Skip to content

@orillusion/core


Interface: TextureHandle

Defined in: src/gfx/renderJob/graph/transient/ResourceHandle.ts:30

Opaque handle to a transient (or imported) texture resource owned by the RenderGraph. Pass it to b.read / b.write / b.readWrite to declare an access, then resolve to the actual RenderTexture via ctx.getTexture(handle.name) inside execute().

Properties

[___texBrand]

readonly [___texBrand]: void

Defined in: src/gfx/renderJob/graph/transient/ResourceHandle.ts:31


name

readonly name: string

Defined in: src/gfx/renderJob/graph/transient/ResourceHandle.ts:32