Skip to content

@orillusion/core


Interface: ComputeDispatchCall

Defined in: src/gfx/renderJob/graph/RenderGraphComputePass.ts:29

Single dispatch payload — bind groups + workgroup count. Pass authors build this fresh per frame (bind groups generally hold references to per-frame textures so must be reconstructed when the underlying GPU resources rebuild on resize).

Properties

bindGroups

bindGroups: GPUBindGroup[]

Defined in: src/gfx/renderJob/graph/RenderGraphComputePass.ts:30


workgroups

workgroups: [number, number, number]

Defined in: src/gfx/renderJob/graph/RenderGraphComputePass.ts:31