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@orillusion/core


Interface: ComputeDispatchCall ​

Defined in: src/gfx/renderJob/graph/RenderGraphComputePass.ts:29

Single dispatch payload — bind groups + workgroup count. Pass authors build this fresh per frame (bind groups generally hold references to per-frame textures so must be reconstructed when the underlying GPU resources rebuild on resize).

Properties ​

bindGroups ​

bindGroups: GPUBindGroup[]

Defined in: src/gfx/renderJob/graph/RenderGraphComputePass.ts:30


workgroups ​

workgroups: [number, number, number]

Defined in: src/gfx/renderJob/graph/RenderGraphComputePass.ts:31