Variable: MAIN_SHADOW_MAP
constMAIN_SHADOW_MAP:"_MainShadowMap"='_MainShadowMap'
Defined in: src/gfx/renderJob/graph/passes/ShadowPass.ts:32
Published handle name for the directional-light shadow map array. _MainShadowMap is the CSM cascade array texture. Each cascade occupies one slice (0..maxCascades-1), successive directional lights use subsequent slice ranges up to shadow.maxShadowMapNum.

