Interface: ComputeDispatchCall
Defined in: src/gfx/renderJob/graph/RenderGraphComputePass.ts:29
Single dispatch payload — bind groups + workgroup count. Pass authors build this fresh per frame (bind groups generally hold references to per-frame textures so must be reconstructed when the underlying GPU resources rebuild on resize).
Properties
bindGroups
bindGroups:
GPUBindGroup[]
Defined in: src/gfx/renderJob/graph/RenderGraphComputePass.ts:30
workgroups
workgroups: [
number,number,number]
Defined in: src/gfx/renderJob/graph/RenderGraphComputePass.ts:31

