@orillusion/core
@orillusion/core
Enumerations
- LayerBlendMode
- MorphTargetTransformKey
- ColliderShapeType
- CameraType
- GeometryVertexType
- GPUBufferType
- UniformType
- ParserFormat
- GeoType
- ValueEnumType
Classes
Interfaces
- IComponent
- MotionPoint
- AnimatorParams
- TransitionDef
- StateDef
- CCDIKLink
- CCDIKConfig
- TwoBoneIKConfig
- RetargeterConfig
- ILight
- IObject3DForPropertyAnim
- IQuadNode
- ITexture
- ClearDepthPassConfig
- DrawNodesOptions
- GeoJsonGeometryStruct
- GeoJsonPropertiesStruct
- GeoJsonNodeStruct
- GeoJsonStruct
Type Aliases
- EngineSettingInit
- SpriteChangeListener
- Condition
- CCDIKEulerOrder
- MorphTargetMapper
- MorphTargetStandardKey
- FloatArray
- HitInfo
- LODDescriptor
- VertexAttributeData
- ArrayBufferData
- VertexPart
- FragmentPart
- RenderShaderList
- GlobalIrradianceStatus
- SortedTransparentFilter
- OitFilter
- TransmissionFilter
- CurveValueType
- AlphaMode
- CurveValueT
- EngineSetting
- MaterialSetting
- ReflectionSetting
- RenderSetting
- VolumetricFogSetting
- Ctor
- Parser
- ProfilerLabel2
- ProfilerLabel
- ProfilerDraw
- SerializeTag
- TextOptions
Variables
- HiZ_Reduce_cs
- ReflectionCG
- GPUStencilOperation
- NORMAL_BUFFER
- DDGI_DEPTH_MAP
- GIRenderCompleteEvent
- VISIBILITY_BUFFER
- DRAW_CMDS_BUFFER
- DRAW_COUNT_BUFFER
- HIZ_PYRAMID
- MOTION_VECTOR
- Z_BUFFER_TEXTURE
- DDP_FRONT_TEX
- DDP_FRONT_DEPTH_TEX
- DDP_DEPTH_TEX_0
- DDP_DEPTH_TEX_1
- DDP_FRONT_TEX_0
- DDP_FRONT_TEX_1
- DDP_BACK_TEX
- DDP_TEX_NAMES
- DDP_DEFAULT_PASS_COUNT
- OIT_ACCUM_TEX
- OIT_REVEAL_TEX
- IrradianceDataReaderCompleteEvent
- irradianceDataReader
- outlinePostData
- RADIANS_TO_DEGREES
- DEGREES_TO_RADIANS
- zSorterUtil
Functions
- textureCompress
- getLightData
- makeAnimatorParams
- CreateFloatArray
- _registerDefaultCtxResolver
- _registerGpuContextFactory
- evalCondition
- expand
- renderGroupBundleKey
- arrayToString
- readMagicBytes
- registerMaterial
- splitDouble
- splitDouble_Vector3
- subtractSplitDoubles
- setTimeDelay
- setFrameDelay
- GetCountInstanceID
- ArrayHas
- ArrayItemIndex
- mergeFunctions
- NonSerialize
- IsNonSerialize
- EditorInspector
- IsEditorInspector
- RegisterComponent
- GetComponentClass
- RegisterShader
- GetShader
Animation
- SkeletonAnimationComponent
- AnimatorComponent
- PropertyAnimationClipState
- OAnimationEvent
- WrapMode
- PropertyAnimation
- AnimationLayer
- BlendTree1D
- StateMachine
- CCDIK
- TwoBoneIK
- MorphTargetBlender
- MorphTargetData
- MorphTargetFrame
- Retargeter
- SkeletonPose
Assets
CameraController
Collider
- ColliderComponent
- BoxColliderShape
- CapsuleColliderShape
- ColliderShape
- MeshColliderShape
- SphereColliderShape
Components
- AtmosphericComponent
- BillboardType
- BillboardComponent
- ComponentBase
- DecalComponent
- MirrorComponent
- SceneCaptureUpdateMode
- SceneCaptureCameraComponent
- Transform
- WasmMatrix
- PostProcessingComponent
- EarthAtmRenderer
- EarthSkyRenderer
- GlobalIlluminationComponent
- InstanceDrawComponent
- MeshFilter
- MeshRenderer
- Reflection
- SkinnedMeshRenderer
- SkinnedMeshRenderer2
- SkyRenderer
- SphereReflection
- SpriteBatchEntry
- SpriteBatch
- SpriteRenderer
Core
Engine3D
Entity
Events
GFX
- TextureScaleCompute
- CanvasConfig
- Context3D
- PipelinePool
- RenderShaderCompute
- GlobalBindGroupLayout
- ComputeGPUBuffer
- IndicesGPUBuffer
- MaterialDataUniformGPUBuffer
- MatrixGPUBuffer
- StorageGPUBuffer
- StructStorageGPUBuffer
- UniformGPUBuffer
- VertexGPUBuffer
- Texture
- RTDescriptor
- RenderShaderPass
- Shader
- ShaderPassBase
- SpriteShader
- MorePassShader
- PassShader
- MorePassParser
- ShaderUtil
- GPUContextInstance
- ComponentCollect
- RenderShaderCollect
- BatchMode
- RTResourceConfig
- VisibleLayer
- GPUCullSystem
- GBufferFrame
- ProbeGBufferFrame
- RTFrame
- VoxelConeTracingGI
- DeferredRendererJob
- ForwardRendererJob
- RendererJob
