Class: SpriteShader
Defined in: src/gfx/graphics/webGpu/shader/SpriteShader.ts:18
Default shader backing SpriteMaterial. One COLOR pass, no shadow / reflection / GI / lighting — sprites are a flat textured quad in world space.
Extends
Constructors
Constructor
new SpriteShader():
SpriteShader
Defined in: src/gfx/graphics/webGpu/shader/SpriteShader.ts:20
Returns
SpriteShader
Overrides
Properties
computes
computes:
RenderShaderCompute[]
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:27
Compute passes attached to this shader.
Inherited from
passShader
passShader:
Map<PassType,RenderShaderPass[]>
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:30
Render passes grouped by pass type.
Inherited from
Accessors
baseMap
Get Signature
get baseMap():
Texture
Defined in: src/gfx/graphics/webGpu/shader/SpriteShader.ts:60
Returns
Set Signature
set baseMap(
value):void
Defined in: src/gfx/graphics/webGpu/shader/SpriteShader.ts:56
The base color texture of the sprite.
Parameters
value
Returns
void
Methods
addRenderPass()
addRenderPass(
renderShader,index?):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:42
Add a render pass to this shader.
Parameters
renderShader
the render pass to add
index?
number = -1
optional insertion index; appended when -1
Returns
void
Inherited from
removeShader()
removeShader(
renderShader,index?):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:57
Remove a render pass from this shader.
Parameters
renderShader
the render pass to remove
index?
number = -1
optional index within the pass type bucket
Returns
void
Inherited from
removeShaderByIndex()
removeShaderByIndex(
passType,index?):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:76
Remove a render pass by pass type and index.
Parameters
passType
PassType
the pass type bucket
index?
number = -1
optional index; removes the whole bucket when -1
Returns
void
Inherited from
getSubShaders()
getSubShaders(
passType):RenderShaderPass[]
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:91
Get the render passes registered for the given pass type.
Parameters
passType
PassType
the pass type bucket
Returns
Inherited from
hasSubShaders()
hasSubShaders(
passType):boolean
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:99
Whether any render pass is registered for the given pass type.
Parameters
passType
PassType
the pass type bucket
Returns
boolean
Inherited from
getDefaultShaders()
getDefaultShaders():
RenderShaderPass[]
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:107
Get the default (COLOR) render passes.
Returns
Inherited from
getDefaultColorShader()
getDefaultColorShader():
RenderShaderPass
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:114
Get the first default (COLOR) render pass.
Returns
Inherited from
setDefine()
setDefine(
arg0,arg1):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:123
Set a preprocessor define on all render passes.
Parameters
arg0
string
the define name
arg1
boolean
the define value
Returns
void
Inherited from
getDefine()
getDefine(
arg0):boolean
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:135
Get the value of a preprocessor define from the render passes.
Parameters
arg0
string
the define name
Returns
boolean
Inherited from
hasDefine()
hasDefine(
arg0):boolean
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:149
Whether any render pass declares the given preprocessor define.
Parameters
arg0
string
the define name
Returns
boolean
Inherited from
deleteDefine()
deleteDefine(
arg0):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:164
Remove a preprocessor define from all render passes.
Parameters
arg0
string
the define name
Returns
void
Inherited from
setUniform()
setUniform(
arg0,arg1):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:177
Set a uniform value on all render passes.
Parameters
arg0
string
the uniform name
arg1
any
the uniform value
Returns
void
Inherited from
setUniformFloat()
setUniformFloat(
arg0,arg1):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:190
Set a float uniform on all render passes.
Parameters
arg0
string
the uniform name
arg1
number
the float value
Returns
void
Inherited from
setUniformInt32()
setUniformInt32(
arg0,arg1):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:203
Set a 32-bit integer uniform on all render passes.
Parameters
arg0
string
the uniform name
arg1
number
the integer value
Returns
void
Inherited from
setUniformVector2()
setUniformVector2(
arg0,arg1):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:216
Set a Vector2 uniform on all render passes.
Parameters
arg0
string
the uniform name
arg1
the vector value
Returns
void
Inherited from
setUniformVector3()
setUniformVector3(
arg0,arg1):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:229
Set a Vector3 uniform on all render passes.
