Class: CCDIK
Defined in: src/components/anim/ik/CCDIK.ts:110
Cyclic Coordinate Descent IK (CCDIK).
Iteratively rotates each bone in the chain (end-effector toward root) so the chain tip approaches the target. Unlike TwoBoneIK, CCDIK handles arbitrary chain lengths — useful for spines, tails, hair tentacles, or any "look-at" animation that needs to bend through multiple joints.
Textbook CCD: for each iteration, walk the chain from tip-1 toward root and at each joint rotate to align the (joint→tip) vector with (joint→target). Convergence is fast for short chains (≤8 bones).
Constructors
Constructor
new CCDIK(
cfg):CCDIK
Defined in: src/components/anim/ik/CCDIK.ts:149
Parameters
cfg
Returns
CCDIK
Properties
name
name:
string
Defined in: src/components/anim/ik/CCDIK.ts:111
effector
effector:
string
Defined in: src/components/anim/ik/CCDIK.ts:112
links
links:
CCDIKLink[]
Defined in: src/components/anim/ik/CCDIK.ts:113
target
Defined in: src/components/anim/ik/CCDIK.ts:114
iterations
iterations:
number
Defined in: src/components/anim/ik/CCDIK.ts:115
damping
damping:
number
Defined in: src/components/anim/ik/CCDIK.ts:116
threshold
threshold:
number
Defined in: src/components/anim/ik/CCDIK.ts:117
weight
weight:
number
Defined in: src/components/anim/ik/CCDIK.ts:118
Accessors
chain
Get Signature
get chain():
string[]
Defined in: src/components/anim/ik/CCDIK.ts:142
Convenience accessor — full bone name list root→tip (links reversed + effector last).
Returns
string[]
Methods
solve()
solve(
animator):void
Defined in: src/components/anim/ik/CCDIK.ts:166
Parameters
animator
Returns
void

