoundingBox


transformBound() ​

static transformBound(matrix, source, bound?): BoundingBox

Defined in: src/util/BoundUtil.ts:61

Parameters ​

matrix ​

Matrix4

source ​

BoundingBox

bound? ​

BoundingBox

Returns ​

BoundingBox