- GPUParticleSystem
- RenderContext
- ClusterConfig
- ClusterLightingBuffer
- DDGIIrradianceGPUBufferReader
- RendererMask
Geometry
- ExtrudeGeometry
- SubGeometry
- GeometryBase
- GeometryIndicesBuffer
- GeometryVertexBuffer
- VertexBufferLayout
- VertexAttribute
- BoxGeometry
- CylinderGeometry
- PlaneGeometry
- SphereGeometry
- StripeGeometry
- TorusGeometry
- TrailGeometry
- TriGeometry
Graph
- GraphCompileError
- CyclicDependencyError
- UnresolvedResourceError
- MissingCreatorError
- WrongResourceKindError
- DuplicateCreatorError
- GraphValidator
- topoSort
- RenderGraph
- ComputePipelineDesc
- ComputeDispatchCall
- RenderGraphComputePass
- RenderGraphBuilder
- RenderGraphPassContext
- RenderGraphPass
- RenderPipelineDesc
- RenderDrawCall
- RenderGraphRenderPass
- BeginPassOptions
- OpenedRenderPass
- RTColorAttachmentDesc
- RTDepthAttachmentDesc
- RenderGraphRenderTargetDesc
- RenderGraphRenderTarget
- ResourceKind
- RenderGraphResourcePool
- ClearDepthPass
- CLUSTER_LIGHTING_BUFFER
- ClusterLightingPass
- COLOR_BUFFER
- ColorPass
- DecalShadowVolumePass
- MAIN_COLOR_RT
- GBufferResourcePass
- DDGI_IRRADIANCE_MAP
- GIRenderStartEvent
- GIPass
- GPUCullPass
- CANVAS_TEXTURE
- GUIPass
- HiZPass
- MotionVectorPass
- POINT_SHADOW_CUBE_ARRAY
- PointShadowPass
- FINAL_COLOR
- PostPass
- MAIN_DEPTH_TEXTURE
- PRE_DEPTH_RT
- PreDepthPass
- REFLECTION_CUBE_MAP
- ReflectionPass
- SceneCapturePass
- SCENE_COLOR_PYRAMID
- SceneColorPyramidPass
- MAIN_SHADOW_MAP
- ShadowPass
- SkyPass
- SortedTransparentPass
- TransmissionOpaquePass
- TransparentDualDepthPeelingPass
- TransparentDualDepthPeelingResolvePass
- TransparentOITPass
- TransparentResolvePass
- TRANSPARENT_DRAW_CTX
- TransparentDrawContext
- drawNodes
- drawTransmissionContinuation
- drawSortedTransparent
- ResourceLifetime
- LifetimeAnalyzer
- SizeSpec
- AccessHint
- TextureDesc
- BufferDesc
- TextureHandle
- BufferHandle
- WatchedTexture
- TextureIdentityWatcher
- TransientBufferAssignment
- TransientBufferPool
- TransientResourceKind
- TransientResourceRegistry
- TransientTextureAssignment
- TransientTexturePool
IO
Lights
Loader
- LoaderFunctions
- AtlasParser
- B3DMParser
- I3DMParser
- GeoJsonParser
- GeoJsonUtil
- GLTFMaterial
- PrefabAvatarParser
- PrefabMaterialParser
- PrefabMeshParser
- PrefabParser
- PrefabStringUtil
- PrefabTextureParser
- MaterialUtilities
- ValueParser
- TilesRenderer
Material
- BlendMode
- ColorLitMaterial
- EarthAtmMaterial
- EarthSkyMaterial
- GIProbeMaterial
- GlassMaterial
- HairMaterial
- LambertMaterial
- LitMaterial
- Material
- MirrorMaterial
- ReflectionMaterial
- SkinMaterial
- SoftParticleMaterial
- SpriteMaterial
- UnLitMaterial
- UnLitTexArrayMaterial
Math
- AnimationCurve
- PropertyAnimationClip
- AnimationCurveT
- Bezier2D
- Bezier3D
- BiMap
- Color
- ColorGradient
- CubicBezierCurve
- CubicBezierType
- CubicBezierPath
- HaltonSeq
- MathUtil
- Matrix3
- Matrix4
- OrderMap
- Plane
- Plane3D
- PlaneClassification
- Quaternion
- Rand
- Ray
- Rect
- Vector2
- Vector3
- Keyframe
- KeyframeT
- ValueOp
- WrapTimeMode
- Navi3DMergeVertex
- Navi3DMesh
Plugin
Post Effects
- BloomPost
- ContactShadowPost
- DepthOfFieldPost
- FXAAPost
- GBufferPost
- GTAOPost
- GlobalFog
- GodRayPost
- OutlinePost
- SSGIPost
- SSGIPost2
- SSRPost
- SkylinePost
- TAAPost
- TonemapPost
- VolumetricFogPost
Setting
- GlobalIlluminationSetting
- LightSetting
- LoaderSetting
- PickSetting
- ShadowSetting
- SkySetting
- BloomSetting
- DepthOfViewSetting
- GTAOSetting
- GlobalFogSetting
- GodRaySetting
- OutlineSetting
- SSGISetting
- SSRSetting
- SkylineSetting
- TAASetting
- TonemapSetting
Texture
- AtmosphericScatteringSkySetting
- AtmosphericScatteringSky
- TextureColorSpace
- BitmapTexture2D
- BitmapTextureCube
- HDRTexture
- HDRTextureCube
- LDRTextureCube
- SolidColorSky
- TextureCubeFaceData
- Uint8ArrayTexture

