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@orillusion/core


Variable: MAIN_SHADOW_MAP

const MAIN_SHADOW_MAP: "_MainShadowMap" = '_MainShadowMap'

Defined in: src/gfx/renderJob/graph/passes/ShadowPass.ts:32

Published handle name for the directional-light shadow map array. _MainShadowMap is the CSM cascade array texture. Each cascade occupies one slice (0..maxCascades-1), successive directional lights use subsequent slice ranges up to shadow.maxShadowMapNum.