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@orillusion/core


Variable: POINT_SHADOW_CUBE_ARRAY

const POINT_SHADOW_CUBE_ARRAY: "_PointShadowCubeArray" = '_PointShadowCubeArray'

Defined in: src/gfx/renderJob/graph/passes/PointShadowPass.ts:31

Published handle name for the point-light shadow cube array. Each point light that casts shadows gets one cubemap slot (6 faces) inside this array texture, indexed by pointIndex.