Parameters
arg0
string
the uniform name
arg1
the vector value
Returns
void
Inherited from
setUniformVector4()
setUniformVector4(
arg0,arg1):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:242
Set a Vector4 uniform on all render passes.
Parameters
arg0
string
the uniform name
arg1
Vector4
the vector value
Returns
void
Inherited from
setUniformColor()
setUniformColor(
arg0,arg1):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:255
Set a color uniform on all render passes.
Parameters
arg0
string
the uniform name
arg1
the color value
Returns
void
Inherited from
getUniform()
getUniform(
arg0):any
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:267
Get a uniform value from the default color pass.
Parameters
arg0
string
the uniform name
Returns
any
Inherited from
getUniformFloat()
getUniformFloat(
arg0):number
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:275
Get a float uniform from the default color pass.
Parameters
arg0
string
the uniform name
Returns
number
Inherited from
getUniformVector2()
getUniformVector2(
arg0):Vector2
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:283
Get a Vector2 uniform from the default color pass.
Parameters
arg0
string
the uniform name
Returns
Inherited from
getUniformVector3()
getUniformVector3(
arg0):Vector3
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:291
Get a Vector3 uniform from the default color pass.
Parameters
arg0
string
the uniform name
Returns
Inherited from
getUniformVector4()
getUniformVector4(
arg0):Vector4
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:299
Get a Vector4 uniform from the default color pass.
Parameters
arg0
string
the uniform name
Returns
Vector4
Inherited from
getUniformColor()
getUniformColor(
arg0):Color
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:307
Get a color uniform from the default color pass.
Parameters
arg0
string
the uniform name
Returns
Inherited from
setTexture()
setTexture(
arg0,arg1):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:316
Set a texture on all render passes and enable its USE_* define.
Parameters
arg0
string
the texture name
arg1
the texture
Returns
void
Inherited from
getTexture()
getTexture(
arg0):Texture
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:329
Get a texture from the default color pass.
Parameters
arg0
string
the texture name
Returns
Inherited from
setUniformBuffer()
setUniformBuffer(
arg0,arg1):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:338
Set a uniform buffer on all render passes.
Parameters
arg0
string
the buffer name
arg1
the uniform buffer
Returns
void
Inherited from
getUniformBuffer()
getUniformBuffer(
arg0):GPUBufferBase
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:350
Get a uniform buffer from the default color pass.
Parameters
arg0
string
the buffer name
Returns
GPUBufferBase
Inherited from
setStorageBuffer()
setStorageBuffer(
arg0,arg1):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:359
Set a storage buffer on all render passes.
Parameters
arg0
string
the buffer name
arg1
the storage buffer
Returns
void
Inherited from
getStorageBuffer()
getStorageBuffer(
arg0):StorageGPUBuffer
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:371
Get a storage buffer from the default color pass.
Parameters
arg0
string
the buffer name
Returns
Inherited from
setStructStorageBuffer()
setStructStorageBuffer<
T>(arg0,arg1):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:380
Set a struct storage buffer on all render passes.
Type Parameters
T
T extends Struct
Parameters
arg0
string
the buffer name
arg1
the struct storage buffer
Returns
void
Inherited from
getStructStorageBuffer()
getStructStorageBuffer(
arg0):GPUBufferBase
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:392
Get a struct storage buffer from the default color pass.
Parameters
arg0
string
the buffer name
Returns
GPUBufferBase
Inherited from
noticeValueChange()
noticeValueChange():
void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:399
Notify all render passes that uniform values have changed.
Returns
void
Inherited from
destroy()
destroy(
force?):void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:411
Destroy all render passes and clear the pass map.
Parameters
force?
boolean
force destruction of GPU resources
Returns
void
Inherited from
clone()
clone():
Shader
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:431
Deep-clone this shader, copying every render pass.
Returns
Inherited from
applyUniform()
applyUniform():
void
Defined in: src/gfx/graphics/webGpu/shader/Shader.ts:452
Apply pending uniform values to all render passes.
Returns
void
Inherited from
setDefault()
setDefault():
void
Defined in: src/gfx/graphics/webGpu/shader/SpriteShader.ts:42
Apply the default uniform values for the sprite shader.
Returns
void

